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	<title type="html"><![CDATA[ChipMusic.org - Is there a precision limit to the NES?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/10665/"/>
	<updated>2013-04-03T14:50:49Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/10665/is-there-a-precision-limit-to-the-nes/</id>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162908/#p162908"/>
			<content type="html"><![CDATA[<p>I&#039;m not sure if this is what you&#039;re looking for, but famitracker has two *row highlight* selectors, so you can willingly change how many notes make up a beat in a measure and how many make up a measure in the pattern.</p>]]></content>
			<author>
				<name><![CDATA[Im_A_Track_Man]]></name>
				<uri>https://chipmusic.org/Im_A_Track_Man</uri>
			</author>
			<updated>2013-04-03T14:50:49Z</updated>
			<id>https://chipmusic.org/forums/post/162908/#p162908</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162890/#p162890"/>
			<content type="html"><![CDATA[<p>Yeah, I mean everything I do is very methodical and deliberate, so by the time I decide what the next note is it&#039;s because I&#039;ve basically tested to see what every note sounds like after the one before it. It also takes me FOREVER to finish anything.</p><p>So none of this really has anything to do with me, just throwing out some ideas for the OP.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2013-04-03T11:20:29Z</updated>
			<id>https://chipmusic.org/forums/post/162890/#p162890</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162880/#p162880"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><div class="quotebox"><cite>sleepytimejesse wrote:</cite><blockquote><p>You can make famitracker sound very human, you just have to become really acquainted with the humanizing commands like Gxx and Sxx to escape the grid. Which comes back to the note-by-note composition, not the fluid improv you want though. At least not in fami.</p></blockquote></div><p>You could probably use a keyboard and FamiTracker&#039;s MIDI in function to record improvy stuff, and then go back and use the G and S commands to undo the auto-quantize it&#039;ll put in</p></blockquote></div><p>True. But I feel by the time you record a good take and then go back to re-/un-quantize things you don&#039;t really save any time. This is just me though, everyone works differently.</p>]]></content>
			<author>
				<name><![CDATA[sleepytimejesse]]></name>
				<uri>https://chipmusic.org/sleepytimejesse</uri>
			</author>
			<updated>2013-04-03T07:17:18Z</updated>
			<id>https://chipmusic.org/forums/post/162880/#p162880</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162879/#p162879"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>sleepytimejesse wrote:</cite><blockquote><p>You can make famitracker sound very human, you just have to become really acquainted with the humanizing commands like Gxx and Sxx to escape the grid. Which comes back to the note-by-note composition, not the fluid improv you want though. At least not in fami.</p></blockquote></div><p>You could probably use a keyboard and FamiTracker&#039;s MIDI in function to record improvy stuff, and then go back and use the G and S commands to undo the auto-quantize it&#039;ll put in</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2013-04-03T07:00:53Z</updated>
			<id>https://chipmusic.org/forums/post/162879/#p162879</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162876/#p162876"/>
			<content type="html"><![CDATA[<p>This thread turned into a ton of awesome information and I just wanted to say thankyou.</p>]]></content>
			<author>
				<name><![CDATA[Carbonthief]]></name>
				<uri>https://chipmusic.org/Carbonthief</uri>
			</author>
			<updated>2013-04-03T06:33:18Z</updated>
			<id>https://chipmusic.org/forums/post/162876/#p162876</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162433/#p162433"/>
			<content type="html"><![CDATA[<p>You can make famitracker sound very human, you just have to become really acquainted with the humanizing commands like Gxx and Sxx to escape the grid. Which comes back to the note-by-note composition, not the fluid improv you want though. At least not in fami.</p>]]></content>
			<author>
				<name><![CDATA[sleepytimejesse]]></name>
				<uri>https://chipmusic.org/sleepytimejesse</uri>
			</author>
			<updated>2013-03-31T05:05:45Z</updated>
			<id>https://chipmusic.org/forums/post/162433/#p162433</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162432/#p162432"/>
			<content type="html"><![CDATA[<p>I think the line &quot;restriction&quot; is for convenience. In my experience upping the tempo (effectively increasing this lines-per-beat idea) works fine. And I think the Gxx command proves that smaller increments of time are well within reach of the programming but since we are working with a tracker designed for note-by-note composition rather than live performance these strict-ish lines are imposed for easy organization of events across time.</p>]]></content>
			<author>
				<name><![CDATA[sleepytimejesse]]></name>
				<uri>https://chipmusic.org/sleepytimejesse</uri>
			</author>
			<updated>2013-03-31T05:02:10Z</updated>
			<id>https://chipmusic.org/forums/post/162432/#p162432</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162373/#p162373"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>boomlinde wrote:</cite><blockquote><div class="quotebox"><cite>Carbonthief wrote:</cite><blockquote><p>Lines per beat</p><p>edit: As in, right now you can only make notes as small as quarter notes in Famitracker.&nbsp; You can make shorter notes with pattern commands or volume envelopes, but this wouldn&#039;t allow you to make a rapid succession of notes.&nbsp; You could try to do something with the arpeggiator in the instrument editor but this gives you poor control obviously and you&#039;d need to make a new instrument for every few notes and it would be really hard to get it to sound the way you want.</p><p>As opposed to say, OpenMPT where you can just set LPB to 16 and now you can make 16th notes at any BPM you choose.</p></blockquote></div><p>I don&#039;t think there&#039;s such a concept as &quot;lines per beat&quot; in Famitracker (I&#039;m not sure if it&#039;s presented that way, though). It&#039;s all &quot;ticks per line&quot; If you want higher resolution, decrease the amount of ticks per step. Those steps that are quarter notes in your head could as well be 8ths 16ths, 32nds or even triplets. You can increase the speed so far as to have one tick per step. You can change the amount of ticks per step dynamically, so you can compose in a more comfortable way normally, and double or quadruple the speed when you get to more timing critical parts.</p></blockquote></div><p>So ticks are frames right? We are just counting frames between steps?</p><p>Edit: ahh nm I didn&#039;t read your earlier post about ticks.</p>]]></content>
			<author>
				<name><![CDATA[breakphase]]></name>
				<uri>https://chipmusic.org/breakphase</uri>
			</author>
			<updated>2013-03-30T18:09:26Z</updated>
			<id>https://chipmusic.org/forums/post/162373/#p162373</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162358/#p162358"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>4mat wrote:</cite><blockquote><p>lft had some interesting stuff about the timing of frame players vs bpm in <a href="https://www.youtube.com/watch?v=aEjcK5JFEFE" target="_blank">his seminar video.</a>&nbsp; (about 16 minutes in)</p><p>You can convert between the two (usually speed 6 in a frame player is equal to 96 clock in midi) , but a frame-based player is only going to have the resolution of the amount of frames between beats.&nbsp; (so speed 6 gives you 6 quantized steps within each beat on which to play a note)&nbsp; A lot of trackers have delay commands to allow you to play on a particular frame within a beat.&nbsp; (EDx in Protracker, for example)</p></blockquote></div><p>Thank you this is very educational. I was wondering about the difference.</p>]]></content>
			<author>
				<name><![CDATA[breakphase]]></name>
				<uri>https://chipmusic.org/breakphase</uri>
			</author>
			<updated>2013-03-30T16:10:37Z</updated>
			<id>https://chipmusic.org/forums/post/162358/#p162358</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162349/#p162349"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>little-scale wrote:</cite><blockquote><p>VGM file normat support sample-accurate data logging for sound chips (which includes the NES) - I am assuming .NSF is the same though I don&#039;t know the format at all.</p></blockquote></div><p>I think the NSF format is more like the SID format in that it contains the code/music data of the player, and that it&#039;s up to players to emulate much of the hardware stack, although unlike SID, timing is defined in the header in terms of millionths of a second between calls, whereas in SID you&#039;d either use a hardware timer period value or let it call on 50/60 Hz intervals (or leave it all up to the emulated player software).</p>]]></content>
			<author>
				<name><![CDATA[boomlinde]]></name>
				<uri>https://chipmusic.org/boomlinde</uri>
			</author>
			<updated>2013-03-30T13:39:09Z</updated>
			<id>https://chipmusic.org/forums/post/162349/#p162349</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162346/#p162346"/>
			<content type="html"><![CDATA[<p>lft had some interesting stuff about the timing of frame players vs bpm in <a href="https://www.youtube.com/watch?v=aEjcK5JFEFE" target="_blank">his seminar video.</a>&nbsp; (about 16 minutes in)</p><p>You can convert between the two (usually speed 6 in a frame player is equal to 96 clock in midi) , but a frame-based player is only going to have the resolution of the amount of frames between beats.&nbsp; (so speed 6 gives you 6 quantized steps within each beat on which to play a note)&nbsp; A lot of trackers have delay commands to allow you to play on a particular frame within a beat.&nbsp; (EDx in Protracker, for example)</p>]]></content>
			<author>
				<name><![CDATA[4mat]]></name>
				<uri>https://chipmusic.org/4mat</uri>
			</author>
			<updated>2013-03-30T13:16:55Z</updated>
			<id>https://chipmusic.org/forums/post/162346/#p162346</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162343/#p162343"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Carbonthief wrote:</cite><blockquote><p>Lines per beat</p><p>edit: As in, right now you can only make notes as small as quarter notes in Famitracker.&nbsp; You can make shorter notes with pattern commands or volume envelopes, but this wouldn&#039;t allow you to make a rapid succession of notes.&nbsp; You could try to do something with the arpeggiator in the instrument editor but this gives you poor control obviously and you&#039;d need to make a new instrument for every few notes and it would be really hard to get it to sound the way you want.</p><p>As opposed to say, OpenMPT where you can just set LPB to 16 and now you can make 16th notes at any BPM you choose.</p></blockquote></div><p>I don&#039;t think there&#039;s such a concept as &quot;lines per beat&quot; in Famitracker (I&#039;m not sure if it&#039;s presented that way, though). It&#039;s all &quot;ticks per line&quot; If you want higher resolution, decrease the amount of ticks per step. Those steps that are quarter notes in your head could as well be 8ths 16ths, 32nds or even triplets. You can increase the speed so far as to have one tick per step. You can change the amount of ticks per step dynamically, so you can compose in a more comfortable way normally, and double or quadruple the speed when you get to more timing critical parts.</p>]]></content>
			<author>
				<name><![CDATA[boomlinde]]></name>
				<uri>https://chipmusic.org/boomlinde</uri>
			</author>
			<updated>2013-03-30T11:20:56Z</updated>
			<id>https://chipmusic.org/forums/post/162343/#p162343</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162296/#p162296"/>
			<content type="html"><![CDATA[<p>Lines per beat</p><p>edit: As in, right now you can only make notes as small as quarter notes in Famitracker.&nbsp; You can make shorter notes with pattern commands or volume envelopes, but this wouldn&#039;t allow you to make a rapid succession of notes.&nbsp; You could try to do something with the arpeggiator in the instrument editor but this gives you poor control obviously and you&#039;d need to make a new instrument for every few notes and it would be really hard to get it to sound the way you want.</p><p>As opposed to say, OpenMPT where you can just set LPB to 16 and now you can make 16th notes at any BPM you choose.</p>]]></content>
			<author>
				<name><![CDATA[Carbonthief]]></name>
				<uri>https://chipmusic.org/Carbonthief</uri>
			</author>
			<updated>2013-03-30T00:16:46Z</updated>
			<id>https://chipmusic.org/forums/post/162296/#p162296</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162294/#p162294"/>
			<content type="html"><![CDATA[<p>What is LPB?</p>]]></content>
			<author>
				<name><![CDATA[little-scale]]></name>
				<uri>https://chipmusic.org/little-scale</uri>
			</author>
			<updated>2013-03-30T00:09:33Z</updated>
			<id>https://chipmusic.org/forums/post/162294/#p162294</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a precision limit to the NES?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/162293/#p162293"/>
			<content type="html"><![CDATA[<p>Thanks for the responses, I think that fully answers my question.&nbsp; I have several years of metal guitar behind me, and as old habits die hard, sometimes yearn to rip a solo when I&#039;m tracking.</p><p>So theoretically, there could one day be a LPB added to Famitracker then?&nbsp; Like when I make stuff in Renoise I use 16 LPB, and it seems Famitracker is permanently stuck on 4 which feels a little limiting to me sometimes.</p>]]></content>
			<author>
				<name><![CDATA[Carbonthief]]></name>
				<uri>https://chipmusic.org/Carbonthief</uri>
			</author>
			<updated>2013-03-30T00:07:38Z</updated>
			<id>https://chipmusic.org/forums/post/162293/#p162293</id>
		</entry>
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