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	<title type="html"><![CDATA[ChipMusic.org - Mixing for lsdj and full band live]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/12284/"/>
	<updated>2013-09-24T22:10:41Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/12284/mixing-for-lsdj-and-full-band-live/</id>
		<entry>
			<title type="html"><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/185469/#p185469"/>
			<content type="html"><![CDATA[<p>Practice a lot and have great monitoring for your drummer. Youd be amazed how much easier it is to mix things when everyone is super tight on the beat.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2013-09-24T22:10:41Z</updated>
			<id>https://chipmusic.org/forums/post/185469/#p185469</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/185466/#p185466"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>SuperBustySamuraiMonkey wrote:</cite><blockquote><p>Pan guitars like crazy and dont let the fucking cymbals and crashes and hihats mess with the overall mix.</p></blockquote></div><p>OP&#039;s about live mixing, dood.</p><p>Yeah, like everyone else said, bandpass it. Roll off the high end as it can get a bit piercing and, unless you&#039;re using the GB for bass, I&#039;d probably roll off on the low too.</p>]]></content>
			<author>
				<name><![CDATA[PROTODOME]]></name>
				<uri>https://chipmusic.org/PROTODOME</uri>
			</author>
			<updated>2013-09-24T21:39:41Z</updated>
			<id>https://chipmusic.org/forums/post/185466/#p185466</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/185460/#p185460"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>SuperBustySamuraiMonkey wrote:</cite><blockquote><p>Pan guitars like crazy and dont let the fucking cymbals and crashes and hihats mess with the overall mix.</p></blockquote></div><p>How could you pan the guitar? wat?</p>]]></content>
			<author>
				<name><![CDATA[Invisible Robot Hands]]></name>
				<uri>https://chipmusic.org/Invisible+Robot+Hands</uri>
			</author>
			<updated>2013-09-24T21:02:32Z</updated>
			<id>https://chipmusic.org/forums/post/185460/#p185460</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/185405/#p185405"/>
			<content type="html"><![CDATA[<p>Pan guitars like crazy and dont let the fucking cymbals and crashes and hihats mess with the overall mix.</p>]]></content>
			<author>
				<name><![CDATA[SuperBustySamuraiMonkey]]></name>
				<uri>https://chipmusic.org/SuperBustySamuraiMonkey</uri>
			</author>
			<updated>2013-09-24T11:32:41Z</updated>
			<id>https://chipmusic.org/forums/post/185405/#p185405</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/185393/#p185393"/>
			<content type="html"><![CDATA[<p>roll off the lows and high end, then you can shape the mids how you like</p>]]></content>
			<author>
				<name><![CDATA[Victory Road]]></name>
				<uri>https://chipmusic.org/Victory+Road</uri>
			</author>
			<updated>2013-09-24T05:05:43Z</updated>
			<id>https://chipmusic.org/forums/post/185393/#p185393</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/185382/#p185382"/>
			<content type="html"><![CDATA[<p>Gameboy should be lower mids, vocals upper mids, bass in the bass and guitars can sit between Gameboy and voice as well as between Gameboy and bass. That&#039;s what I&#039;ve found I can do with my buds when we once tried to do a band setup.</p>]]></content>
			<author>
				<name><![CDATA[thebitman]]></name>
				<uri>https://chipmusic.org/thebitman</uri>
			</author>
			<updated>2013-09-24T03:28:10Z</updated>
			<id>https://chipmusic.org/forums/post/185382/#p185382</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/185378/#p185378"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>PROTODOME wrote:</cite><blockquote><p>Is the GB primarily rhythm, lead, percussive, or all three?</p></blockquote></div><p>Lead of sorts; I play rhythm but I kind of front the band and direct it. The gameboy sometimes plays melodies, sometimes sort of &#039;pads&#039;, and sometimes both.</p>]]></content>
			<author>
				<name><![CDATA[Invisible Robot Hands]]></name>
				<uri>https://chipmusic.org/Invisible+Robot+Hands</uri>
			</author>
			<updated>2013-09-24T02:44:49Z</updated>
			<id>https://chipmusic.org/forums/post/185378/#p185378</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Mixing for lsdj and full band live]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/185368/#p185368"/>
			<content type="html"><![CDATA[<p>Is the GB primarily rhythm, lead, percussive, or all three?</p>]]></content>
			<author>
				<name><![CDATA[PROTODOME]]></name>
				<uri>https://chipmusic.org/PROTODOME</uri>
			</author>
			<updated>2013-09-24T01:01:59Z</updated>
			<id>https://chipmusic.org/forums/post/185368/#p185368</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Mixing for lsdj and full band live]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/185367/#p185367"/>
			<content type="html"><![CDATA[<p>Something I&#039;ve struggled with for a really long time is how to properly integrate the LSDj parts of my band&#039;s songs into the mix with the guitar/bass/drums/vocals during live sets, in terms of EQ-ing. I don&#039;t know if it&#039;s best to let the Game Boy&#039;s sounds sit on top of the mix, blend in, have some stuff make room for it, etc. <br />It can sometimes get too muddy, or too tinny and shrill. <br />Advice?</p>]]></content>
			<author>
				<name><![CDATA[Invisible Robot Hands]]></name>
				<uri>https://chipmusic.org/Invisible+Robot+Hands</uri>
			</author>
			<updated>2013-09-24T00:55:16Z</updated>
			<id>https://chipmusic.org/forums/post/185367/#p185367</id>
		</entry>
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