<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[ChipMusic.org - dmg-01 biversion graphic glitches?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/11440/"/>
	<updated>2013-06-19T13:27:47Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/11440/dmg01-biversion-graphic-glitches/</id>
		<entry>
			<title type="html"><![CDATA[Re: dmg-01 biversion graphic glitches?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/173418/#p173418"/>
			<content type="html"><![CDATA[<p>lol</p>]]></content>
			<author>
				<name><![CDATA[ultramega]]></name>
				<uri>https://chipmusic.org/ultramega</uri>
			</author>
			<updated>2013-06-19T13:27:47Z</updated>
			<id>https://chipmusic.org/forums/post/173418/#p173418</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: dmg-01 biversion graphic glitches?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/173218/#p173218"/>
			<content type="html"><![CDATA[<p>uhm... never mind that actually <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> i put it in my gameboy pocket and realized it was just the bush thing in front of her &lt;.&lt;<br />but there still seems to be something funny with the colors, everything looks much bulkier. ill recheck the traces later. need to reopen it for the later mods anyways.</p>]]></content>
			<author>
				<name><![CDATA[Bamboori]]></name>
				<uri>https://chipmusic.org/Bamboori</uri>
			</author>
			<updated>2013-06-18T15:29:16Z</updated>
			<id>https://chipmusic.org/forums/post/173218/#p173218</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: dmg-01 biversion graphic glitches?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/173212/#p173212"/>
			<content type="html"><![CDATA[<p>I suggest you to check your soldering, trace cutting, game&#039;s contacts and batteries.</p>]]></content>
			<author>
				<name><![CDATA[Pale]]></name>
				<uri>https://chipmusic.org/Pale</uri>
			</author>
			<updated>2013-06-18T14:48:03Z</updated>
			<id>https://chipmusic.org/forums/post/173212/#p173212</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: dmg-01 biversion graphic glitches?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/173210/#p173210"/>
			<content type="html"><![CDATA[<p>I&#039;m not an expert on GB modding, but from the electronics point of view, it could well be a bad connection, caused either by an improper soldering or a short somewhere. What do you mean exactly by &quot;a bunch of pixels&quot;?</p>]]></content>
			<author>
				<name><![CDATA[DogTag]]></name>
				<uri>https://chipmusic.org/DogTag</uri>
			</author>
			<updated>2013-06-18T14:44:02Z</updated>
			<id>https://chipmusic.org/forums/post/173210/#p173210</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[dmg-01 biversion graphic glitches?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/173209/#p173209"/>
			<content type="html"><![CDATA[<p>today i finished biverting my ghettoboy dmg.<br />it looks pretty cool, but in some games there are graphical glitches... for example in metroid 2 in the starting area, when samus is on the ground her lower half is just a bunch of pixels. this is not the case however if shes in midair.<br />i used a 74LS04 chip on a dmg-01.<br />i also prosounded it today.<br />what do you think could be the cause for this? inproper soldering of the connections? some connections shorting? or maybe the prosound mod?</p><p>ill gladly read your answers.</p>]]></content>
			<author>
				<name><![CDATA[Bamboori]]></name>
				<uri>https://chipmusic.org/Bamboori</uri>
			</author>
			<updated>2013-06-18T14:35:17Z</updated>
			<id>https://chipmusic.org/forums/post/173209/#p173209</id>
		</entry>
</feed>
