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	<title type="html"><![CDATA[ChipMusic.org - Commodore Computers]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/forum/13/"/>
	<updated>2026-05-16T11:45:13Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/</id>
		<entry>
			<title type="html"><![CDATA[defMON]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/14505/defmon/new/posts/"/>
			<summary type="html"><![CDATA[<p>Yo guys! Nice to see some interest in <a href="http://csdb.dk/release/?id=120965" target="_blank">defMON</a>. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /> I couldn&#039;t reply in the actual thread since newly registered users are not allowed to post in topics that haven&#039;t been active for three months. Duh.. ...but this is the thread I wanted to reply to:</p><p><a href="http://chipmusic.org/forums/topic/11869/defmon-stolencracked/" target="_blank">http://chipmusic.org/forums/topic/11869 &#133; encracked/</a></p><p>Anyway.. If you are one of those people who tried it out and actually did something, raise your hand please. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>(Maybe it would be an idea to set up something like a defMON wiki.)</p><p>//FTC</p>]]></summary>
			<author>
				<name><![CDATA[Membrandt]]></name>
				<uri>https://chipmusic.org/Membrandt</uri>
			</author>
			<updated>2026-05-16T11:45:13Z</updated>
			<id>https://chipmusic.org/forums/topic/14505/defmon/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Dr.T's Algorithmic Composer for the Commodore 64.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/25485/drts-algorithmic-composer-for-the-commodore-64/new/posts/"/>
			<summary type="html"><![CDATA[<p>Does anyone have a copy of this by chance?</p><p><a href="https://c64music.blogspot.com/2005/11/hello-drt.html" target="_blank">https://c64music.blogspot.com/2005/11/hello-drt.html</a></p>]]></summary>
			<author>
				<name><![CDATA[Membrandt]]></name>
				<uri>https://chipmusic.org/Membrandt</uri>
			</author>
			<updated>2026-02-18T16:15:18Z</updated>
			<id>https://chipmusic.org/forums/topic/25485/drts-algorithmic-composer-for-the-commodore-64/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[OSS 1.03c manual]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/3027/oss-103c-manual/new/posts/"/>
			<summary type="html"><![CDATA[<p>Since the Octamed site decided to not host this anymore i&#039;ve been looking for some time for a copy of it as I deleted mine.</p><p>Anyone has?</p>]]></summary>
			<author>
				<name><![CDATA[TSC]]></name>
				<uri>https://chipmusic.org/TSC</uri>
			</author>
			<updated>2025-05-26T15:27:17Z</updated>
			<id>https://chipmusic.org/forums/topic/3027/oss-103c-manual/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[SID Factory II - a cross-platform music editor]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/24826/sid-factory-ii-a-crossplatform-music-editor/new/posts/"/>
			<summary type="html"><![CDATA[<p>SID Factory II is a cross-platform music editor for editing SID music that can be played on a Commodore 64. It uses the reSID emulator. The project was started by Thomas Egeskov Petersen (also known as Laxity) with assistance by Jens-Christian Huus and Michel de Bree.</p><p>The editor has been compiled for Windows and Mac under GNU General Public License v2.</p><p>You can download the editor <a href="http://blog.chordian.net/sf2/" target="_blank">here</a>.</p>]]></summary>
			<author>
				<name><![CDATA[str]]></name>
				<uri>https://chipmusic.org/str</uri>
			</author>
			<updated>2024-11-17T21:08:11Z</updated>
			<id>https://chipmusic.org/forums/topic/24826/sid-factory-ii-a-crossplatform-music-editor/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Goattracker 2 window / screen size]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/25229/goattracker-2-window-screen-size/new/posts/"/>
			<summary type="html"><![CDATA[<p>Hoy hoy!</p><p>If anybody reeds this, is there a way to resize the goattracker window? My old eyes begs for a bigger window... I can&#039;t seem to find info about this.</p><p>Cheers!</p>]]></summary>
			<author>
				<name><![CDATA[???]]></name>
				<uri>https://chipmusic.org/%3F%3F%3F</uri>
			</author>
			<updated>2023-02-17T03:38:36Z</updated>
			<id>https://chipmusic.org/forums/topic/25229/goattracker-2-window-screen-size/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[SID-Wizard - load a 1-SID song in 2- or 3-SID version of the tracker?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/25031/sidwizard-load-a-1sid-song-in-2-or-3sid-version-of-the-tracker/new/posts/"/>
			<summary type="html"><![CDATA[<p>Topic subject sort of says it all i guess: <br />I&#039;d like to phatten a song made in 1-sid version, how do i load it into multi-sid versions of the tracker?</p>]]></summary>
			<author>
				<name><![CDATA[danthalian]]></name>
				<uri>https://chipmusic.org/danthalian</uri>
			</author>
			<updated>2022-07-14T17:16:37Z</updated>
			<id>https://chipmusic.org/forums/topic/25031/sidwizard-load-a-1sid-song-in-2-or-3sid-version-of-the-tracker/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[My C64 SID Is Out of Tune...?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/25047/my-c64-sid-is-out-of-tune/new/posts/"/>
			<summary type="html"><![CDATA[<p>I&#039;m hoping there is an easy solution for this - I recently picked up a C64 and I&#039;m happy to say it&#039;s in great, working and cosmetic condition. I picked up Mssiah, a MIDI-to-USB cable and even a small screen to navigate to MIDI mode when starting things up. </p><p>However, when I began adding parts into a composition that uses a NES and GB, I found that the pitch on the C64 is way off - like two or three full steps off. I can bend the pitch in my DAW to compensate but does anyone know if this is a hardware issue or an issue with how the Mssiah sends data to the SID? It&#039;s definitely possible that the Messiah doesn&#039;t send pitch data the same way as my other systems but it would be very weird if a &#039;C&#039; note on the C64 isn&#039;t programmed to match true &#039;C&#039; musically speaking.</p><p>I know a lot of people use the C64 on its own but does anyone who uses it in conjunction with any other systems (or instruments for that matter) have this issue? And if so, what is the fix? Do I need to dial in some settings in the Mssiah interface to correct this? I&#039;ve heard that SID chips can go out of tune as they age but everything I&#039;ve read suggests it&#039;s semitones, not multiple steps out of tune.</p>]]></summary>
			<author>
				<name><![CDATA[Avrilcadabra]]></name>
				<uri>https://chipmusic.org/Avrilcadabra</uri>
			</author>
			<updated>2022-05-10T04:46:50Z</updated>
			<id>https://chipmusic.org/forums/topic/25047/my-c64-sid-is-out-of-tune/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How convert .prg to .sid?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/16988/how-convert-prg-to-sid/new/posts/"/>
			<summary type="html"><![CDATA[<p>Hello!</p><p>Iam using SidEdit for converting a packed tune to .sid and have some questions about it. </p><p>It is when Im add values in the header it asks for loadaddress, initaddress and playaddress. </p><p>Seems when I load some other already ripped tunes the Loadaddress it set to $0000. </p><p>How do I know what values my packed tune need?</p><p>Cheers <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></summary>
			<author>
				<name><![CDATA[martin_demsky]]></name>
				<uri>https://chipmusic.org/martin_demsky</uri>
			</author>
			<updated>2021-11-23T09:24:21Z</updated>
			<id>https://chipmusic.org/forums/topic/16988/how-convert-prg-to-sid/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Comparison of C64 Music Editors]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/20399/comparison-of-c64-music-editors/new/posts/"/>
			<summary type="html"><![CDATA[<p>I have made a web table that compares music editors on the C64.</p><p><a href="http://chordian.net/2018/02/24/comparison-of-c64-music-editors/" target="_blank">http://chordian.net/2018/02/24/comparis &#133; c-editors/</a></p><p>I have had my nose in a ton of music editors, scrutinizing documentation and testing out things in each of them. The table should be fairly accurate. Still, I&#039;m only human so if you find any mistakes, or have a value for one of the very few question marks in it, I&#039;ll be happy to update it.</p><p>Yesterday I also added DMC 5.0, so now there are 11 editors compared.</p><p>Known bugs: I&#039;m aware that the left column is displaced when viewing it with Chrome on Android.</p>]]></summary>
			<author>
				<name><![CDATA[Himelstein]]></name>
				<uri>https://chipmusic.org/Himelstein</uri>
			</author>
			<updated>2021-11-06T18:58:15Z</updated>
			<id>https://chipmusic.org/forums/topic/20399/comparison-of-c64-music-editors/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Background noise on an A1200 vs A500 and A600]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/25016/background-noise-on-an-a1200-vs-a500-and-a600/new/posts/"/>
			<summary type="html"><![CDATA[<p>I was using my A1200 as a midi trigger sampler and noticed a annoying hum. Wondered if it was common on my other machines.<br />Found the A600 a lot cleaner and the A500 to be the best.</p><p>Is this common? </p><p>(used amigas a lot and haven&#039;t noticed it before). <br />Both the A1200 and A600 have been recapped in the last decade the A500 is running as stock and has never been recapped.</p>]]></summary>
			<author>
				<name><![CDATA[Pathogenic]]></name>
				<uri>https://chipmusic.org/Pathogenic</uri>
			</author>
			<updated>2021-05-26T23:03:12Z</updated>
			<id>https://chipmusic.org/forums/topic/25016/background-noise-on-an-a1200-vs-a500-and-a600/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Use the C64 with a MIDI interface cart and CCs from Sequencing DAW?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/25013/use-the-c64-with-a-midi-interface-cart-and-ccs-from-sequencing-daw/new/posts/"/>
			<summary type="html"><![CDATA[<p>I&#039;m contemplating adding the C64 to my setup and was curious if there is a cart that can be used the same way as MidiNES or Teensyboy Pro (with MGB) in the sense that I can send MIDI out from my computer to the cart/system to control note parameters as well as what notes to send. I&#039;ve been doing research but it seems that most people (whether with MSSIAH, Cynthcart, Kerberos, etc) use either an external instrument or the onboard tracker program - and either way, they still seem to set the note parameters within the C64 program on the cart itself prior to sending MIDI data.</p><p>So is there a feasible solution to this? What cart would people recommend picking up if I want to be able to draw events into a piano roll (in say, FL Studio) to adjust things like pulse width, attack, decay, etc along with penning the notes being sent via MIDI CC? I have heard this is possible and that too much data shouldn&#039;t be sent at once - I&#039;m planning to use the C64 in conjunction with a NES/MidiNES and Gameboy/Teensyboy Pro so I&#039;ll likely only utilize one or two channels at a time and won&#039;t likely be setting parameters often along the course of a given track. Just want to vary the sound in my tracks a bit and the C64 seems like a great one to add but it all has to work together from MIDI out data from my computer.</p>]]></summary>
			<author>
				<name><![CDATA[Doctor Octoroc]]></name>
				<uri>https://chipmusic.org/Doctor+Octoroc</uri>
			</author>
			<updated>2021-05-21T21:47:00Z</updated>
			<id>https://chipmusic.org/forums/topic/25013/use-the-c64-with-a-midi-interface-cart-and-ccs-from-sequencing-daw/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Hardware SID-synth]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/25012/hardware-sidsynth/new/posts/"/>
			<summary type="html"><![CDATA[<p>Hello community!<br />Does anyone know of a hardware based SID-synth that isn’t to expensive to buy or a simple diy build that doesn’t require hours of soldering and a BOM that spans over several pages.<br />Something like Catskulls YM2149 or a USB-SID that can be controlled from let’s say an emulator/bmc64 would be great.</p><p>I use both Mssiah and Station64 but sometimes I wish for a simple life that doesn’t require the old beasts to be powered on and also for a less cluttered studio.</p>]]></summary>
			<author>
				<name><![CDATA[martin_demsky]]></name>
				<uri>https://chipmusic.org/martin_demsky</uri>
			</author>
			<updated>2021-05-13T20:11:35Z</updated>
			<id>https://chipmusic.org/forums/topic/25012/hardware-sidsynth/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Amiga Stereo Separation]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/24923/amiga-stereo-separation/new/posts/"/>
			<summary type="html"><![CDATA[<p>Hi,</p><p>does someone know where to get hold of a device for improving the stereo separation issue of the Amiga sound chip as described here?</p><p><a href="https://vintageisthenewold.com/amiga-audio-separation-solution/" target="_blank">https://vintageisthenewold.com/amiga-au &#133; -solution/</a></p><p>Apart from this DIY project there has been a commercial product for sale (now out of stock):</p><p><a href="https://sordan.ie/product/559/ka-71-amiga-stereo-channel-mixing-headphone-amplifier/" target="_blank">https://sordan.ie/product/559/ka-71-ami &#133; amplifier/</a></p><p>Thanks!</p>]]></summary>
			<author>
				<name><![CDATA[Membrandt]]></name>
				<uri>https://chipmusic.org/Membrandt</uri>
			</author>
			<updated>2021-01-03T16:14:54Z</updated>
			<id>https://chipmusic.org/forums/topic/24923/amiga-stereo-separation/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[dj tool (wip)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/24909/dj-tool-wip/new/posts/"/>
			<summary type="html"><![CDATA[<p>I recently started working on a DJ tool that can link 2 c64&#039;s together via serial cable.&nbsp; Here&#039;s a video of my progress through November:</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/nXfYf-EpUS4" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p><p>As well as sync the running tracks can be manipulated by an fx chain with snapshots, if you&#039;ve used VSTs like Stutter Edit you&#039;ll get the idea.&nbsp; When a track has been setup it can be saved with the config back to disk so you don&#039;t need to redo your work when playing a new set.&nbsp; </p><p>I did have previous demos using multiple SIDs to run tracks on the same machine, however from my research most people&#039;s dual SID setups don&#039;t have indivudal outputs.&nbsp; Instead if a second SID exists it can be used for echo effects or routing FX out of the chain early.</p>]]></summary>
			<author>
				<name><![CDATA[Comptroller]]></name>
				<uri>https://chipmusic.org/Comptroller</uri>
			</author>
			<updated>2020-12-21T13:45:05Z</updated>
			<id>https://chipmusic.org/forums/topic/24909/dj-tool-wip/new/posts/</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[C64 SFX Sound Expander programming OPL 2]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/topic/4955/c64-sfx-sound-expander-programming-opl-2/new/posts/"/>
			<summary type="html"><![CDATA[<p>Hi all</p><p>I&#039;ve been messing about with the SFX Sound Expander for the C64 recently.<br />Have read pretty much all I can find.</p><p>Using the documents widely available from Lee and Totto (I think!), I cobbled together a rough BASIC program which produces a noise.&nbsp; All&#039;s fine.</p><p>I&#039;m trying to use Percussion mode now and am getting noises which sound like someone spitting!<br />Can anyone give me some pointers as to how to trigger the drum sounds available on this chip?<br />Ideally, what is the sequence that sets the chip into percussion mode and triggers say a snare drum?</p><p>TIA</p><p>Spikes</p>]]></summary>
			<author>
				<name><![CDATA[Mr.Mouse]]></name>
				<uri>https://chipmusic.org/Mr.Mouse</uri>
			</author>
			<updated>2020-12-03T11:02:03Z</updated>
			<id>https://chipmusic.org/forums/topic/4955/c64-sfx-sound-expander-programming-opl-2/new/posts/</id>
		</entry>
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