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	<title type="html"><![CDATA[ChipMusic.org - visuals with an snes?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/12133/"/>
	<updated>2013-09-09T07:04:04Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/12133/visuals-with-an-snes/</id>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183638/#p183638"/>
			<content type="html"><![CDATA[<p>Ah yeah I looked at that, fun looking stuff there but sadly the only thing compatible listed in that thread is shitwave.</p>]]></content>
			<author>
				<name><![CDATA[ShintarouMusic]]></name>
				<uri>https://chipmusic.org/ShintarouMusic</uri>
			</author>
			<updated>2013-09-09T07:04:04Z</updated>
			<id>https://chipmusic.org/forums/post/183638/#p183638</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183627/#p183627"/>
			<content type="html"><![CDATA[<p>I think this thread has some good info:</p><p><a href="http://chipmusic.org/forums/topic/234/list-of-visual-programs/" target="_blank">http://chipmusic.org/forums/topic/234/l &#133; -programs/</a></p>]]></content>
			<author>
				<name><![CDATA[Jansaw]]></name>
				<uri>https://chipmusic.org/Jansaw</uri>
			</author>
			<updated>2013-09-09T05:08:24Z</updated>
			<id>https://chipmusic.org/forums/post/183627/#p183627</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183568/#p183568"/>
			<content type="html"><![CDATA[<p>Oh nifty <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /> Well I have yet to get my hands on a SGB. On that note I guess, are there any gameboy programs out there good for visuals on the SGB once I get one?</p>]]></content>
			<author>
				<name><![CDATA[ShintarouMusic]]></name>
				<uri>https://chipmusic.org/ShintarouMusic</uri>
			</author>
			<updated>2013-09-08T19:22:43Z</updated>
			<id>https://chipmusic.org/forums/post/183568/#p183568</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183558/#p183558"/>
			<content type="html"><![CDATA[<p>yea, you can do all kinds of cool stuff on the boarder. if you have pokemon, itll change the boarder to a pokemon theme <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Alley Beach]]></name>
				<uri>https://chipmusic.org/Alley+Beach</uri>
			</author>
			<updated>2013-09-08T17:56:49Z</updated>
			<id>https://chipmusic.org/forums/post/183558/#p183558</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183480/#p183480"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>PlainFlavored wrote:</cite><blockquote><div class="quotebox"><cite>egr wrote:</cite><blockquote><p>I had forgotten about the border but I&#039;m pretty sure there are hacks for that as well (as in making it just black or somesuch) but I have no idea who it was that worked on that.&nbsp; I&#039;ll search around for it.</p></blockquote></div><p>Press L+R.</p></blockquote></div><p>Crap, really?<br />hahah.</p>]]></content>
			<author>
				<name><![CDATA[Jansaw]]></name>
				<uri>https://chipmusic.org/Jansaw</uri>
			</author>
			<updated>2013-09-07T17:27:58Z</updated>
			<id>https://chipmusic.org/forums/post/183480/#p183480</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183445/#p183445"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>PlainFlavored wrote:</cite><blockquote><div class="quotebox"><cite>egr wrote:</cite><blockquote><p>I had forgotten about the border but I&#039;m pretty sure there are hacks for that as well (as in making it just black or somesuch) but I have no idea who it was that worked on that.&nbsp; I&#039;ll search around for it.</p></blockquote></div><p>Press L+R.</p></blockquote></div><p>^^^there you go.</p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2013-09-07T11:22:23Z</updated>
			<id>https://chipmusic.org/forums/post/183445/#p183445</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183430/#p183430"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>egr wrote:</cite><blockquote><div class="quotebox"><cite>ShintarouMusic wrote:</cite><blockquote><p>Actually, I use both of those for sound, I never thought of using them with a super gameboy. <br />Yeah the frame around the screen would be kind of annoying... Is there a way around that?</p></blockquote></div><p>I had forgotten about the border but I&#039;m pretty sure there are hacks for that as well (as in making it just black or somesuch) but I have no idea who it was that worked on that.&nbsp; I&#039;ll search around for it.</p></blockquote></div><p>Press L+R.</p>]]></content>
			<author>
				<name><![CDATA[PlainFlavored]]></name>
				<uri>https://chipmusic.org/PlainFlavored</uri>
			</author>
			<updated>2013-09-07T07:27:25Z</updated>
			<id>https://chipmusic.org/forums/post/183430/#p183430</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183407/#p183407"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Mrwimmer wrote:</cite><blockquote><div class="quotebox"><cite>egr wrote:</cite><blockquote><p>Grab a SuperGameboy and run nitro&#039;s shitwave or rez roms on your gb flashcart maybe?</p><p>LINK: <a href="http://gbdev.gg8.se/files/musictools/nitro2k01/" target="_blank">http://gbdev.gg8.se/files/musictools/nitro2k01/</a></p></blockquote></div><p>Or get a gameboy camera for that matter.</p></blockquote></div><p>andaruGO does some pretty cool stuff with a Japanese GB camera - Supergameboy along with other randomness</p>]]></content>
			<author>
				<name><![CDATA[UnderCoverDisOrder]]></name>
				<uri>https://chipmusic.org/UnderCoverDisOrder</uri>
			</author>
			<updated>2013-09-07T03:05:12Z</updated>
			<id>https://chipmusic.org/forums/post/183407/#p183407</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183371/#p183371"/>
			<content type="html"><![CDATA[<p>This site has a bunch of neat stuff about the SGB1 and 2 (you need an action replay for a lot of it tho): <a href="http://tcrf.net/Super_Game_Boy_1_and_2" target="_blank">http://tcrf.net/Super_Game_Boy_1_and_2</a></p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2013-09-06T21:49:14Z</updated>
			<id>https://chipmusic.org/forums/post/183371/#p183371</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183370/#p183370"/>
			<content type="html"><![CDATA[<p>set the SGB frame to a static color - like white - then key it out with a video mixer. Layer in a different program.</p><p>Shit that&#039;s a great idea, I&#039;m gonna try that right now, thanks! <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[kineticturtle]]></name>
				<uri>https://chipmusic.org/kineticturtle</uri>
			</author>
			<updated>2013-09-06T21:47:34Z</updated>
			<id>https://chipmusic.org/forums/post/183370/#p183370</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183349/#p183349"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>ShintarouMusic wrote:</cite><blockquote><p>Actually, I use both of those for sound, I never thought of using them with a super gameboy. <br />Yeah the frame around the screen would be kind of annoying... Is there a way around that?</p></blockquote></div><p>I had forgotten about the border but I&#039;m pretty sure there are hacks for that as well (as in making it just black or somesuch) but I have no idea who it was that worked on that.&nbsp; I&#039;ll search around for it.</p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2013-09-06T19:52:17Z</updated>
			<id>https://chipmusic.org/forums/post/183349/#p183349</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183340/#p183340"/>
			<content type="html"><![CDATA[<p>Actually, I use both of those for sound, I never thought of using them with a super gameboy. <br />Yeah the frame around the screen would be kind of annoying... Is there a way around that?</p>]]></content>
			<author>
				<name><![CDATA[ShintarouMusic]]></name>
				<uri>https://chipmusic.org/ShintarouMusic</uri>
			</author>
			<updated>2013-09-06T19:28:34Z</updated>
			<id>https://chipmusic.org/forums/post/183340/#p183340</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183336/#p183336"/>
			<content type="html"><![CDATA[<p>He probably won&#039;t want/like the dmg frame visual on the super gameboy, though?</p>]]></content>
			<author>
				<name><![CDATA[Jansaw]]></name>
				<uri>https://chipmusic.org/Jansaw</uri>
			</author>
			<updated>2013-09-06T19:14:54Z</updated>
			<id>https://chipmusic.org/forums/post/183336/#p183336</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183334/#p183334"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>egr wrote:</cite><blockquote><p>Grab a SuperGameboy and run nitro&#039;s shitwave or rez roms on your gb flashcart maybe?</p><p>LINK: <a href="http://gbdev.gg8.se/files/musictools/nitro2k01/" target="_blank">http://gbdev.gg8.se/files/musictools/nitro2k01/</a></p></blockquote></div><p>Or get a gameboy camera for that matter.</p>]]></content>
			<author>
				<name><![CDATA[Mrwimmer]]></name>
				<uri>https://chipmusic.org/Mrwimmer</uri>
			</author>
			<updated>2013-09-06T19:11:00Z</updated>
			<id>https://chipmusic.org/forums/post/183334/#p183334</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: visuals with an snes?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/183333/#p183333"/>
			<content type="html"><![CDATA[<p>Grab a SuperGameboy and run nitro&#039;s shitwave or rez roms on your gb flashcart maybe?</p><p>LINK: <a href="http://gbdev.gg8.se/files/musictools/nitro2k01/" target="_blank">http://gbdev.gg8.se/files/musictools/nitro2k01/</a></p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2013-09-06T19:07:09Z</updated>
			<id>https://chipmusic.org/forums/post/183333/#p183333</id>
		</entry>
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