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	<title type="html"><![CDATA[ChipMusic.org - how bad would recorded live instruments sound on gameboy?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/11655/"/>
	<updated>2013-08-13T18:10:54Z</updated>
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	<id>https://chipmusic.org/forums/topic/11655/how-bad-would-recorded-live-instruments-sound-on-gameboy/</id>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/180532/#p180532"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>roboctopus wrote:</cite><blockquote><div class="quotebox"><cite>DogTag wrote:</cite><blockquote><p><a href="http://roboctopus.bandcamp.com/track/the-walls-became-the-world" target="_blank">http://roboctopus.bandcamp.com/track/th &#133; -the-world</a><br />Electric guitar with distortion, if I remember well. It sounds awesome : D<br />I have to try out ukulele. Its lack of bass could be an advantage...</p><p>Is there any tutorial out there to this?</p></blockquote></div><p>Hey that&#039;s me!</p><p>For that song the guitar was actually clean and recorded through a DI box. The compression, EQ, and 4-bit sample quality make it sound kind of distorted, haha.</p><p>This song had a piano kit in it: <a href="http://roboctopus.bandcamp.com/track/your-stars-at-dawn" target="_blank">http://roboctopus.bandcamp.com/track/your-stars-at-dawn</a></p><p>Piano definitely is much easier to work with than guitar. A sound with more definition works better, in my experience. Bass sounds don&#039;t work very well, and highs don&#039;t fare very well. In my experience you&#039;re best sticking to mid-range sounds. It helps to EQ out some of the bass to make the sound clearer. EQing out some of the highs seems to help reduce that DMG-bit-crush-hiss sound.</p><p>The sound is definitely lo-fi, but I think it has its own charm.&nbsp; I&#039;m actually working on some new tracks that heavily use this idea, haha. I was literally about to make a kit of e-piano chords! ^_^</p><p>The best thing to do is just experiment with EQ/Compression and different instruments. It&#039;s a bit of trial-and-error but you might find a sound you like!</p><p>Edit: for preparing and loading samples into an LSDJ ROM, I originally used little-scale&#039;s tutorial. I used Audacity though.</p><p><a href="http://little-scale.blogspot.com/2008/11/how-to-prepare-samples-and-create-lsdj.html" target="_blank">http://little-scale.blogspot.com/2008/1 &#133; -lsdj.html</a></p></blockquote></div><p>This gives me some nice ideas to work with! Love that track with the piano. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[PanicPlant]]></name>
				<uri>https://chipmusic.org/PanicPlant</uri>
			</author>
			<updated>2013-08-13T18:10:54Z</updated>
			<id>https://chipmusic.org/forums/post/180532/#p180532</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179860/#p179860"/>
			<content type="html"><![CDATA[<p>terrible is the new cool.</p>]]></content>
			<author>
				<name><![CDATA[bitjacker]]></name>
				<uri>https://chipmusic.org/bitjacker</uri>
			</author>
			<updated>2013-08-07T20:14:09Z</updated>
			<id>https://chipmusic.org/forums/post/179860/#p179860</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179859/#p179859"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>bitjacker wrote:</cite><blockquote><div class="quotebox"><cite>float.bridges wrote:</cite><blockquote><p>Like, guitar, bass, drums, melodica, and cello? Would it just be extremely low fidelity?</p></blockquote></div><p>I picked up a copy of pocket music for gameboy color. Sampled instruments sound terrible.</p></blockquote></div><p>Doesn&#039;t it take a <strong>bit</strong> more than just one sample to flat-out decide something is good or bad? </p><p>I have a flute sample ripped from Sound Club that sounds pretty decent. At least it is loud. They probably already were posted but little-scale has a huge collection of sample kits with instruments and stuff.</p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2013-08-07T19:49:53Z</updated>
			<id>https://chipmusic.org/forums/post/179859/#p179859</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179855/#p179855"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>float.bridges wrote:</cite><blockquote><p>Like, guitar, bass, drums, melodica, and cello? Would it just be extremely low fidelity?</p></blockquote></div><p>I picked up a copy of pocket music for gameboy color. Sampled instruments sound terrible.</p>]]></content>
			<author>
				<name><![CDATA[bitjacker]]></name>
				<uri>https://chipmusic.org/bitjacker</uri>
			</author>
			<updated>2013-08-07T19:37:45Z</updated>
			<id>https://chipmusic.org/forums/post/179855/#p179855</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179815/#p179815"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><p>Imagine playing cd quality .wavs on a Gameboy...</p></blockquote></div><p>4-bit @ 44.1KHz seems a paradoxical, really :v</p>]]></content>
			<author>
				<name><![CDATA[Victory Road]]></name>
				<uri>https://chipmusic.org/Victory+Road</uri>
			</author>
			<updated>2013-08-07T12:22:32Z</updated>
			<id>https://chipmusic.org/forums/post/179815/#p179815</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179811/#p179811"/>
			<content type="html"><![CDATA[<p>Imagine playing cd quality .wavs on a Gameboy...</p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2013-08-07T11:44:31Z</updated>
			<id>https://chipmusic.org/forums/post/179811/#p179811</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179808/#p179808"/>
			<content type="html"><![CDATA[<p>regardless of the sound quality of the hardware itself you arent going to fit a shoegaze album on a gameboy cartridge</p>]]></content>
			<author>
				<name><![CDATA[sandneil]]></name>
				<uri>https://chipmusic.org/sandneil</uri>
			</author>
			<updated>2013-08-07T11:09:30Z</updated>
			<id>https://chipmusic.org/forums/post/179808/#p179808</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179805/#p179805"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Victory Road wrote:</cite><blockquote><div class="quotebox"><cite>kineticturtle wrote:</cite><blockquote><p>Since we&#039;re listing examples here, for my flute and gameboy piece Flight of the Bleeper Bird, I had the flutist record every note on the instrument, and I made a kit for each octave. They appear pretty prominently about 2:27 into the second movement:</p><p><a href="http://meerenai.bandcamp.com/track/flight-of-the-bleeper-bird-obviously-i-was-abducted-by-paper-aliens" target="_blank">http://meerenai.bandcamp.com/track/flig &#133; per-aliens</a></p></blockquote></div><p>any chance you can share these kits, or are they bound by contract as is with the piece?</p></blockquote></div><p>Those sound superclean <img src="https://chipmusic.org/forums/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p>]]></content>
			<author>
				<name><![CDATA[Jotie]]></name>
				<uri>https://chipmusic.org/Jotie</uri>
			</author>
			<updated>2013-08-07T09:14:16Z</updated>
			<id>https://chipmusic.org/forums/post/179805/#p179805</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179779/#p179779"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>kineticturtle wrote:</cite><blockquote><p>Since we&#039;re listing examples here, for my flute and gameboy piece Flight of the Bleeper Bird, I had the flutist record every note on the instrument, and I made a kit for each octave. They appear pretty prominently about 2:27 into the second movement:</p><p><a href="http://meerenai.bandcamp.com/track/flight-of-the-bleeper-bird-obviously-i-was-abducted-by-paper-aliens" target="_blank">http://meerenai.bandcamp.com/track/flig &#133; per-aliens</a></p></blockquote></div><p>any chance you can share these kits, or are they bound by contract as is with the piece?</p>]]></content>
			<author>
				<name><![CDATA[Victory Road]]></name>
				<uri>https://chipmusic.org/Victory+Road</uri>
			</author>
			<updated>2013-08-07T02:25:30Z</updated>
			<id>https://chipmusic.org/forums/post/179779/#p179779</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179738/#p179738"/>
			<content type="html"><![CDATA[<p>A crap load of modules utilized creating kits and specific sample instruments that can be placed together to make it seem like an 8bit-16bit instrument, though it doesn&#039;t sound as such at all. </p><p>Check this out, he recorded his guitar, I&#039;m sure, and split it up into at least 20 different sample instruments/a kit:</p><p><a href="http://files.exotica.org.uk/modland/?file=pub/modules/Protracker/Brainbug/art%20of%20spices.mod" target="_blank">http://files.exotica.org.uk/modland/?fi &#133; spices.mod</a> </p><p>same practice, but obviously the gameboy&#039;s capabilities are lesser than an Amiga&#039;s, etc.</p>]]></content>
			<author>
				<name><![CDATA[Jansaw]]></name>
				<uri>https://chipmusic.org/Jansaw</uri>
			</author>
			<updated>2013-08-06T22:17:38Z</updated>
			<id>https://chipmusic.org/forums/post/179738/#p179738</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179710/#p179710"/>
			<content type="html"><![CDATA[<p>Related: </p><p><a href="http://gameboy.modermodemet.se/en/demo/113" target="_blank">http://gameboy.modermodemet.se/en/demo/113</a></p>]]></content>
			<author>
				<name><![CDATA[Xuriik]]></name>
				<uri>https://chipmusic.org/Xuriik</uri>
			</author>
			<updated>2013-08-06T19:53:26Z</updated>
			<id>https://chipmusic.org/forums/post/179710/#p179710</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179699/#p179699"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>float.bridges wrote:</cite><blockquote><p>Right on! Thanks!</p></blockquote></div><p>You&#039;re welcome.</p>]]></content>
			<author>
				<name><![CDATA[Chowdit1]]></name>
				<uri>https://chipmusic.org/Chowdit1</uri>
			</author>
			<updated>2013-08-06T18:48:48Z</updated>
			<id>https://chipmusic.org/forums/post/179699/#p179699</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179696/#p179696"/>
			<content type="html"><![CDATA[<p>I don&#039;t know if this will help, but here&#039;s a video of this guy using vocal kits on a dmg. <a href="http://vimeo.com/16774093" target="_blank">http://vimeo.com/16774093</a></p>]]></content>
			<author>
				<name><![CDATA[Bit wish]]></name>
				<uri>https://chipmusic.org/Bit+wish</uri>
			</author>
			<updated>2013-08-06T18:36:21Z</updated>
			<id>https://chipmusic.org/forums/post/179696/#p179696</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179683/#p179683"/>
			<content type="html"><![CDATA[<p>Right on! Thanks!</p>]]></content>
			<author>
				<name><![CDATA[float.bridges]]></name>
				<uri>https://chipmusic.org/float.bridges</uri>
			</author>
			<updated>2013-08-06T18:03:38Z</updated>
			<id>https://chipmusic.org/forums/post/179683/#p179683</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: how bad would recorded live instruments sound on gameboy?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/179682/#p179682"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>float.bridges wrote:</cite><blockquote><p>Like, guitar, bass, drums, melodica, and cello? Would it just be extremely low fidelity?</p></blockquote></div><p>Also, the drums are pretty easy to make through GameBoy sound, just pick through the sounds in the 4th Channel of the audio.<br />Best selection: Try sounds that sound like *chow* *ch* (reference Pokemon Gen 1 and 2 music), or something like that. Don&#039;t go with how Yong Yong&#039;s music sounds like, with choosing the 4th channel sounds. Because for one, it&#039;ll sound less professional, two, it&#039;ll sound too &quot;technoey&quot;.</p>]]></content>
			<author>
				<name><![CDATA[Chowdit1]]></name>
				<uri>https://chipmusic.org/Chowdit1</uri>
			</author>
			<updated>2013-08-06T17:58:10Z</updated>
			<id>https://chipmusic.org/forums/post/179682/#p179682</id>
		</entry>
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