1

(6 replies, posted in Releases)

Hardcore mini-album from 2006.

https://soundcloud.com/trash-can-man/se … -the-trash

re-tweet

2

(2 replies, posted in Releases)

March of the bitshifters
http://www.trash-can-man.com/music/

lol

4

(25 replies, posted in Audio Production)

roboctopus wrote:

Are there any good articles someone can recommend on this subject?

Mastering Audio by Bob Katz - all you ever need to know.

5

(42 replies, posted in Nintendo Handhelds)

I asked Johan for that on the mail list some years ago. Didn't win any interest unfortunately.

6

(42 replies, posted in Nintendo Handhelds)

I had some vague ideas a while ago making a pc application that could do something similar. Also being able to save instruments separately etc. Never found the time to get around doing it though. I think I came as far as mapping up how the .sav file is laid out.

Bit Shifter wrote:

Great idea on paper, but the tricky parts are things like -- what happens when one or more of Song A's chain or phrase numbers are already being used in Song B; what happens when Song A's instruments don't match Song B's instruments, etc. etc.

I pictured it as a separate application that would re-map phrases, chains, instruments, etc so that stuff didn't overlap. If memory wasn't enough for both songs you would just get an error message when trying to merge. It wouldn't be too hard to accomplish. The application could even be able to check if an instrument in Song A is has the exact same settings as one in Song B and map all usages of it to the first one in order to save memory. You'd loose the instrument name though.

7

(54 replies, posted in Nintendo Consoles)

If I understand it correctly the highest ppqn value you could get, from say Pulsar, is 4. The micro controller would have to fill in the rest. Without any tempo changes, it should be fine though as long as the 4ppqn is constantly outputted.

8

(0 replies, posted in General Discussion)

About a month ago I managed to forget a DMG with a white backlit (well, it is more blue tbh) on a Delta airplane in NYC during an unexpected change of aircraft. The gameboy had an EMS 64MB USB cart - no sticker, dark gray play it loud buttons and a dark gray play it loud screen protection.

If you should by have come across this gameboy by any chance, please let me know. Finder will be rewarded.

Thanks for reading and spreading the word.
heart

9

(33 replies, posted in Nintendo Consoles)

Neil and Nick sitting in a tree...
tongue

10

(24 replies, posted in Nintendo Handhelds)

rallyj wrote:

Add a typical 4/4 beat
Go to the wave channel and put dots all over the place.
Write a bass line and see what happens from there.

You get a bass line with lots of harmonics over a typical 4/4 beat?
tongue

11

(54 replies, posted in Nintendo Consoles)

trash80 wrote:

gearslutz

Indeed!
It is possible to find useful information there, but man is there a lot of bollocks.

12

(54 replies, posted in Nintendo Consoles)

But isn't Nitro's idea just to ensure you don't drift in sync? It won't help for any jitter or wonky sync. If the port can't throw an interrupt you're still a slave under the 60Hz clock.

13

(54 replies, posted in Nintendo Consoles)

It might not be optimum, but if you disable the screen altogether during synced playback you should be able to read the port regardless of vblank and the 60Hz., no?

14

(54 replies, posted in Nintendo Consoles)

While Sync24 is all retro and cool, not arguing there, why not start with standard midi beat clock sync which 95% of all the users would probably use anyways. It wouldn't be hard making an arduino based sync device that could handle inputing and outputting both. And LSDj or nanoloop sync for that matter.

15

(31 replies, posted in Other Hardware)

boomlinde wrote:

I'm pretty sure that there are digitally controlled pots as well.

I can't say for sure, but maybe it would be possible to use the PWM outputs on the arduino to control analogue signals via a transistor? maybe a smoothing cap is needed.

...so was he saved?