hey! i remember your last track, keep up the good work! your ideas are solid, i think it's just a matter of playing around some more and really getting the hang of working in LSDj. to that end, here are some tips. edit: my apologies for covering some of the same ground as the last post, but i hope this is helpful regardless.
the first thing i would suggest is messing around with some tables on your instruments. you can do things like adding little accents and such to the beginning of the notes. this tutorial by nick maynard aka little paw really taught me a good number of little tricks like that.
one way to get a thicker sound is to use the fine-tune on your pulse channels, even setting it to 1 should thicken the sound since some of the pulse notes are being duplicated in this track (changing fine tune on an instrument tunes one pulse down and the other one up, for a kind of chorus-like effect). likewise, you can also set your PU2 tune to an octave higher or lower so you're covering a wider range if a phrase is playing on both pulse channels at once. and don't hesitate to use V commands (throw one in a table for fun, especially VF4 for a really thick sound). anything at all, including P commands and L commands, to make the pitch more than just a static, straight pitch will sound more evocative and interesting.
the noise channel is capable of some pretty rad sounds and i always recommend checking out the excellent tutorial by Boy Meets Robot (i think i linked this in the last post).
speaking of low end, you've got a wav synth packed in there and it would be good to utilize that for some kicks. throw a PE0 command on the first table command and a K00 on the 6th table command and adjust the P speed as necessary. you can make some cool kicks using the triangle wave, or even the square wave (change the filter Q and cutoff to vary the intensity).
speaking of the wav synth, it's capable of all kinds of crazy sounds. the wav channel has the widest range of possibilities on the entire game boy including custom samples. go nuts with experimentation to come up with something wild. use F commands, use E commands, etc.... really the whole trick of working in LSDj is just to try to think outside the box as much as possible in all regards.
also, as far as i know it is pretty common practice to run the game boy through a mixer channel strip in order to beef up the bass with EQ. so don't be afraid to do a little post-processing either. don't be excessive, just use enough to enhance the sound.
watch those tutorial videos (even if you saw them, watch them again)!! i think you will really appreciate them, and learn A LOT. and let me know if you have any questions. hope this helps
Last edited by urbster1 (February 21, 2017 9:37 pm)