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	<title type="html"><![CDATA[ChipMusic.org - Samples under Deflemask]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/10812/"/>
	<updated>2017-10-17T08:54:38Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/10812/samples-under-deflemask/</id>
		<entry>
			<title type="html"><![CDATA[Re: Samples under Deflemask]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/254374/#p254374"/>
			<content type="html"><![CDATA[<p>Not sure whether to create a new thread, Sorry I&#039;m new... Rendered a drum sample at 16 bit, 32000hz, size is 10KB, length is 0.00, and even placed in the Deflemask sample folder and it won&#039;t load? What am I missing?<br /><a class="postimg" href="https://imgur.com/a/eJ4KN" title="Properties of WAV" id="forum_image_1296509"><img src="https://imgur.com/a/eJ4KN" /></a></p>]]></content>
			<author>
				<name><![CDATA[royosho]]></name>
				<uri>https://chipmusic.org/royosho</uri>
			</author>
			<updated>2017-10-17T08:54:38Z</updated>
			<id>https://chipmusic.org/forums/post/254374/#p254374</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Samples under Deflemask]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/164621/#p164621"/>
			<content type="html"><![CDATA[<p>You need to use the Project Sample Rate drop-down at the bottom of the window in Audacity, not the Track Properties drop-down in the individual tracks.</p><p>Or, if you have a copy of the old sndrec.exe, you could probably use that. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2013-04-14T04:29:09Z</updated>
			<id>https://chipmusic.org/forums/post/164621/#p164621</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Samples under Deflemask]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/164576/#p164576"/>
			<content type="html"><![CDATA[<p>Force the sample rate to change will slow down/speed up the wav, that&#039;s right. You have to re-sample or record again the sounds. Search for an option to do re-sampling in Audacity.</p>]]></content>
			<author>
				<name><![CDATA[Delek]]></name>
				<uri>https://chipmusic.org/Delek</uri>
			</author>
			<updated>2013-04-13T20:29:50Z</updated>
			<id>https://chipmusic.org/forums/post/164576/#p164576</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Samples under Deflemask]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/164571/#p164571"/>
			<content type="html"><![CDATA[<p>So.... could I just export at the highest 32000hz to be able to smoothly switch between all of the other sample rates under Deflemask?</p><p>Edit: Wow... This is just straight up not happening. I&#039;m using Audacity to try to export these things, and changing the sample rate instantly makes any sample slow down and sound terrible. Why does this have to be such a problem?</p>]]></content>
			<author>
				<name><![CDATA[robugaa]]></name>
				<uri>https://chipmusic.org/robugaa</uri>
			</author>
			<updated>2013-04-13T19:30:38Z</updated>
			<id>https://chipmusic.org/forums/post/164571/#p164571</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Samples under Deflemask]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/164489/#p164489"/>
			<content type="html"><![CDATA[<p>You are exporting them to 44100hz, a non-DefleMask-compatible sampling rate.</p><p>Valid DefleMask Sampling rates (as DefleMask shows on samples window) are:<br />8000hz<br />11025hz<br />16000hz<br />22050hz<br />32000hz</p><p>This sampling rates are the uniques supported to provide a more precise and solid timing in the sound engines for the systems. Also they are the most common frequencies used by lot of games.</p><p>Also, they should have 16bits of depth, as the manual says.</p><p>VGM Music Maker is loading them fine because it is re-sampling all of your wav files to a compatible sampling rate, but losing lot of data. This was avoided in DefleMask to get more pure sound and because I think that the re-sampling task should be done outside the tracker, to get always better results with an specialized audio editor.</p>]]></content>
			<author>
				<name><![CDATA[Delek]]></name>
				<uri>https://chipmusic.org/Delek</uri>
			</author>
			<updated>2013-04-12T23:54:42Z</updated>
			<id>https://chipmusic.org/forums/post/164489/#p164489</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Samples under Deflemask]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/164363/#p164363"/>
			<content type="html"><![CDATA[<p>All the samples that come with it are set to mono, 8000hz, 32-bit float. Try exporting at those settings.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2013-04-12T05:50:19Z</updated>
			<id>https://chipmusic.org/forums/post/164363/#p164363</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Samples under Deflemask]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/164361/#p164361"/>
			<content type="html"><![CDATA[<p>i know nothing about deflemask, but your avatar is the sega channel icon, and im about that.</p>]]></content>
			<author>
				<name><![CDATA[walter b. gentle]]></name>
				<uri>https://chipmusic.org/walter+b.+gentle</uri>
			</author>
			<updated>2013-04-12T05:44:04Z</updated>
			<id>https://chipmusic.org/forums/post/164361/#p164361</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Samples under Deflemask]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/164349/#p164349"/>
			<content type="html"><![CDATA[<p>I have a bunch of samples, but when I try to play them under Deflemask they either don&#039;t play or they sound hideous, even under the highest sample rate. I&#039;ve tried mono samples and stereo ones. How can I make my samples work?</p><p>Examples:</p><p>Both of these sound terrible:<br /><a href="https://dl.dropboxusercontent.com/u/4117079/Alien%203%20Kick%20(mono).wav" target="_blank">https://dl.dropboxusercontent.com/u/411 &#133; (mono).wav</a><br /><a href="https://dl.dropboxusercontent.com/u/4117079/Alien%203%20Kick%20(stereo).wav" target="_blank">https://dl.dropboxusercontent.com/u/411 &#133; tereo).wav</a></p><p>And here:</p><p>This stereo one loads, but is horrendous:<br /><a href="https://dl.dropboxusercontent.com/u/4117079/Sonic%202%20Kick%20(stereo).wav" target="_blank">https://dl.dropboxusercontent.com/u/411 &#133; tereo).wav</a></p><p>and the mono one doesn&#039;t load at all:<br /><a href="https://dl.dropboxusercontent.com/u/4117079/Sonic%202%20Kick%20(mono).wav" target="_blank">https://dl.dropboxusercontent.com/u/411 &#133; (mono).wav</a></p><br /><p>I have a huge folder full of mono samples that I converted from stereo and they sound wonderful under VGM Music Maker. What gives?</p>]]></content>
			<author>
				<name><![CDATA[robugaa]]></name>
				<uri>https://chipmusic.org/robugaa</uri>
			</author>
			<updated>2013-04-12T04:22:31Z</updated>
			<id>https://chipmusic.org/forums/post/164349/#p164349</id>
		</entry>
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