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	<title type="html"><![CDATA[ChipMusic.org - Weird annoying gameboy pocket glitch thing.]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/10254/"/>
	<updated>2013-02-20T19:38:31Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/10254/weird-annoying-gameboy-pocket-glitch-thing/</id>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156918/#p156918"/>
			<content type="html"><![CDATA[<p>For the 1000th time: <span class="bbu">not the cartridge battery</span>. Pocket&#039;s AAAs are just too weak and the cartridge needs more juicy juice. <br />Try wall adapter and you&#039;ll see.</p>]]></content>
			<author>
				<name><![CDATA[ashimoke]]></name>
				<uri>https://chipmusic.org/ashimoke</uri>
			</author>
			<updated>2013-02-20T19:38:31Z</updated>
			<id>https://chipmusic.org/forums/post/156918/#p156918</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156917/#p156917"/>
			<content type="html"><![CDATA[<p>There&#039;s no reason why the gameboy pocket would drain the cartridge&#039;s battery. Besides that, the battery is just for the ram, and having a dead battery or even no battery won&#039;t cause symptoms anything like this.</p>]]></content>
			<author>
				<name><![CDATA[Apeshit]]></name>
				<uri>https://chipmusic.org/Apeshit</uri>
			</author>
			<updated>2013-02-20T19:14:02Z</updated>
			<id>https://chipmusic.org/forums/post/156917/#p156917</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156916/#p156916"/>
			<content type="html"><![CDATA[<p>Oh and pockets don&#039;t like EMS carts, they drain the battery in them.</p>]]></content>
			<author>
				<name><![CDATA[Bit wish]]></name>
				<uri>https://chipmusic.org/Bit+wish</uri>
			</author>
			<updated>2013-02-20T19:03:55Z</updated>
			<id>https://chipmusic.org/forums/post/156916/#p156916</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156915/#p156915"/>
			<content type="html"><![CDATA[<p>I had the same problem, if new batteries don&#039;t work, try cleaning the battery contacts.</p>]]></content>
			<author>
				<name><![CDATA[Bit wish]]></name>
				<uri>https://chipmusic.org/Bit+wish</uri>
			</author>
			<updated>2013-02-20T19:03:21Z</updated>
			<id>https://chipmusic.org/forums/post/156915/#p156915</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156882/#p156882"/>
			<content type="html"><![CDATA[<p>The pocket drains the ems carts battery.Probably the problem that you&#039;re having is that.You will need to switch the battery in it.There is nothing that comes to my mind that can cause it to behave like this.I am almkst 100% sure it&#039;s that.</p>]]></content>
			<author>
				<name><![CDATA[Imnikola]]></name>
				<uri>https://chipmusic.org/Imnikola</uri>
			</author>
			<updated>2013-02-20T09:27:42Z</updated>
			<id>https://chipmusic.org/forums/post/156882/#p156882</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156876/#p156876"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>OrigamiCat wrote:</cite><blockquote><p>Well this is annoying. So in theory it should be fine if I write the piece on the pocket as opposed to using the DMG?</p></blockquote></div><p>If you write it on the pocket, you&#039;ll become aware of what it can&#039;t handles as you write it. It&#039;s not an issue of where it&#039;s written, but what the chip on each one can handle.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2013-02-20T08:27:32Z</updated>
			<id>https://chipmusic.org/forums/post/156876/#p156876</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156873/#p156873"/>
			<content type="html"><![CDATA[<p>Gah, It won&#039;t even load LSDJ now. It just comes up with the Nintendo symbol then switches off.</p>]]></content>
			<author>
				<name><![CDATA[OrigamiCat]]></name>
				<uri>https://chipmusic.org/OrigamiCat</uri>
			</author>
			<updated>2013-02-20T07:37:55Z</updated>
			<id>https://chipmusic.org/forums/post/156873/#p156873</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156872/#p156872"/>
			<content type="html"><![CDATA[<p>Well this is annoying. So in theory it should be fine if I write the piece on the pocket as opposed to using the DMG?</p>]]></content>
			<author>
				<name><![CDATA[OrigamiCat]]></name>
				<uri>https://chipmusic.org/OrigamiCat</uri>
			</author>
			<updated>2013-02-20T07:33:59Z</updated>
			<id>https://chipmusic.org/forums/post/156872/#p156872</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156863/#p156863"/>
			<content type="html"><![CDATA[<p>I stopped using pockets cause they always crashed on anything I wrote. Colors can handle more than a DMG, Pockets can&#039;t, at least in my experience.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2013-02-20T06:31:31Z</updated>
			<id>https://chipmusic.org/forums/post/156863/#p156863</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156859/#p156859"/>
			<content type="html"><![CDATA[<p>i can&#039;t imagine anything you&#039;ve done being too cpu-heavy though (not a bad thing, btw <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" />)<br />although if you have vibrato playing on both pulses and the wave channel at the same time then that might do it</p><p>but yeah, you <em>should</em> be able to use LSDJ on the pocket without any troubles.</p>]]></content>
			<author>
				<name><![CDATA[Victory Road]]></name>
				<uri>https://chipmusic.org/Victory+Road</uri>
			</author>
			<updated>2013-02-20T06:07:19Z</updated>
			<id>https://chipmusic.org/forums/post/156859/#p156859</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156854/#p156854"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>If you wrote it on a non-pocket, there&#039;s a huge possibility that the track is just too much for the pocket&#039;s CPU to handle.</p></blockquote></div><p>I wrote it on a classic gameboy. I thought that the pocket would be slightly more powerful? Whoops. That certainly would explain the weird behavior.</p>]]></content>
			<author>
				<name><![CDATA[OrigamiCat]]></name>
				<uri>https://chipmusic.org/OrigamiCat</uri>
			</author>
			<updated>2013-02-20T05:34:04Z</updated>
			<id>https://chipmusic.org/forums/post/156854/#p156854</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156852/#p156852"/>
			<content type="html"><![CDATA[<p>If you wrote it on a non-pocket, there&#039;s a huge possibility that the track is just too much for the pocket&#039;s CPU to handle.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2013-02-20T05:30:52Z</updated>
			<id>https://chipmusic.org/forums/post/156852/#p156852</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156850/#p156850"/>
			<content type="html"><![CDATA[<p>It&#039;s not backlit. It&#039;s a USB 64MB Smart Card.</p>]]></content>
			<author>
				<name><![CDATA[OrigamiCat]]></name>
				<uri>https://chipmusic.org/OrigamiCat</uri>
			</author>
			<updated>2013-02-20T05:15:35Z</updated>
			<id>https://chipmusic.org/forums/post/156850/#p156850</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156847/#p156847"/>
			<content type="html"><![CDATA[<p>Is it backlit? Also, what kind of flash cart is it?</p>]]></content>
			<author>
				<name><![CDATA[Apeshit]]></name>
				<uri>https://chipmusic.org/Apeshit</uri>
			</author>
			<updated>2013-02-20T04:23:19Z</updated>
			<id>https://chipmusic.org/forums/post/156847/#p156847</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Weird annoying gameboy pocket glitch thing.]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/156846/#p156846"/>
			<content type="html"><![CDATA[<p>Yup, I did try new batteries.</p>]]></content>
			<author>
				<name><![CDATA[OrigamiCat]]></name>
				<uri>https://chipmusic.org/OrigamiCat</uri>
			</author>
			<updated>2013-02-20T04:18:54Z</updated>
			<id>https://chipmusic.org/forums/post/156846/#p156846</id>
		</entry>
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