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	<title type="html"><![CDATA[ChipMusic.org - Generative/Procedural music]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/1053/"/>
	<updated>2012-08-29T23:37:48Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/1053/generativeprocedural-music/</id>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/129868/#p129868"/>
			<content type="html"><![CDATA[<p>how about ableton velocity if/then chains ? ive been playing around with soundfonts with this method.</p>]]></content>
			<author>
				<name><![CDATA[DUNGEONMASTER]]></name>
				<uri>https://chipmusic.org/DUNGEONMASTER</uri>
			</author>
			<updated>2012-08-29T23:37:48Z</updated>
			<id>https://chipmusic.org/forums/post/129868/#p129868</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/129866/#p129866"/>
			<content type="html"><![CDATA[<p>Does glitchDS stuff count?</p>]]></content>
			<author>
				<name><![CDATA[Xuriik]]></name>
				<uri>https://chipmusic.org/Xuriik</uri>
			</author>
			<updated>2012-08-29T23:23:39Z</updated>
			<id>https://chipmusic.org/forums/post/129866/#p129866</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/129852/#p129852"/>
			<content type="html"><![CDATA[<p>That&#039;s pretty awesome. How can you control the number of channels? Are they hardware channels?</p>]]></content>
			<author>
				<name><![CDATA[Frostbyte]]></name>
				<uri>https://chipmusic.org/Frostbyte</uri>
			</author>
			<updated>2012-08-29T20:35:16Z</updated>
			<id>https://chipmusic.org/forums/post/129852/#p129852</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/129835/#p129835"/>
			<content type="html"><![CDATA[<p>Was working on some simple c64 ones last night, based on the math:</p><div class="codebox"><pre><code>clc
lda temp3
adc #$ff  ; seed addition 1
sta temp3
clc
lda temp2
adc #$ff ; seed addition 2
sta temp2

lda temp
adc temp3
adc temp2
and #$3f
sta temp
tax
lda notehi,x
sta 54273+14
lda notelo,x
sta 54272+14

; seed variable inits.
temp .byte $00
temp2 .byte $45
temp3 .byte $96</code></pre></div><p>It&#039;s only one channel for now, I might try and get some 3 channel tracks working.&nbsp; Some examples made by changing the seed additions:&nbsp; (pal c64 .exe files)</p><p><a href="http://t.co/r4slCbd2" target="_blank">Delia</a><br /><a href="http://t.co/QVhNowNN" target="_blank">Superjazz</a></p>]]></content>
			<author>
				<name><![CDATA[4mat]]></name>
				<uri>https://chipmusic.org/4mat</uri>
			</author>
			<updated>2012-08-29T18:18:07Z</updated>
			<id>https://chipmusic.org/forums/post/129835/#p129835</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/42973/#p42973"/>
			<content type="html"><![CDATA[<p>A compilation EP.</p>]]></content>
			<author>
				<name><![CDATA[Decktonic]]></name>
				<uri>https://chipmusic.org/Decktonic</uri>
			</author>
			<updated>2010-10-14T23:40:38Z</updated>
			<id>https://chipmusic.org/forums/post/42973/#p42973</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/42969/#p42969"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Decktonic wrote:</cite><blockquote><p>Did this comp die?</p></blockquote></div><p>Gosh, I hope not. Funny thing, I was just thinking about it this morning and wondering the same thing. Well at least there are four tracks now, instead of one or two. Maybe it will just be a short comp?</p>]]></content>
			<author>
				<name><![CDATA[Subterrestrial]]></name>
				<uri>https://chipmusic.org/Subterrestrial</uri>
			</author>
			<updated>2010-10-14T21:51:09Z</updated>
			<id>https://chipmusic.org/forums/post/42969/#p42969</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/42963/#p42963"/>
			<content type="html"><![CDATA[<p>Did this comp die?</p>]]></content>
			<author>
				<name><![CDATA[Decktonic]]></name>
				<uri>https://chipmusic.org/Decktonic</uri>
			</author>
			<updated>2010-10-14T20:36:37Z</updated>
			<id>https://chipmusic.org/forums/post/42963/#p42963</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/33500/#p33500"/>
			<content type="html"><![CDATA[<p>Eh, I suppose it&#039;s not generative.</p>]]></content>
			<author>
				<name><![CDATA[Theta_Frost]]></name>
				<uri>https://chipmusic.org/Theta_Frost</uri>
			</author>
			<updated>2010-08-04T20:27:27Z</updated>
			<id>https://chipmusic.org/forums/post/33500/#p33500</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/33475/#p33475"/>
			<content type="html"><![CDATA[<p>Alright, two more tracks in! Keep em coming!</p>]]></content>
			<author>
				<name><![CDATA[µB]]></name>
				<uri>https://chipmusic.org/%C2%B5B</uri>
			</author>
			<updated>2010-08-04T17:43:34Z</updated>
			<id>https://chipmusic.org/forums/post/33475/#p33475</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/33424/#p33424"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>µB wrote:</cite><blockquote><p>That depends- if the noise builds your melody structure, then that&#039;s your random seed (ie, what you hear is not the noise itself but the noise translated into a melody by some algorithm). If that&#039;s the case, your track would qualify since if you&#039;d change the noise input, the melody would change. I don&#039;t know how the DS10 handles noise generation, but I&#039;ll assume it&#039;s pseudo-noise, which means its &#039;randomness&#039; can&#039;t be altered, but I&#039;d be willing to stretch the requirements thataway.</p></blockquote></div><p>You are 100% correct on both counts. If it were true noise, the melodies would change. I&#039;ll get a wav file over to you soon.</p>]]></content>
			<author>
				<name><![CDATA[Decktonic]]></name>
				<uri>https://chipmusic.org/Decktonic</uri>
			</author>
			<updated>2010-08-04T11:53:25Z</updated>
			<id>https://chipmusic.org/forums/post/33424/#p33424</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/33423/#p33423"/>
			<content type="html"><![CDATA[<p>That depends- if the noise builds your melody structure, then that&#039;s your random seed (ie, what you hear is not the noise itself but the noise translated into a melody by some algorithm). If that&#039;s the case, your track would qualify since if you&#039;d change the noise input, the melody would change. I don&#039;t know how the DS10 handles noise generation, but I&#039;ll assume it&#039;s pseudo-noise, which means its &#039;randomness&#039; can&#039;t be altered, but I&#039;d be willing to stretch the requirements thataway.</p>]]></content>
			<author>
				<name><![CDATA[µB]]></name>
				<uri>https://chipmusic.org/%C2%B5B</uri>
			</author>
			<updated>2010-08-04T11:48:54Z</updated>
			<id>https://chipmusic.org/forums/post/33423/#p33423</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/33422/#p33422"/>
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><div class="quotebox"><cite>Decktonic wrote:</cite><blockquote><p>I have a track on the DS10 that is based on noise melodies and delay. If you think this fits I&#039;ll send it over.</p></blockquote></div><p>Noise melodies= noise channel stuff, or melodies generated by noise?</p></blockquote></div><p>Melodies generated by noise, but the track sounds the same every time, so I&#039;m gonna assume it does not fit the requirement.</p>]]></content>
			<author>
				<name><![CDATA[Decktonic]]></name>
				<uri>https://chipmusic.org/Decktonic</uri>
			</author>
			<updated>2010-08-04T11:36:52Z</updated>
			<id>https://chipmusic.org/forums/post/33422/#p33422</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/33413/#p33413"/>
			<content type="html"><![CDATA[<p>Something lossless like wav or flac, please. I can convert mods myself, but I don&#039;t have any console hardware to record modules from, so I&#039;d have to emulate them.</p>]]></content>
			<author>
				<name><![CDATA[µB]]></name>
				<uri>https://chipmusic.org/%C2%B5B</uri>
			</author>
			<updated>2010-08-04T08:45:42Z</updated>
			<id>https://chipmusic.org/forums/post/33413/#p33413</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/33409/#p33409"/>
			<content type="html"><![CDATA[<p>I&#039;m in, just need to know the format you prefer: MP3, WAV, does MOD and/or &quot;ROM-formats&quot; (SMS, NES, GB) work ?</p><p>Thanks, this is an excellent idea !</p><br /><p>-pXtR</p>]]></content>
			<author>
				<name><![CDATA[pXtR]]></name>
				<uri>https://chipmusic.org/pXtR</uri>
			</author>
			<updated>2010-08-04T07:55:12Z</updated>
			<id>https://chipmusic.org/forums/post/33409/#p33409</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generative/Procedural music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/33406/#p33406"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Theta_Frost wrote:</cite><blockquote><p>Does granular stuff with LSDJ kits count?</p></blockquote></div><p>Could you explain a bit, I&#039;m not familar with it. Is it just granular synthesis? What&#039;s the generative part?</p><div class="quotebox"><cite>Decktonic wrote:</cite><blockquote><p>I have a track on the DS10 that is based on noise melodies and delay. If you think this fits I&#039;ll send it over.</p></blockquote></div><p>Noise melodies= noise channel stuff, or melodies generated by noise?</p><div class="quotebox"><cite>droffset wrote:</cite><blockquote><p>I do a thing with CMOS chips where they basically play music by themselves.&nbsp; The algorithm is made by the connection chain of logic functions. If you have space on your compo I&#039;ve been recording a lot lately and can put something together.</p></blockquote></div><p>That sounds exactly like what I&#039;m looking for, send away! <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>In order to avoid further confusion, here&#039;s a simple test question to ask whether your track qualifies or not:<br /></p><div class="codebox"><pre><code>[R1...Rn] --&gt; [Blackbox] --&gt; Music</code></pre></div><p>R1...Rn are your Random seeds. If they change, does your track sound different? Usually, if you use a pseudo-random number genreator for parameters, that means your track will sound different every time you play it.</p>]]></content>
			<author>
				<name><![CDATA[µB]]></name>
				<uri>https://chipmusic.org/%C2%B5B</uri>
			</author>
			<updated>2010-08-04T07:32:19Z</updated>
			<id>https://chipmusic.org/forums/post/33406/#p33406</id>
		</entry>
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