I've heard, and have experienced, that sometimes when LSDJ is played on a DMG or Pocket, it can cause the gameboy to literally slow down the track and begin to glitch out a little bit. My question is, does this happen with nanoloop as well?

Yes, mostly when using high bpm.

Starscream shared a .sav of their song 'Space' and it will always slow down and sometimes glitch in the opening chorus. This is at about 145 bmp.

edit: it only happend on the hardware since the emulators can adapt.

Last edited by Moriokun (January 23, 2012 1:25 am)

Try gameboy colors if you're working with material that makes the DMG and pocket stutter.

Last edited by an0va (January 23, 2012 4:03 am)

an0va wrote:

Try gameboy colors if you're working with material that makes the DMG and pocket stutter.

That is what I use for everything.

only use GBA SP

color for the win.

i got Lag issues on my Gameboy pocket when i play the track... my track speed is 190 yikes