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	<title type="html"><![CDATA[ChipMusic.org - PSPseq]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/11091/"/>
	<updated>2013-12-07T18:33:27Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/11091/pspseq/</id>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/193856/#p193856"/>
			<content type="html"><![CDATA[<p>This is actually pretty cool.</p>]]></content>
			<author>
				<name><![CDATA[katsumbhong]]></name>
				<uri>https://chipmusic.org/katsumbhong</uri>
			</author>
			<updated>2013-12-07T18:33:27Z</updated>
			<id>https://chipmusic.org/forums/post/193856/#p193856</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/193854/#p193854"/>
			<content type="html"><![CDATA[<p>Hey, PSPSeq creator here.&nbsp; Hadn&#039;t checked around for a few months to see if there was still any PSPSeq chatter in the world and found this.&nbsp; Nice to see a couple familiar names.&nbsp; <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" />&nbsp; I haven&#039;t worked on the program for quite a few years now but when I listen to the tracks some people made I&#039;m happy with what I created; just wish more people had jumped on it.</p><p>As for the controls; yeah I know how they work and find them fast and intuitive but I wish I&#039;d had more testers of the UI at the beginning since my opinion is in the minority here.&nbsp; I think one key thing people miss is that the left and right bumpers can be used to change the rate of various controls.&nbsp; Left bumper makes changes go way more slowly, right bumper way faster.&nbsp; The D-pad is generally used for very precise changes and is also used in conjunction with the L/R triggers.</p><p>The other controls I think people miss is when you&#039;re in the synth editing menu where you see all the gen/fx/env parameters.&nbsp; There&#039;s a few cool things you can do from there.&nbsp; First you can control a single parameter for all steps, either locking them all to the same value or keep their relative values but sweep the whole lot together.&nbsp; You can also do some interpolation of control values and randomization of control values.</p><p>There&#039;s a 1 page cheat sheet for all the controls in PSPSeq that comes with the download.&nbsp; Here&#039;s a link to it directly:</p><p><a href="http://www.dspmusic.org/psp/PSPSeq301QuickReference.pdf" target="_blank">http://www.dspmusic.org/psp/PSPSeq301QuickReference.pdf</a></p><p>Definitely try and understand what everything means on this page.&nbsp; There&#039;s a lot of things you can do that aren&#039;t immediately obvious but let you make some really interesting sounds pretty quickly and take the UI from crazy twitchy to fast and precise.</p><p>I may still write an audio app for a mobile.&nbsp; I actually started working on a Java port of the PSPSeq synths so I could run it in Android but the audio story on that platform is so bad I kind of lost motivation.&nbsp; Also I just started a new job (at Beats by Dr Dre) and they are keeping me seriously busy so no time for fun music projects other than the ones I&#039;m doing for my job!</p><p>If anyone has any questions I&#039;m happy to answer; I may even do so in less than 6 months!&nbsp; <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[ecb_pspseq]]></name>
				<uri>https://chipmusic.org/ecb_pspseq</uri>
			</author>
			<updated>2013-12-07T18:22:48Z</updated>
			<id>https://chipmusic.org/forums/post/193854/#p193854</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/169276/#p169276"/>
			<content type="html"><![CDATA[<p>I hate pspseq, but that&#039;s me, I tweaked it to my liking, still I prefer little gp or lsdj. I make my samples on fl studio then throw em in lgp</p>]]></content>
			<author>
				<name><![CDATA[Digital Darwin]]></name>
				<uri>https://chipmusic.org/Digital+Darwin</uri>
			</author>
			<updated>2013-05-23T06:30:13Z</updated>
			<id>https://chipmusic.org/forums/post/169276/#p169276</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168591/#p168591"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>Also: Since you can render to wave, you can totally use it to render piggy synth material on the go.</p></blockquote></div><p>This is exactly how I use it. I know it can do a lot more than I&#039;m using it for but I prefer working in LGPT.</p>]]></content>
			<author>
				<name><![CDATA[jefftheworld]]></name>
				<uri>https://chipmusic.org/jefftheworld</uri>
			</author>
			<updated>2013-05-17T22:48:26Z</updated>
			<id>https://chipmusic.org/forums/post/168591/#p168591</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168537/#p168537"/>
			<content type="html"><![CDATA[<p>the synthesizers in pspSEQ could be reused in newer software?</p>]]></content>
			<author>
				<name><![CDATA[U_Loaf]]></name>
				<uri>https://chipmusic.org/U_Loaf</uri>
			</author>
			<updated>2013-05-17T13:53:57Z</updated>
			<id>https://chipmusic.org/forums/post/168537/#p168537</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168468/#p168468"/>
			<content type="html"><![CDATA[<p>Also, load times are redic!</p>]]></content>
			<author>
				<name><![CDATA[Theta_Frost]]></name>
				<uri>https://chipmusic.org/Theta_Frost</uri>
			</author>
			<updated>2013-05-17T00:23:23Z</updated>
			<id>https://chipmusic.org/forums/post/168468/#p168468</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168431/#p168431"/>
			<content type="html"><![CDATA[<p>I tried and tried with PSPSeq. It has an INCREDIBLE synth engine, in the pre-iOS days probably the best on any mobile platform. But the sequencer is a bloody nightmare. All those gorgeous sounds, and a total headache to do anything interesting with them.</p>]]></content>
			<author>
				<name><![CDATA[matt.nida]]></name>
				<uri>https://chipmusic.org/matt.nida</uri>
			</author>
			<updated>2013-05-16T15:54:10Z</updated>
			<id>https://chipmusic.org/forums/post/168431/#p168431</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168420/#p168420"/>
			<content type="html"><![CDATA[<p>if it had used the d-pad only it could have been better. hope pspseq developer will make something else.</p>]]></content>
			<author>
				<name><![CDATA[U_Loaf]]></name>
				<uri>https://chipmusic.org/U_Loaf</uri>
			</author>
			<updated>2013-05-16T13:47:55Z</updated>
			<id>https://chipmusic.org/forums/post/168420/#p168420</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168364/#p168364"/>
			<content type="html"><![CDATA[<p>Aren&#039;t you just supposed to use the analog to get into the general area of the value you want, then the dpad to get to the exact value? I never had a problem getting values I needed, so you may be missing something there. </p><p>If anyone is wondering what pspseq can sound like when use really well, check this out: <a href="http://runjump.iiichan.net/main/" target="_blank">http://runjump.iiichan.net/main/</a></p>]]></content>
			<author>
				<name><![CDATA[zebra]]></name>
				<uri>https://chipmusic.org/zebra</uri>
			</author>
			<updated>2013-05-16T00:32:14Z</updated>
			<id>https://chipmusic.org/forums/post/168364/#p168364</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168345/#p168345"/>
			<content type="html"><![CDATA[<p>someone could use the existing code for another project</p>]]></content>
			<author>
				<name><![CDATA[U_Loaf]]></name>
				<uri>https://chipmusic.org/U_Loaf</uri>
			</author>
			<updated>2013-05-15T21:57:57Z</updated>
			<id>https://chipmusic.org/forums/post/168345/#p168345</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168344/#p168344"/>
			<content type="html"><![CDATA[<p>using the joystick its sometimes hard to get the values you want.</p>]]></content>
			<author>
				<name><![CDATA[U_Loaf]]></name>
				<uri>https://chipmusic.org/U_Loaf</uri>
			</author>
			<updated>2013-05-15T21:55:33Z</updated>
			<id>https://chipmusic.org/forums/post/168344/#p168344</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168317/#p168317"/>
			<content type="html"><![CDATA[<p>Also: Since you can render to wave, you can totally use it to render piggy synth material on the go.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2013-05-15T17:43:38Z</updated>
			<id>https://chipmusic.org/forums/post/168317/#p168317</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168310/#p168310"/>
			<content type="html"><![CDATA[<p>synth gen/env menus, control steps. for the people who like nanoloop its definitely worth a second look.</p>]]></content>
			<author>
				<name><![CDATA[U_Loaf]]></name>
				<uri>https://chipmusic.org/U_Loaf</uri>
			</author>
			<updated>2013-05-15T17:00:29Z</updated>
			<id>https://chipmusic.org/forums/post/168310/#p168310</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168295/#p168295"/>
			<content type="html"><![CDATA[<p>Pspseq also has a google groups mailing list:</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2013-05-15T15:04:20Z</updated>
			<id>https://chipmusic.org/forums/post/168295/#p168295</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PSPseq]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168249/#p168249"/>
			<content type="html"><![CDATA[<p>try seeing if you can even get interest in a pspseq thread. it is a fantastic piece of software, though.</p>]]></content>
			<author>
				<name><![CDATA[zebra]]></name>
				<uri>https://chipmusic.org/zebra</uri>
			</author>
			<updated>2013-05-15T04:30:31Z</updated>
			<id>https://chipmusic.org/forums/post/168249/#p168249</id>
		</entry>
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