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	<title type="html"><![CDATA[ChipMusic.org - Running Glitchnes on GBA]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/10662/"/>
	<updated>2013-03-30T07:53:59Z</updated>
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	<id>https://chipmusic.org/forums/topic/10662/running-glitchnes-on-gba/</id>
		<entry>
			<title type="html"><![CDATA[Re: Running Glitchnes on GBA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162330/#p162330"/>
			<content type="html"><![CDATA[<p>The thing is, I do know how to work with glitchnes but I could use some tips for using it on the gba with pocketnes. It doesn&#039;t work as good as on for example nestopia (ofcourse). Maybe someone got tips to optimalize the use of it in pocketnes (:</p>]]></content>
			<author>
				<name><![CDATA[W4LKR]]></name>
				<uri>https://chipmusic.org/W4LKR</uri>
			</author>
			<updated>2013-03-30T07:53:59Z</updated>
			<id>https://chipmusic.org/forums/post/162330/#p162330</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Running Glitchnes on GBA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162285/#p162285"/>
			<content type="html"><![CDATA[<p>sounds like you got it working, next step is to use yy-chr and start making custom tile sets for thr image. i know theres gotta be some documentation out there that can help, the process isnt extremely difficult.&nbsp; maybe google &quot;glitchnes yy-chr&quot; or maybe someone here has a link to to a tutorial.</p>]]></content>
			<author>
				<name><![CDATA[walter b. gentle]]></name>
				<uri>https://chipmusic.org/walter+b.+gentle</uri>
			</author>
			<updated>2013-03-29T23:15:09Z</updated>
			<id>https://chipmusic.org/forums/post/162285/#p162285</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Running Glitchnes on GBA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162273/#p162273"/>
			<content type="html"><![CDATA[<p>Kinda figured that out yea haha.</p><p>Got any tips on using it on the GBA? It does work, but not that good..</p><p>Edit: btw, I did get colours <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[W4LKR]]></name>
				<uri>https://chipmusic.org/W4LKR</uri>
			</author>
			<updated>2013-03-29T21:11:40Z</updated>
			<id>https://chipmusic.org/forums/post/162273/#p162273</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Running Glitchnes on GBA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162268/#p162268"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>W4LKR wrote:</cite><blockquote><p>...started glitchnes it was black amd white and didnt work properly...</p></blockquote></div><p>Sounds like you got the desired effect.</p>]]></content>
			<author>
				<name><![CDATA[cirque]]></name>
				<uri>https://chipmusic.org/cirque</uri>
			</author>
			<updated>2013-03-29T20:55:13Z</updated>
			<id>https://chipmusic.org/forums/post/162268/#p162268</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Running Glitchnes on GBA]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162255/#p162255"/>
			<content type="html"><![CDATA[<p>Hey all,</p><p>I just got my ez-flash II 256mb in the mail today. I want to use it for visuals (also ordered a tv adapter). The thing is, I want to run glitchnes on it but it doesn&#039;t really work.</p><p>I tried using pocketnes (the menumaker thing), but when I opened the pucketnesmenu.gba file on my emulator and started glitchnes it was black amd white and didn&#039;t work properly...</p><p>Anyone who has some experience with this and could help? Or someone who got a pre-made gba rom?</p><p>Thanks in advance!!</p>]]></content>
			<author>
				<name><![CDATA[W4LKR]]></name>
				<uri>https://chipmusic.org/W4LKR</uri>
			</author>
			<updated>2013-03-29T18:43:47Z</updated>
			<id>https://chipmusic.org/forums/post/162255/#p162255</id>
		</entry>
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