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	<title type="html"><![CDATA[ChipMusic.org - GBA Chip]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/10013/"/>
	<updated>2013-01-30T06:24:24Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/10013/gba-chip/</id>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153598/#p153598"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>but basically, as far as GBA native trackers go: there are some, but they&#039;re either incomplete (M4G tracker) or don&#039;t support more than the original 4 GB channels (FAT/ boyscout or ditty editor, i can&#039;t remember which is which)</p></blockquote></div><p>That&#039;s what I was afraid of. Oh well it&#039;s a nice thought, thanks for the response</p>]]></content>
			<author>
				<name><![CDATA[Monotron]]></name>
				<uri>https://chipmusic.org/Monotron</uri>
			</author>
			<updated>2013-01-30T06:24:24Z</updated>
			<id>https://chipmusic.org/forums/post/153598/#p153598</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153569/#p153569"/>
			<content type="html"><![CDATA[<p>It would be interesting to see an open-sourced or dissassembled form of the Sappy driver seeing as it is so popular for communities and fanbases that wish to rip whole soundtracks. </p><p>Not to mention, something similar to Piggy for GBA with some sample support would be absolutely sick.</p>]]></content>
			<author>
				<name><![CDATA[thebitman]]></name>
				<uri>https://chipmusic.org/thebitman</uri>
			</author>
			<updated>2013-01-30T01:32:50Z</updated>
			<id>https://chipmusic.org/forums/post/153569/#p153569</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153562/#p153562"/>
			<content type="html"><![CDATA[<p>but basically, as far as GBA native trackers go: there are some, but they&#039;re either incomplete (M4G tracker) or don&#039;t support more than the original 4 GB channels (FAT/ boyscout or ditty editor, i can&#039;t remember which is which)</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2013-01-30T00:14:19Z</updated>
			<id>https://chipmusic.org/forums/post/153562/#p153562</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153561/#p153561"/>
			<content type="html"><![CDATA[<p>Mother 3, and a good amount of GBA games, use the Sappy sound engine, which is a shit ton of samples controlled through MIDI files, and played back through the GBA direct sound channels (sort of like a software version of the SNES soundchip) along with the original 4 GB channels.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2013-01-30T00:11:53Z</updated>
			<id>https://chipmusic.org/forums/post/153561/#p153561</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153444/#p153444"/>
			<content type="html"><![CDATA[<p>I used lsdj on my bga, the first songs on my album up to 23 were made with the gba, and its actually a sucky sound chip.</p>]]></content>
			<author>
				<name><![CDATA[Bit wish]]></name>
				<uri>https://chipmusic.org/Bit+wish</uri>
			</author>
			<updated>2013-01-29T13:50:13Z</updated>
			<id>https://chipmusic.org/forums/post/153444/#p153444</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153439/#p153439"/>
			<content type="html"><![CDATA[<p>This has great potential but it doesn&#039;t seem to be being updated...</p><p><a href="http://www.furiousadvancetracker.com" target="_blank">http://www.furiousadvancetracker.com</a></p>]]></content>
			<author>
				<name><![CDATA[Evil Scientist]]></name>
				<uri>https://chipmusic.org/Evil+Scientist</uri>
			</author>
			<updated>2013-01-29T13:25:44Z</updated>
			<id>https://chipmusic.org/forums/post/153439/#p153439</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153387/#p153387"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Guardia wrote:</cite><blockquote><p>Why not just use a sample tracker like Milky Tracker?&nbsp; GBA music <em>is</em> made up of samples and tracked, essentially.&nbsp; Same with SNES.&nbsp; They&#039;ve just got a lower quality and more limitations because of the hardware.</p></blockquote></div><p>Well portability is a plus, it would be like having famitracker on the go. Also the limitations is the fun part.</p>]]></content>
			<author>
				<name><![CDATA[Monotron]]></name>
				<uri>https://chipmusic.org/Monotron</uri>
			</author>
			<updated>2013-01-29T05:14:33Z</updated>
			<id>https://chipmusic.org/forums/post/153387/#p153387</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153384/#p153384"/>
			<content type="html"><![CDATA[<p>Why not just use a sample tracker like Milky Tracker?&nbsp; GBA music <em>is</em> made up of samples and tracked, essentially.&nbsp; Same with SNES.&nbsp; They&#039;ve just got a lower quality and more limitations because of the hardware.</p>]]></content>
			<author>
				<name><![CDATA[Guardia]]></name>
				<uri>https://chipmusic.org/Guardia</uri>
			</author>
			<updated>2013-01-29T05:06:25Z</updated>
			<id>https://chipmusic.org/forums/post/153384/#p153384</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153380/#p153380"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>walter b. gentle wrote:</cite><blockquote><p>sry. my comment looks negative in retrospect. i don t have a knowledge of using gba but when i searched the first results i saw were for m4g, furious advance tracker, and paragon 5. with the first two being the only ones ive ever seen mentioned.</p></blockquote></div><p>Oh it&#039;s alright, I should have phrased my post better.</p>]]></content>
			<author>
				<name><![CDATA[Monotron]]></name>
				<uri>https://chipmusic.org/Monotron</uri>
			</author>
			<updated>2013-01-29T04:43:12Z</updated>
			<id>https://chipmusic.org/forums/post/153380/#p153380</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153379/#p153379"/>
			<content type="html"><![CDATA[<p>sry. my comment looks negative in retrospect. i don t have a knowledge of using gba but when i searched the first results i saw were for m4g, furious advance tracker, and paragon 5. with the first two being the only ones ive ever seen mentioned.</p>]]></content>
			<author>
				<name><![CDATA[walter b. gentle]]></name>
				<uri>https://chipmusic.org/walter+b.+gentle</uri>
			</author>
			<updated>2013-01-29T04:38:36Z</updated>
			<id>https://chipmusic.org/forums/post/153379/#p153379</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153378/#p153378"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>VCMG wrote:</cite><blockquote><div class="quotebox"><cite>Monotron wrote:</cite><blockquote><p><a href="http://youtu.be/lHEhkeRlldQ" target="_blank">http://youtu.be/lHEhkeRlldQ</a> An example of how awesome GBA music can be</p></blockquote></div><p>Wasn&#039;t Mother 3&#039;s music basically general MIDI sounds programmed into the game in a really weird way that you probably wouldn&#039;t be able to do with a tracker program or something?</p></blockquote></div><p>Unfortunately, basically. But I was wondering if there would be a way to implement this kind of thing in a tracker or something similar. Sort of how LSDJ has it&#039;s drum kit samples and that there are ways to add new samples to it, or the DPCM in famitracker.</p>]]></content>
			<author>
				<name><![CDATA[Monotron]]></name>
				<uri>https://chipmusic.org/Monotron</uri>
			</author>
			<updated>2013-01-29T04:36:27Z</updated>
			<id>https://chipmusic.org/forums/post/153378/#p153378</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153376/#p153376"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Monotron wrote:</cite><blockquote><p><a href="http://youtu.be/lHEhkeRlldQ" target="_blank">http://youtu.be/lHEhkeRlldQ</a> An example of how awesome GBA music can be</p></blockquote></div><p>Wasn&#039;t Mother 3&#039;s music basically general MIDI sounds programmed into the game in a really weird way that you probably wouldn&#039;t be able to do with a tracker program or something?</p>]]></content>
			<author>
				<name><![CDATA[VCMG]]></name>
				<uri>https://chipmusic.org/VCMG</uri>
			</author>
			<updated>2013-01-29T04:33:47Z</updated>
			<id>https://chipmusic.org/forums/post/153376/#p153376</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153375/#p153375"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Monotron wrote:</cite><blockquote><p>MTV Music Generator.</p></blockquote></div><p>They released that thing on GBA too?<br />Dang, it&#039;s everywhere!</p>]]></content>
			<author>
				<name><![CDATA[PianoGameboy]]></name>
				<uri>https://chipmusic.org/PianoGameboy</uri>
			</author>
			<updated>2013-01-29T04:31:53Z</updated>
			<id>https://chipmusic.org/forums/post/153375/#p153375</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153374/#p153374"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>walter b. gentle wrote:</cite><blockquote><p>google &quot;gba tracker&quot;. youll find some.</p></blockquote></div><p>I&#039;ve already tried that, that was obviously the first thing I did try. There were a couple I found but nothing that implements the sample ability of the GBA. I&#039;ve yet to see anything that can use the sample abilities of the GBA. I&#039;ve only found M4G and to my knowledge it&#039;s been abandoned.</p>]]></content>
			<author>
				<name><![CDATA[Monotron]]></name>
				<uri>https://chipmusic.org/Monotron</uri>
			</author>
			<updated>2013-01-29T04:30:39Z</updated>
			<id>https://chipmusic.org/forums/post/153374/#p153374</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA Chip]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/153373/#p153373"/>
			<content type="html"><![CDATA[<p>i hear theres a version of nano loop for the gba might be wrong though so youll have to google it</p>]]></content>
			<author>
				<name><![CDATA[TheBronyChip]]></name>
				<uri>https://chipmusic.org/TheBronyChip</uri>
			</author>
			<updated>2013-01-29T04:27:30Z</updated>
			<id>https://chipmusic.org/forums/post/153373/#p153373</id>
		</entry>
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