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	<title type="html"><![CDATA[ChipMusic.org - Any MK fans interested in helping make some MML tunes?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/11139/"/>
	<updated>2013-06-03T19:41:11Z</updated>
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	<id>https://chipmusic.org/forums/topic/11139/any-mk-fans-interested-in-helping-make-some-mml-tunes/</id>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/170675/#p170675"/>
			<content type="html"><![CDATA[<p>Here&#039;s my optimized xpmck folder for hassle free gameboy music making via mml-xpmck: <a href="https://dl.dropboxusercontent.com/u/3154503/xpmck-gameboy.rar" target="_blank">https://dl.dropboxusercontent.com/u/315 &#133; ameboy.rar</a></p><p>All of the necessary files are in there, but most everything is hidden to make things more streamlined and easier to look at.</p><p>How to use:</p><p>1. Extract the &#039;xpmck-gameboy&#039; folder from the .rar and throw it wherever you want(the intended folder presentation won&#039;t carry over until it&#039;s extracted.)<br />2. The only folders you should see are xpmck&gt;demo&gt;gbc (do NOT rename anything, the batch files and a zillion other files rely on these specific names for the process to function properly).<br />3. &quot;current.mml&quot; is the text file you will be editing. I left my most recent work in there for an example of what a working .mml looks like.<br />4. When you&#039;re done editing, save it. Double click &quot;mkgb.bat&quot; if you wanna make a .gb file and &quot;mkgbs.bat&quot; if you wanna make a .gbs file. They will read whatever is in current.mml and respectively overwrite the *blank*.gb and *blank*.gbs files.<br />5. bgb is right there. If you make a .gb file, you can just drag it over to bgb and hear stuff instantly.</p><p>If anyone wants to enhance the batch files further and make the .gb file go straight into bgb without having to drag in manually, by all means go for it! I don&#039;t know how to do it and really don&#039;t feel like spending the time to figure it out.</p>]]></content>
			<author>
				<name><![CDATA[gyms]]></name>
				<uri>https://chipmusic.org/gyms</uri>
			</author>
			<updated>2013-06-03T19:41:11Z</updated>
			<id>https://chipmusic.org/forums/post/170675/#p170675</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/169953/#p169953"/>
			<content type="html"><![CDATA[<p>If you could share the MML folder for compiling, that would be a great help. I&#039;ve been looking for something like that.</p><p>As for the Triangle wave form, is that basically what regular GB MK3 used for the wave channel? I personally liked the deep powerful bass in GB MK3, and hope to replicate something similar.</p><p>On the noise channel, regular GB MK3 kinda sucks, but MK1 and II are excellent; by far the most powerful and loud drum hit sounds I&#039;ve heard on GB. Using BGB you can isolate the sound channels to listen to them using F5,F6,F7,F8. If we could do something similar to MKII, we may be able to handle most the drum sounds with just the noise channel, and not resort to wave samples for harder hits.</p><p>You can also view the particular wave form a game is using in BGB by going to I/O menu.</p>]]></content>
			<author>
				<name><![CDATA[paulc]]></name>
				<uri>https://chipmusic.org/paulc</uri>
			</author>
			<updated>2013-05-28T21:42:30Z</updated>
			<id>https://chipmusic.org/forums/post/169953/#p169953</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/169641/#p169641"/>
			<content type="html"><![CDATA[<p>I made a few improvements, same url: <a href="http://mmlshare.com/tracks/view/450" target="_blank">http://mmlshare.com/tracks/view/450</a></p><p>I&#039;ll start trying to figure out the pulse design for the desert stage, which will be an interesting challenge. The gameboy&#039;s wave channel is most likely going to have to be used for drum samples(kick, snare and toms...which I&#039;ll combine with the noise channel so it&#039;ll sound pretty nice) so that leaves me with only two channels for the music. The desert stage has two very distinct melody lines amid ambient guitar chords and a bass line...this&#039;ll take a lot of consideration, lol.</p><p>Simultaneously getting stuff transferred over to xpmck and figuring out the details with the wave channel and getting samples to work with it. I&#039;ll focus on these two tunes so you can get that demo put together.</p><p>edit: guh, looks like xpmck doesn&#039;t support using the wave channel for samples. that&#039;s fine, i&#039;ll just use a triangle waveform on the wave channel and do some hybrid magic so it&#039;s doing both bass and drums. this&#039;ll probably end up sounding better actually.</p><p>editx2: got xpmck up and running after wading through hours of it&#039;s finicky bullshit, here&#039;s a .gb rom of the thing from the mml site: <a href="https://dl.dropboxusercontent.com/u/3154503/char%20select%20pulses.gb" target="_blank">https://dl.dropboxusercontent.com/u/315 &#133; 0pulses.gb</a></p><p>i&#039;ll be using bgb as my emu of choice while writing stuff. i can also compile .asm and .gbs from mml if those are ever needed.</p><p>if anyone else wants a hassle free way to compile your mml to .gb, .gbs and .asm, let me know and i&#039;ll upload/link my customized xpmck folder. it&#039;s a pain in the ass otherwise, if you don&#039;t know what you&#039;re doing.</p>]]></content>
			<author>
				<name><![CDATA[gyms]]></name>
				<uri>https://chipmusic.org/gyms</uri>
			</author>
			<updated>2013-05-26T07:10:44Z</updated>
			<id>https://chipmusic.org/forums/post/169641/#p169641</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/169626/#p169626"/>
			<content type="html"><![CDATA[<p>That is so fucking awesome! You&#039;ve already exceeded regular GB MK3&#039;s select music in my opinion. Amazing work, really.</p><p>I&#039;ve noticed MKII had some really loud, hard, percussion, so I&#039;m aiming to figure out exactly how they pulled it off with the noise channel.</p>]]></content>
			<author>
				<name><![CDATA[paulc]]></name>
				<uri>https://chipmusic.org/paulc</uri>
			</author>
			<updated>2013-05-26T03:45:15Z</updated>
			<id>https://chipmusic.org/forums/post/169626/#p169626</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/169620/#p169620"/>
			<content type="html"><![CDATA[<p>okay, here&#039;s some pulse sound design using ppmck for the select screen: <a href="http://mmlshare.com/tracks/edit/450" target="_blank">http://mmlshare.com/tracks/edit/450</a></p><p>i think these sound much closer to the arcade music&#039;s texture than the music from the original gameboy release. it&#039;ll really come together once i work the drums in, but it&#039;s useless to figure that out via ppmck.</p><p>i&#039;m rustly with gameboy&#039;s specs, but i think these should transfer over to xpmck pretty well with a few adjustments. i&#039;ll work on getting this transferred over to xpmck, get some drums on the thing and hopefully have an actual gameboy rom for you to hear soon.</p>]]></content>
			<author>
				<name><![CDATA[gyms]]></name>
				<uri>https://chipmusic.org/gyms</uri>
			</author>
			<updated>2013-05-26T02:01:52Z</updated>
			<id>https://chipmusic.org/forums/post/169620/#p169620</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/169096/#p169096"/>
			<content type="html"><![CDATA[<p>Yo is that ermac or rain</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2013-05-21T23:22:22Z</updated>
			<id>https://chipmusic.org/forums/post/169096/#p169096</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/169095/#p169095"/>
			<content type="html"><![CDATA[<p>paulc, i&#039;ll piggyback on your mml and work out some sound design concepts that hit closer to the arcade texture. i&#039;ll post something here in the next 24 hours.</p><p>for the select screen, you could easily combine the chords, the choir texture and the melody into one pulse channel with some good arpy pwm tricks. the second pulse could act as the bass and i&#039;ll try to get pcm samples working with xpmck.</p><p>if not, the second pulse could easily double as bass+kick and snare when combined with the noise.</p><p>edit: hey yea, was checking out the original gameboy music for mk3, there&#039;s definitely a lot more detail that could have been squeezed out of the soundchip for this music. tho i wonder if the extra details would get in the way of resources and stuff.</p>]]></content>
			<author>
				<name><![CDATA[gyms]]></name>
				<uri>https://chipmusic.org/gyms</uri>
			</author>
			<updated>2013-05-21T23:19:27Z</updated>
			<id>https://chipmusic.org/forums/post/169095/#p169095</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/169089/#p169089"/>
			<content type="html"><![CDATA[<p>Please tell me that it will run like MK2 and not like MK3. MK2 is smother on GB</p>]]></content>
			<author>
				<name><![CDATA[Zuberi]]></name>
				<uri>https://chipmusic.org/Zuberi</uri>
			</author>
			<updated>2013-05-21T22:26:32Z</updated>
			<id>https://chipmusic.org/forums/post/169089/#p169089</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/169075/#p169075"/>
			<content type="html"><![CDATA[<p>Proof of concept: (it&#039;s VERY hard to get good pictures of the GB screens, but it looks better in person, I guarantee).</p>]]></content>
			<author>
				<name><![CDATA[paulc]]></name>
				<uri>https://chipmusic.org/paulc</uri>
			</author>
			<updated>2013-05-21T20:58:06Z</updated>
			<id>https://chipmusic.org/forums/post/169075/#p169075</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/169071/#p169071"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>paulc wrote:</cite><blockquote><p>Only issue I&#039;ve found with NES MML is the noise channel is different from the GameBoy&#039;s noise channel.</p></blockquote></div><p>That&#039;s more of a hardware issue than actual MML. The two have noise channels that are different in a way that&#039;s really hard to put your finger on.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2013-05-21T20:19:25Z</updated>
			<id>https://chipmusic.org/forums/post/169071/#p169071</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/169057/#p169057"/>
			<content type="html"><![CDATA[<p>Only issue I&#039;ve found with NES MML is the noise channel is different from the GameBoy&#039;s noise channel. But for writing the melody with the pulse channels, I&#039;ve found your mml site helpful.<br />&nbsp; <br />The goal&nbsp; is to get everything as close to the Arcade version as possible.</p><p>Arcade Select Screen music:<br /><a href="http://www.youtube.com/watch?v=E_ee8HIo1Wk" target="_blank">http://www.youtube.com/watch?v=E_ee8HIo1Wk</a></p><p>Arcade Desert music:<br /><a href="http://www.youtube.com/watch?v=6mr2ynW55XY" target="_blank">http://www.youtube.com/watch?v=6mr2ynW55XY</a></p>]]></content>
			<author>
				<name><![CDATA[paulc]]></name>
				<uri>https://chipmusic.org/paulc</uri>
			</author>
			<updated>2013-05-21T18:05:52Z</updated>
			<id>https://chipmusic.org/forums/post/169057/#p169057</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/169002/#p169002"/>
			<content type="html"><![CDATA[<p>hey this looks fun. i&#039;m quite experienced with mml; willing to help.</p><p>btw, i cofounded a neat mmlsite for ppmck(nes), it&#039;s as user friendly as mml gets so go give it a try : ))</p><p><a href="http://mmlshare.com/" target="_blank">http://mmlshare.com/</a></p>]]></content>
			<author>
				<name><![CDATA[gyms]]></name>
				<uri>https://chipmusic.org/gyms</uri>
			</author>
			<updated>2013-05-21T03:23:09Z</updated>
			<id>https://chipmusic.org/forums/post/169002/#p169002</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168997/#p168997"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>walter b. gentle wrote:</cite><blockquote><p>ive always been curious how much harder it is to use something like mml but id be lying if i said i would ever seriously try it.</p></blockquote></div><p>I felt the same way, but then just dove into. MML basics are pretty easy to get your head around, but writing something really good takes patience and skill.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2013-05-21T02:45:57Z</updated>
			<id>https://chipmusic.org/forums/post/168997/#p168997</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168996/#p168996"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>danimal cannon wrote:</cite><blockquote><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>I was gonna say there was one for SMS, but that&#039;s just regular MK3</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/n5_vx_L-xW0" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p></blockquote></div><p>Whoa that is ridic</p></blockquote></div><p>I didn&#039;t think it was official, and assumed it was a hack of the GG version, but then wikipedia was all like </p><div class="quotebox"><blockquote><p>There was also a port for the Master System, which is nearly identical to the Game Gear version, although it was only released in Brazil by Tec Toy, distributor of Sega&#039;s products in that country.</p></blockquote></div>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2013-05-21T02:45:02Z</updated>
			<id>https://chipmusic.org/forums/post/168996/#p168996</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any MK fans interested in helping make some MML tunes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/168991/#p168991"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>I was gonna say there was one for SMS, but that&#039;s just regular MK3</p><p><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/n5_vx_L-xW0" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p></blockquote></div><p>Whoa that is ridic</p>]]></content>
			<author>
				<name><![CDATA[danimal cannon]]></name>
				<uri>https://chipmusic.org/danimal+cannon</uri>
			</author>
			<updated>2013-05-21T02:33:27Z</updated>
			<id>https://chipmusic.org/forums/post/168991/#p168991</id>
		</entry>
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