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	<title type="html"><![CDATA[ChipMusic.org - How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/10624/"/>
	<updated>2013-04-18T19:43:14Z</updated>
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	<id>https://chipmusic.org/forums/topic/10624/how-to-make-visualizers-and-custom-art-like-party-time-hexcellent/</id>
		<entry>
			<title type="html"><![CDATA[Re: How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/165181/#p165181"/>
			<content type="html"><![CDATA[<p>A while back I setup a page on my website that will generate an Atari 2600 ROM for some viz.&nbsp; All you have to do is type in your text.</p><p><a href="http://heavyw8bit.com/atari_2600_visuals_rom_generator.php" target="_blank">http://heavyw8bit.com/atari_2600_visual &#133; erator.php</a></p>]]></content>
			<author>
				<name><![CDATA[HeavyW8bit]]></name>
				<uri>https://chipmusic.org/HeavyW8bit</uri>
			</author>
			<updated>2013-04-18T19:43:14Z</updated>
			<id>https://chipmusic.org/forums/post/165181/#p165181</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/165173/#p165173"/>
			<content type="html"><![CDATA[<p>Oh, hi! Glad to hear that you&#039;re interested in making your own NES visuals! Yes, I do write custom software in 6502 assembly. I&#039;ll agree that learning the programming language and hardware specifications requires a LOT of patience and persistence. Here are some ideas for getting started with NES visuals:</p><p>1. As a way to get started quickly (i.e., without programming), you might like playing with graphical ROM hacking (with YY-CHR, for example). This is an easy way to become familiar with the graphic format of NES games. Check out romhacking.net for more information on ROM hacking. <br />2. NO CARRIER&#039;s glitchnes and NESFlix and blargg&#039;s litewall are awesome NES visual programs that require little to no programming experience and are well documented. The great thing about these ROMs is that they&#039;re really suited for visuals, and you&#039;ll be able to add your own graphics using a program like YY-CHR. I tried out NESFlix recently, and I was able to make a ROM from an animated GIF in under 30 minutes (!).<br />3. If you&#039;re looking to make truly custom visuals and willing to devote some serious time to learning 6502 assembly, I would recommend the NES programming tutorials on the Nintendo Age forums. (In my opinion, NESDev is not the absolute best place for beginners.) </p><p>Best of luck to you!</p>]]></content>
			<author>
				<name><![CDATA[Party Time! Hexcellent!]]></name>
				<uri>https://chipmusic.org/Party+Time%21+Hexcellent%21</uri>
			</author>
			<updated>2013-04-18T18:36:56Z</updated>
			<id>https://chipmusic.org/forums/post/165173/#p165173</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/161587/#p161587"/>
			<content type="html"><![CDATA[<p>Rachel Weil uses ROM hacking, right? So read up on that.<br />(edit: she apparently <a href="http://www.partytimehexcellent.com/about" target="_blank">writes in 6502 assembly</a>)</p><p>And you can of course create a ROM yourself.<br />Coding for old systems is a ton of fun, but also quite the challenge and can be very exhausting.<br />You need to learn a language suitable for what you want to do (ie: C, Assembly)<br />And you need to learn about the hardware, and the tools to compile for it. </p><p>Set aside an hour to google about all this.<br />You&#039;ll get a more clear sense of what you can or cannot do, and what you need to learn in order to do so.</p>]]></content>
			<author>
				<name><![CDATA[_-_-]]></name>
				<uri>https://chipmusic.org/_-_-</uri>
			</author>
			<updated>2013-03-26T07:42:59Z</updated>
			<id>https://chipmusic.org/forums/post/161587/#p161587</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/161582/#p161582"/>
			<content type="html"><![CDATA[<p>Glitchnes is a pretty widely accepted standard</p>]]></content>
			<author>
				<name><![CDATA[Monotron]]></name>
				<uri>https://chipmusic.org/Monotron</uri>
			</author>
			<updated>2013-03-26T07:07:06Z</updated>
			<id>https://chipmusic.org/forums/post/161582/#p161582</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/161573/#p161573"/>
			<content type="html"><![CDATA[<p>dont quote me but i think pth and similar viz artist write their stuff in assembly. you might want to start pokin around at nesdev.com&nbsp; . good luck!</p>]]></content>
			<author>
				<name><![CDATA[walter b. gentle]]></name>
				<uri>https://chipmusic.org/walter+b.+gentle</uri>
			</author>
			<updated>2013-03-26T05:28:32Z</updated>
			<id>https://chipmusic.org/forums/post/161573/#p161573</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to Make Visualizers and Custom Art like Party Time Hexcellent!!!]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/161569/#p161569"/>
			<content type="html"><![CDATA[<p>I want to start getting into making my own Custom 8-bit Pixel Animations and Visualizers!!!!!<br />Does anybody have any programs,methods, or steps on how to get started</p>]]></content>
			<author>
				<name><![CDATA[dw33baz01d]]></name>
				<uri>https://chipmusic.org/dw33baz01d</uri>
			</author>
			<updated>2013-03-26T05:06:58Z</updated>
			<id>https://chipmusic.org/forums/post/161569/#p161569</id>
		</entry>
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