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	<title type="html"><![CDATA[ChipMusic.org - Dingux on GameGadget]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/10247/"/>
	<updated>2013-02-20T15:57:13Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/10247/dingux-on-gamegadget/</id>
		<entry>
			<title type="html"><![CDATA[Re: Dingux on GameGadget]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156904/#p156904"/>
			<content type="html"><![CDATA[<p>I&#039;m not sure it loads gp2xmenu even if you autoboot to piggy beecause I didn&#039;t try that. I just noticed launching through gpmenu2x is a waste of resource.</p>]]></content>
			<author>
				<name><![CDATA[Mdashdotdashn]]></name>
				<uri>https://chipmusic.org/Mdashdotdashn</uri>
			</author>
			<updated>2013-02-20T15:57:13Z</updated>
			<id>https://chipmusic.org/forums/post/156904/#p156904</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dingux on GameGadget]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156902/#p156902"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Lazerbeat wrote:</cite><blockquote><p>I could be wrong but hasnt Dingux basically been replaced by OpenDingux? I am pretty sure there are piggy versions for both.</p></blockquote></div><p>Kinda? Dingux hasn&#039;t seen any official dev in years, but there&#039;s still stuff being developed for it here and there. Open Dingux has been getting all the attention. </p><p>Protip: old dingux with the swap hack is still faster and uses fewer resources (processor, RAM) than Open Dingux because the latter loads gpmenu2x or whatever it is, even if you autoboot to piggy. I bet there&#039;s a way to auto-disable that.... Marc, being a ninja, can kill it on the backend and told me he noticed a difference (ie. a project with HUGE samples would only load that way).</p>]]></content>
			<author>
				<name><![CDATA[BLEO]]></name>
				<uri>https://chipmusic.org/BLEO</uri>
			</author>
			<updated>2013-02-20T15:38:18Z</updated>
			<id>https://chipmusic.org/forums/post/156902/#p156902</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dingux on GameGadget]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156899/#p156899"/>
			<content type="html"><![CDATA[<p>I could be wrong but hasnt Dingux basically been replaced by OpenDingux? I am pretty sure there are piggy versions for both.</p>]]></content>
			<author>
				<name><![CDATA[Lazerbeat]]></name>
				<uri>https://chipmusic.org/Lazerbeat</uri>
			</author>
			<updated>2013-02-20T14:53:17Z</updated>
			<id>https://chipmusic.org/forums/post/156899/#p156899</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dingux on GameGadget]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156895/#p156895"/>
			<content type="html"><![CDATA[<p>Oh man. Worst place to put the start and select buttons!</p>]]></content>
			<author>
				<name><![CDATA[vargero]]></name>
				<uri>https://chipmusic.org/vargero</uri>
			</author>
			<updated>2013-02-20T14:07:24Z</updated>
			<id>https://chipmusic.org/forums/post/156895/#p156895</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dingux on GameGadget]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156801/#p156801"/>
			<content type="html"><![CDATA[<p>Is there anyone that can test this out with a gamegadget? like some one that already has one?</p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2013-02-19T23:22:43Z</updated>
			<id>https://chipmusic.org/forums/post/156801/#p156801</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dingux on GameGadget]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156768/#p156768"/>
			<content type="html"><![CDATA[<p>yea.. open dingux should work without needing a port, if they did it right.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2013-02-19T20:31:02Z</updated>
			<id>https://chipmusic.org/forums/post/156768/#p156768</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dingux on GameGadget]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156765/#p156765"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>token wrote:</cite><blockquote><p>does it even have a headphone jack, if so why is it not on the bottom of the device</p></blockquote></div><p><a href="http://en.wikipedia.org/wiki/Game_Gadget" target="_blank">http://en.wikipedia.org/wiki/Game_Gadget</a></p><p>yes it does. read up. <br />The gp2x headphones on the top of the device and the dingoo has it on the side of the device. there appears to be no real standard for in the openhandheld world on where they put their jacks lol.</p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2013-02-19T19:23:50Z</updated>
			<id>https://chipmusic.org/forums/post/156765/#p156765</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dingux on GameGadget]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156763/#p156763"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>I think it might still work?</p></blockquote></div><p>oh now <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2013-02-19T19:14:19Z</updated>
			<id>https://chipmusic.org/forums/post/156763/#p156763</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dingux on GameGadget]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156738/#p156738"/>
			<content type="html"><![CDATA[<p>does it even have a headphone jack, if so why is it not on the bottom of the device</p>]]></content>
			<author>
				<name><![CDATA[token]]></name>
				<uri>https://chipmusic.org/token</uri>
			</author>
			<updated>2013-02-19T12:41:37Z</updated>
			<id>https://chipmusic.org/forums/post/156738/#p156738</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dingux on GameGadget]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156726/#p156726"/>
			<content type="html"><![CDATA[<p>I think it might still work?</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2013-02-19T07:51:56Z</updated>
			<id>https://chipmusic.org/forums/post/156726/#p156726</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dingux on GameGadget]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156725/#p156725"/>
			<content type="html"><![CDATA[<p>NVM its for open dingux my mistake.</p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2013-02-19T07:43:06Z</updated>
			<id>https://chipmusic.org/forums/post/156725/#p156725</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Dingux on GameGadget]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156724/#p156724"/>
			<content type="html"><![CDATA[<p><a class="postimg" href="http://calmdowntom.com/wp-content/uploads/xl_GameGadget_close_left_1.jpg" title="http://calmdowntom.com/wp-content/uploads/xl_GameGadget_close_left_1.jpg" id="forum_image_96176087"><img src="http://calmdowntom.com/wp-content/uploads/xl_GameGadget_close_left_1.jpg" /></a><br />So it would appear that this is another dingux capable device with the right kernel. I assume that means piggy will work as most of dingux&#039;s apps seem ok.<br />No porting necessary perhaps? this is still in production, and looks like a solidly built machine. <br />The triggers look like nintendo ds light style. could be a good piggy option. dont know if it will work tho.</p><p>99 bones.</p><p><a href="http://www.gamegadget.net/" target="_blank">http://www.gamegadget.net/</a><br /><a href="http://www.rakuten.com/prod/gamegadget-handheld-portable-game-player-120-games-mega-pack-collection/246805878.html?listingId=263141254" target="_blank">http://www.rakuten.com/prod/gamegadget- &#133; =263141254</a><br />Dowloads:<br /><a href="http://boards.dingoonity.org/dingux-general/dingux-on-gamegadget/" target="_blank">http://boards.dingoonity.org/dingux-gen &#133; amegadget/</a></p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2013-02-19T06:20:43Z</updated>
			<id>https://chipmusic.org/forums/post/156724/#p156724</id>
		</entry>
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