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	<title type="html"><![CDATA[ChipMusic.org - Anyone still making custom gameboy Roms?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/10010/"/>
	<updated>2013-02-08T00:29:57Z</updated>
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	<id>https://chipmusic.org/forums/topic/10010/anyone-still-making-custom-gameboy-roms/</id>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/155247/#p155247"/>
			<content type="html"><![CDATA[<p>Nope... anyone wanna be a bro and do this for me?<br />Between building my keyboard, working on a new painting,&nbsp; and trying to learn 15 different pieces of software, I&#039;m a little more than flustered.<br />I got as far as making a .pcx file, but I can&#039;t convert it to .gb and my computer claims that all of my compilers are &quot;inactive&quot;.<br />I think I&#039;m over working my brain today.</p><p>If someone want&#039;s to take pity on me; PM me and I&#039;ll send you my .pcx file.</p>]]></content>
			<author>
				<name><![CDATA[Teh D3th St4r]]></name>
				<uri>https://chipmusic.org/Teh+D3th+St4r</uri>
			</author>
			<updated>2013-02-08T00:29:57Z</updated>
			<id>https://chipmusic.org/forums/post/155247/#p155247</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/155174/#p155174"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alpine wrote:</cite><blockquote><div class="quotebox"><cite>Teh D3th St4r wrote:</cite><blockquote><p>I couldn&#039;t get any of the software to work... at all.<br />I hate software...</p></blockquote></div><p>What&#039;s the problem or problems?</p></blockquote></div><p>It&#039;s fine now. I couldn&#039;t get my computer to run batch files... I fixed it.<br />I&#039;m currently making images.<br />I&#039;ll post pictures later.</p>]]></content>
			<author>
				<name><![CDATA[Teh D3th St4r]]></name>
				<uri>https://chipmusic.org/Teh+D3th+St4r</uri>
			</author>
			<updated>2013-02-07T18:56:21Z</updated>
			<id>https://chipmusic.org/forums/post/155174/#p155174</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/155135/#p155135"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Teh D3th St4r wrote:</cite><blockquote><p>I couldn&#039;t get any of the software to work... at all.<br />I hate software...</p></blockquote></div><p>What&#039;s the problem or problems?</p>]]></content>
			<author>
				<name><![CDATA[Alpine]]></name>
				<uri>https://chipmusic.org/Alpine</uri>
			</author>
			<updated>2013-02-07T15:48:29Z</updated>
			<id>https://chipmusic.org/forums/post/155135/#p155135</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/155101/#p155101"/>
			<content type="html"><![CDATA[<p>I couldn&#039;t get any of the software to work... at all.<br />I hate software...</p>]]></content>
			<author>
				<name><![CDATA[Teh D3th St4r]]></name>
				<uri>https://chipmusic.org/Teh+D3th+St4r</uri>
			</author>
			<updated>2013-02-07T11:26:01Z</updated>
			<id>https://chipmusic.org/forums/post/155101/#p155101</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/154222/#p154222"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vex wrote:</cite><blockquote><p>@nitro Thank you yours worked. </p><p>@Silph thats actually what Im doing right now. Ive gotten to the point where it says use this command</p><p>pcx2gb n d *imagenameyousaved*.pcx *tilesfilename*.c *mapfilename*.map</p><p>and Im a a loss. I have no idea what the hell it means. Ive tried running PCX2GB and it just flashes and shuts before I can do anything with it. Am I suppose to go into command prompt or something?</p></blockquote></div><p>Oh I&#039;ve only just noticed this, I could only get pcx2gb to work through command prompt, I placed mine in a folder called pcx2gb on my C drive to make using cmd easier.</p><p>open CMD and type in &quot;C:\wherever-you-put-pcx2gb\pcx2gb.exe&quot; and press enter, then type&nbsp; &quot;C:\wherever-you-put-pcx2gb\pcx2gb.exe n d C:wherever-you-put-the-pcx\whatever-its-called.pcx whatever.c whatever.map&quot; and press enter again. For me pcx2gb goes into fulscreen, shows my image, then makes it greyscale, a colour pallete shows up on the right after I press enter a few more times then it stays in full screen, just Alt+Tab out of it and either follow my above instructions, or the one on the site.</p>]]></content>
			<author>
				<name><![CDATA[Alpine]]></name>
				<uri>https://chipmusic.org/Alpine</uri>
			</author>
			<updated>2013-02-02T18:58:42Z</updated>
			<id>https://chipmusic.org/forums/post/154222/#p154222</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/154114/#p154114"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Timbob wrote:</cite><blockquote><p>Jup. Or use .bat file.</p><p>But if you try to create a rom like the example on that page, it won&#039;t work.<br />In the thread I posted earlier there&#039;s an explanation why, and some solutions <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>It has to do with the program calling too many sprites at once, more than fit in the memory.</p></blockquote></div><p>Yeah that&#039;s what happened with me, I read through more of the thread, and about how you can only display x amount of tiles because of somethingorother, I used the &quot;classic360&quot; download in this post to get my roms up and running.<br /></p><div class="quotebox"><cite>budmelvin wrote:</cite><blockquote><p>I don&#039;t really have time to make up a whole tutorial but I put up some example code for 360 unique tiles on gb classic (<a href="http://www.budmelvin.com/dev/gb/classic360.zip" target="_blank">http://www.budmelvin.com/dev/gb/classic360.zip</a>) and gb color (<a href="http://www.budmelvin.com/dev/gb/color360.zip" target="_blank">http://www.budmelvin.com/dev/gb/color360.zip</a>).<br />For those having trouble with pcx2gb I would suggest trying it in dosbox.</p><p>SurfaceDragon you will be happy to see the zips include a rom file which should be extremely easy to edit with yy-chr, each tile is labeled with x and y coordinates.&nbsp; I haven&#039;t tested them on real hardware though, hopefully someone else with take the time to try that and let me know.</p></blockquote></div><p>Oh yeah, this is important to remember, because the *tiles.c* file that is used for this one is split into two parts, you have to c+p your *whatever-you-got-pcx2gb-to-name-it.c* in two separate parts. I&#039;ll upload the *tiles.c* file I use, I formatted it so that it&#039;s easier to c+p into it. <br /><a href="http://www.mediafire.com/?4if227z77nr6eaf" target="_blank">http://www.mediafire.com/?4if227z77nr6eaf</a><br />If you still have problems let me know.</p>]]></content>
			<author>
				<name><![CDATA[Alpine]]></name>
				<uri>https://chipmusic.org/Alpine</uri>
			</author>
			<updated>2013-02-01T19:56:56Z</updated>
			<id>https://chipmusic.org/forums/post/154114/#p154114</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153849/#p153849"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vex wrote:</cite><blockquote><p>@nitro Thank you yours worked. </p><p>@Silph thats actually what Im doing right now. Ive gotten to the point where it says use this command</p><p>pcx2gb n d *imagenameyousaved*.pcx *tilesfilename*.c *mapfilename*.map</p><p>and Im a a loss. I have no idea what the hell it means. Ive tried running PCX2GB and it just flashes and shuts before I can do anything with it. Am I suppose to go into command prompt or something?</p></blockquote></div><p>Jup. Or use .bat file.</p><p>But if you try to create a rom like the example on that page, it won&#039;t work.<br />In the thread I posted earlier there&#039;s an explanation why, and some solutions <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>It has to do with the program calling too many sprites at once, more than fit in the memory.</p>]]></content>
			<author>
				<name><![CDATA[Timbob]]></name>
				<uri>https://chipmusic.org/Timbob</uri>
			</author>
			<updated>2013-01-31T10:17:18Z</updated>
			<id>https://chipmusic.org/forums/post/153849/#p153849</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153794/#p153794"/>
			<content type="html"><![CDATA[<p>@nitro Thank you yours worked. </p><p>@Silph thats actually what Im doing right now. Ive gotten to the point where it says use this command</p><p>pcx2gb n d *imagenameyousaved*.pcx *tilesfilename*.c *mapfilename*.map</p><p>and Im a a loss. I have no idea what the hell it means. Ive tried running PCX2GB and it just flashes and shuts before I can do anything with it. Am I suppose to go into command prompt or something?</p>]]></content>
			<author>
				<name><![CDATA[Vex]]></name>
				<uri>https://chipmusic.org/Vex</uri>
			</author>
			<updated>2013-01-31T03:10:48Z</updated>
			<id>https://chipmusic.org/forums/post/153794/#p153794</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153775/#p153775"/>
			<content type="html"><![CDATA[<p>You could just do it yourself.</p><p><a href="http://gbdev.gg8.se/wiki/articles/Displaying_Full-Screen_Images" target="_blank">http://gbdev.gg8.se/wiki/articles/Displ &#133; een_Images</a></p>]]></content>
			<author>
				<name><![CDATA[The Silph Scope]]></name>
				<uri>https://chipmusic.org/The+Silph+Scope</uri>
			</author>
			<updated>2013-01-31T01:35:17Z</updated>
			<id>https://chipmusic.org/forums/post/153775/#p153775</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153774/#p153774"/>
			<content type="html"><![CDATA[<p>Okay co and yes i typically ise VBA. But ill go get BGB also. I very rarely use emus on my pc anymore i run the emus on my psp lol. Checking now and see how it works thank you</p>]]></content>
			<author>
				<name><![CDATA[Vex]]></name>
				<uri>https://chipmusic.org/Vex</uri>
			</author>
			<updated>2013-01-31T01:25:42Z</updated>
			<id>https://chipmusic.org/forums/post/153774/#p153774</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153630/#p153630"/>
			<content type="html"><![CDATA[<p>New version up that works in VBA. But seriously, use BGB instead anyway.</p><p><a href="http://www.gg8.se/temp/vex.zip" target="_blank">http://www.gg8.se/temp/vex.zip</a></p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2013-01-30T12:14:52Z</updated>
			<id>https://chipmusic.org/forums/post/153630/#p153630</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153621/#p153621"/>
			<content type="html"><![CDATA[<p>Vex, which emulator? I actually probably have the answer to that. VBA. VB fucking A classic. I have a tendency to write code that does not work in less accurate emulators for different reasons. I don&#039;t know what it is I&#039;m doing.In this case, use any other emulator. I recommend BGB myself.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2013-01-30T11:17:29Z</updated>
			<id>https://chipmusic.org/forums/post/153621/#p153621</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153604/#p153604"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vex wrote:</cite><blockquote><p>Can you point me at that page? Or could we discuss you making one for me or pointing me to a good program and tutorials that youd suggest having experience?</p></blockquote></div><p>I forgot to post the link <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Here&#039;s a lot of stuff about the subject:<br /><a href="http://chipmusic.org/forums/topic/4749/gameboy-graphics-modifying/" target="_blank">http://chipmusic.org/forums/topic/4749/ &#133; modifying/</a></p>]]></content>
			<author>
				<name><![CDATA[Timbob]]></name>
				<uri>https://chipmusic.org/Timbob</uri>
			</author>
			<updated>2013-01-30T08:53:41Z</updated>
			<id>https://chipmusic.org/forums/post/153604/#p153604</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153603/#p153603"/>
			<content type="html"><![CDATA[<p>@nitro i downloaded it and tried to run it in an emu and nothing happened. I havent had time to check it on my cart yet because I havent installed the things i need to transfer to my cart onto this computer yet. Used to use my laptop but it died on me about a month ago.</p>]]></content>
			<author>
				<name><![CDATA[Vex]]></name>
				<uri>https://chipmusic.org/Vex</uri>
			</author>
			<updated>2013-01-30T08:24:30Z</updated>
			<id>https://chipmusic.org/forums/post/153603/#p153603</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Anyone still making custom gameboy Roms?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153435/#p153435"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vex wrote:</cite><blockquote><p>Wait so Logones is a program i can use?</p></blockquote></div><p>Yep, its awesome. It is also the first hit when googling &quot;logones&quot;</p><p><a href="http://www.no-carrier.com/index.php?/logones/" target="_blank">http://www.no-carrier.com/index.php?/logones/</a></p>]]></content>
			<author>
				<name><![CDATA[Lazerbeat]]></name>
				<uri>https://chipmusic.org/Lazerbeat</uri>
			</author>
			<updated>2013-01-29T13:17:05Z</updated>
			<id>https://chipmusic.org/forums/post/153435/#p153435</id>
		</entry>
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