also if that playing chain's groove is set to 1/1 it will be even snappier.
To me, fakebit is making chiptune but with vsts. Post chip is making OTHER GENRE MUSIC with chip references.
The funny thing is the first 15-20 8bitpeoples releases were all postmo chip stuff made on vsts, and only went pure chipstyle when the tools and the artist became connected to that scene.
That type of music kinda predates modern chip imo, its defo chipsound influence so as far as im concerned, relevant and cool.
or chipsounds, which is mgb or pushpin but it works reliably with zero hardware .
The last rev of the JP. SMS hardware had a fm chip, and it was an expansion option before that: http://segaretro.org/FM_Sound_Unit
Maybe thats CPU spikes on your PSP from running backwards
are you moving the waveform at a point in playback of the actual audio when it is playing at that zero crossing?Thats the only way to ensure it won't click.
Imagine the Loop point is quick and brown in this sentence:
The | quick brown | fox
If I stick a plof AT the zero crossing to move it to:
The quick | brown | fox
It shouldn't click! But if I do a plof WHILE THE WAVEFORM IS GREATER THAN ZERO it will probably click
The | quick brown | fox
| LPOF F800
Make sense? I dunno, maybe Im wrong!
Piggy has no protection from changing a sample ON The zero crossing. Its a quirk, not a bug
That makes sense because lpof will move your loop points and probably create zero crossing problems, ie those clicks.
i never use plof for osc instruments, I feel like it's more suited for drum loops, or stuff with really short transients like speech. lpof works really nicely with samples like monowave because that is 256 samples long, so you could have a loop at x800-x900 and then plof 0001 in a table to slowly scan forward a waveform at at a time, and not have to worry about clicks
Trackers are hard! there are only two mobile trackers for a reason. You can always use this:
and dj two gamegears with a mixer
re: tuning many wavetables are at middle c, the higher its sampled the less aliasing youll hear on higher pitched samples. You can't trust this to be true, for example the adventure kid wavetables are D2+2 (2 cents I think?), so you might want to throw a a440 sine sample in your sample pack to check your tuning on the go against. You can purge the sample from your project later once tuning has been established.
Also OSC mode does some kind of resynthesis (im too dumb to know the details right now), so I THINK it will tune stuff for you? You can set a waveform to loop mode instead of osc mode and listen to the weird tuning issues on extreme octaves from the root.