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	<title type="html"><![CDATA[ChipMusic.org - How to get that classic N64-ish sound]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/10355/"/>
	<updated>2013-12-05T10:30:52Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/10355/how-to-get-that-classic-n64ish-sound/</id>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/193630/#p193630"/>
			<content type="html"><![CDATA[<p>Does this show me how to make the N64 skrillex?</p>]]></content>
			<author>
				<name><![CDATA[sleepytimejesse]]></name>
				<uri>https://chipmusic.org/sleepytimejesse</uri>
			</author>
			<updated>2013-12-05T10:30:52Z</updated>
			<id>https://chipmusic.org/forums/post/193630/#p193630</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/193580/#p193580"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>guys we are only a few years away from the classic gamecube sound.</p></blockquote></div><p>Is circuit bending CD players for effect a thing?</p><p>The reason for bringing it up is that someone in an IRC room was describing PS1/PS2 sound in that way as well, and I answered that &quot;the sound&quot; is a bunch of period-correct romplers...</p>]]></content>
			<author>
				<name><![CDATA[chunter]]></name>
				<uri>https://chipmusic.org/chunter</uri>
			</author>
			<updated>2013-12-05T00:20:59Z</updated>
			<id>https://chipmusic.org/forums/post/193580/#p193580</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/193576/#p193576"/>
			<content type="html"><![CDATA[<p>Can we talk shit on deadmaus already?</p>]]></content>
			<author>
				<name><![CDATA[SuperBustySamuraiMonkey]]></name>
				<uri>https://chipmusic.org/SuperBustySamuraiMonkey</uri>
			</author>
			<updated>2013-12-04T23:10:05Z</updated>
			<id>https://chipmusic.org/forums/post/193576/#p193576</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/193573/#p193573"/>
			<content type="html"><![CDATA[<p>omg someone make me a midi interface for my n64 now</p>]]></content>
			<author>
				<name><![CDATA[2PLAYER]]></name>
				<uri>https://chipmusic.org/2PLAYER</uri>
			</author>
			<updated>2013-12-04T22:48:01Z</updated>
			<id>https://chipmusic.org/forums/post/193573/#p193573</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/193560/#p193560"/>
			<content type="html"><![CDATA[<p>guys we are only a few years away from the classic gamecube sound.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2013-12-04T21:35:13Z</updated>
			<id>https://chipmusic.org/forums/post/193560/#p193560</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/193558/#p193558"/>
			<content type="html"><![CDATA[<p>word up. I&#039;ll try to get on this in a couple days.</p>]]></content>
			<author>
				<name><![CDATA[SKGB]]></name>
				<uri>https://chipmusic.org/SKGB</uri>
			</author>
			<updated>2013-12-04T21:07:48Z</updated>
			<id>https://chipmusic.org/forums/post/193558/#p193558</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/193555/#p193555"/>
			<content type="html"><![CDATA[<p>^ yes.&nbsp; you should.&nbsp; it&#039;d be of much help methinks</p>]]></content>
			<author>
				<name><![CDATA[kitsch]]></name>
				<uri>https://chipmusic.org/kitsch</uri>
			</author>
			<updated>2013-12-04T20:48:18Z</updated>
			<id>https://chipmusic.org/forums/post/193555/#p193555</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/193554/#p193554"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>wedanced wrote:</cite><blockquote><p>...... the N64 basically used general midi and or samples if i recall... It didn&#039;t even have a devoted soundchip that synthesized sounds or playback.... the CPU did it. </p><p>What he did in this video is replicate synthesis techniques for 8bit machines like the NES and GB.</p></blockquote></div><p>Just did a bit of research lookin for legend of zelda soundfonts, and yes.<br />This article provides more information:<br /><a href="http://www.ign.com/articles/1998/02/25/whats-wrong-with-music-on-the-n64" target="_blank">http://www.ign.com/articles/1998/02/25/ &#133; on-the-n64</a></p><p>it&#039;s all cpu and soundfonts yo.</p><p>Also: just gonna share my findings of N64 soundfonts here (there are various vsts out there that allow you to open .sf2 files, do a google search):<br /><a href="http://www.zophar.net/utilities/soundfont/legend-of-zelda-the-ocarina-of-time-soundfont.html" target="_blank">http://www.zophar.net/utilities/soundfo &#133; dfont.html</a><br /><a href="http://glitchkill.proboards.com/thread/5624" target="_blank">http://glitchkill.proboards.com/thread/5624</a><br /><a href="http://www.vgmusic.com/~lunar/soundfonts/" target="_blank">http://www.vgmusic.com/~lunar/soundfonts/</a></p><br /><p>I&#039;m debating writing a small little diy guide on cmo about using soundfonts. Not sure if this has been done before or if there is any interest... but yeah, should i? (I&#039;m not the expert, by far, but idk)</p>]]></content>
			<author>
				<name><![CDATA[SKGB]]></name>
				<uri>https://chipmusic.org/SKGB</uri>
			</author>
			<updated>2013-12-04T20:41:25Z</updated>
			<id>https://chipmusic.org/forums/post/193554/#p193554</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/158357/#p158357"/>
			<content type="html"><![CDATA[<p>Nommodore 64.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2013-03-03T17:07:55Z</updated>
			<id>https://chipmusic.org/forums/post/158357/#p158357</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/158355/#p158355"/>
			<content type="html"><![CDATA[<p>Nordloef wins!</p>]]></content>
			<author>
				<name><![CDATA[Stevens]]></name>
				<uri>https://chipmusic.org/Stevens</uri>
			</author>
			<updated>2013-03-03T16:55:48Z</updated>
			<id>https://chipmusic.org/forums/post/158355/#p158355</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/158336/#p158336"/>
			<content type="html"><![CDATA[<p>DAMN THAT SHIT SOUNDS JUST LIKE WWF NO MERCY GOD DAMN.</p>]]></content>
			<author>
				<name><![CDATA[Dauragon]]></name>
				<uri>https://chipmusic.org/Dauragon</uri>
			</author>
			<updated>2013-03-03T13:23:16Z</updated>
			<id>https://chipmusic.org/forums/post/158336/#p158336</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/158334/#p158334"/>
			<content type="html"><![CDATA[<p>n64 was all CPU like the GBA, though I can&#039;t remember having to battle the game coder for more channels/reverb like we did on the latter.</p>]]></content>
			<author>
				<name><![CDATA[4mat]]></name>
				<uri>https://chipmusic.org/4mat</uri>
			</author>
			<updated>2013-03-03T12:35:56Z</updated>
			<id>https://chipmusic.org/forums/post/158334/#p158334</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/158331/#p158331"/>
			<content type="html"><![CDATA[<p>doesn&#039;t n64 just run samples lol</p>]]></content>
			<author>
				<name><![CDATA[token]]></name>
				<uri>https://chipmusic.org/token</uri>
			</author>
			<updated>2013-03-03T11:47:06Z</updated>
			<id>https://chipmusic.org/forums/post/158331/#p158331</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/158323/#p158323"/>
			<content type="html"><![CDATA[<p>every n64 has a reverb chip in it, ofc</p>]]></content>
			<author>
				<name><![CDATA[Chainsaw Police]]></name>
				<uri>https://chipmusic.org/Chainsaw+Police</uri>
			</author>
			<updated>2013-03-03T10:00:43Z</updated>
			<id>https://chipmusic.org/forums/post/158323/#p158323</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to get that classic N64-ish sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/158321/#p158321"/>
			<content type="html"><![CDATA[<p>...... the N64 basically used general midi and or samples if i recall... It didn&#039;t even have a devoted soundchip that synthesized sounds or playback.... the CPU did it. </p><p>What he did in this video is replicate synthesis techniques for 8bit machines like the NES and GB.</p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2013-03-03T09:30:23Z</updated>
			<id>https://chipmusic.org/forums/post/158321/#p158321</id>
		</entry>
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