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If I may;
You are in for a learning curve, and in some respects Nanoloop is probably alot easier to learn and start making sounds with right out of the gate than LSDJ. While I much prefer LSDJ you can't sell Nanoloop short by any means and there are so many awesome chippers who use it for their tunes. If you are serious enough about making Gameboy based tunes there's no reason why you couldn't eventually acquire both (and I'm sure you've noticed there are people who have said they use both.)

I only know two things that are absolute fact:
1. If making Gameboy music is only a passing fad or interest, you likely won't get far. Trying it out may be necessary before deciding you want to really invest yourself into it but that degree of effort is needed to get real comfortable with either software and make some full on tunes.

2. The money needed to get both LSDJ and Nanoloop (for the sake of trying out or working with either) really isn't that bad considering what it would cost to buy an actual synth, drum machine, sampler or etc and not to mention a fun approach using such vintage hardware for all those purposes rather than being another bloke performing everything on a laptop.

With regards to LSDJ, these tutorial vids were extremely important for me (and I have posted them in order.

Zef: LSDJ A-Z command walkthru
https://m.youtube.com/watch?v=HhgsET_EKlk

Zef: Advanced LSDJ command guide:
https://m.youtube.com/watch?v=RyvPK8ZD50o

Zef: Glitch Walkthru
https://m.youtube.com/watch?v=OGwSr7KFcPM

*Edit*
You might also want the old Waveboy's patchbook for making some nifty tables in LSDJ. These parameters will show you how to make some of those classic chiptune instruments you often hear. Download it and keep it somewhere, because once you learn your way around LSDJ a bit, this info will make alot more sense.

https://1drv.ms/b/s!AicTJgAVzu9hgaV1w9UoKZhkpL0_Ew

Finally, the wav channel in LSDJ can work with external sound samples, did you know about that? You can incorporate say kick drum or snare samples from other machines or sound sample libraries into your tunes to expand the range of what you can produce from just a single Gameboy. I have uploaded a collection of my favorites from all around the web and uploaded this collection to my own website here:

http://bitpusher2600.net/files/KitLib.zip

Use the LSDJ rom patcher included on Johan's server where you downloaded LSDJ and you can install any of these kits in the wav channel sound banks.

--
If any of this sounds confusing, be patient. This will all be, I hope, useful to you at some point.

Cheers.

Last edited by bitpusher2600 (Dec 8, 2016 8:24 am)

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Austria

Woooohoooo!
thx to you two! So i´ve all i need now. let´s compose big_smile