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	<title type="html"><![CDATA[ChipMusic.org - Help on Gamecube Gameboy Player]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/1327/"/>
	<updated>2013-12-06T15:01:30Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/1327/help-on-gamecube-gameboy-player/</id>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/193719/#p193719"/>
			<content type="html"><![CDATA[<p>sound quality and tone are actually both issues of the player</p>]]></content>
			<author>
				<name><![CDATA[12ianma]]></name>
				<uri>https://chipmusic.org/12ianma</uri>
			</author>
			<updated>2013-12-06T15:01:30Z</updated>
			<id>https://chipmusic.org/forums/post/193719/#p193719</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/193706/#p193706"/>
			<content type="html"><![CDATA[<p>thanks! I&#039;ve saved myself from the claws of a gamecube <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><br /><div class="quotebox"><cite>_-_- wrote:</cite><blockquote><div class="quotebox"><cite>Analog wrote:</cite><blockquote><p>necrobumping like a boss, since I really want to ask if somebody used nanoloop 2.x on this, and how are the results.</p><p> A friend got one for giveaway, will be interesting to know about the sound quality and stuff.</p><p>thanks!</p></blockquote></div><p>Works great.<br />Sound quality is pretty bad.</p></blockquote></div>]]></content>
			<author>
				<name><![CDATA[Analog]]></name>
				<uri>https://chipmusic.org/Analog</uri>
			</author>
			<updated>2013-12-06T06:38:45Z</updated>
			<id>https://chipmusic.org/forums/post/193706/#p193706</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/192425/#p192425"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Analog wrote:</cite><blockquote><p>necrobumping like a boss, since I really want to ask if somebody used nanoloop 2.x on this, and how are the results.</p><p> A friend got one for giveaway, will be interesting to know about the sound quality and stuff.</p><p>thanks!</p></blockquote></div><p>Works great.<br />Sound quality is pretty bad.</p>]]></content>
			<author>
				<name><![CDATA[_-_-]]></name>
				<uri>https://chipmusic.org/_-_-</uri>
			</author>
			<updated>2013-11-26T15:35:04Z</updated>
			<id>https://chipmusic.org/forums/post/192425/#p192425</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/192424/#p192424"/>
			<content type="html"><![CDATA[<p>Haha weird.&nbsp; I posted on my younger brothers birthday 3 years ago.</p>]]></content>
			<author>
				<name><![CDATA[sxe_weekend]]></name>
				<uri>https://chipmusic.org/sxe_weekend</uri>
			</author>
			<updated>2013-11-26T15:25:54Z</updated>
			<id>https://chipmusic.org/forums/post/192424/#p192424</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/192400/#p192400"/>
			<content type="html"><![CDATA[<p>necrobumping like a boss, since I really want to ask if somebody used nanoloop 2.x on this, and how are the results.</p><p> A friend got one for giveaway, will be interesting to know about the sound quality and stuff.</p><p>thanks!</p>]]></content>
			<author>
				<name><![CDATA[Analog]]></name>
				<uri>https://chipmusic.org/Analog</uri>
			</author>
			<updated>2013-11-26T07:33:38Z</updated>
			<id>https://chipmusic.org/forums/post/192400/#p192400</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21657/#p21657"/>
			<content type="html"><![CDATA[<p>Try to put a game rom on the EMS cart.</p>]]></content>
			<author>
				<name><![CDATA[arottenbit]]></name>
				<uri>https://chipmusic.org/arottenbit</uri>
			</author>
			<updated>2010-05-03T15:34:17Z</updated>
			<id>https://chipmusic.org/forums/post/21657/#p21657</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21633/#p21633"/>
			<content type="html"><![CDATA[<p>Super Mario Land works perfectly thus; GB games work, GBC games work, GBA games work, EMS cart not... <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" />(</p>]]></content>
			<author>
				<name><![CDATA[Menschendrahtzaun]]></name>
				<uri>https://chipmusic.org/Menschendrahtzaun</uri>
			</author>
			<updated>2010-05-03T12:08:31Z</updated>
			<id>https://chipmusic.org/forums/post/21633/#p21633</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21632/#p21632"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Menschendrahtzaun wrote:</cite><blockquote><p>sounds to be reasonable answer to my problem sxe_weekend, but i cant seem to figure it ou correctly i tried it with numerous consteallations of guitarpicks now, but it wouldnt work <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /> Whats the size of dime? ^^</p></blockquote></div><p>guitar pick is about the same.&nbsp; nitro2k01 is probably right though.&nbsp; pm thretris and ask him what his problem with his was and see if it&#039;s similar to yours.&nbsp; hope you get it figured out.</p>]]></content>
			<author>
				<name><![CDATA[sxe_weekend]]></name>
				<uri>https://chipmusic.org/sxe_weekend</uri>
			</author>
			<updated>2010-05-03T12:05:42Z</updated>
			<id>https://chipmusic.org/forums/post/21632/#p21632</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21631/#p21631"/>
			<content type="html"><![CDATA[<p>sounds to be reasonable answer to my problem sxe_weekend, but i cant seem to figure it ou correctly i tried it with numerous consteallations of guitarpicks now, but it wouldnt work <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /> Whats the size of dime? ^^</p>]]></content>
			<author>
				<name><![CDATA[Menschendrahtzaun]]></name>
				<uri>https://chipmusic.org/Menschendrahtzaun</uri>
			</author>
			<updated>2010-05-03T12:03:56Z</updated>
			<id>https://chipmusic.org/forums/post/21631/#p21631</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21630/#p21630"/>
			<content type="html"><![CDATA[<p>sxe_weekend: That used to happen on the SGB, with the result that the game wouldn&#039;t boot at all. This is different... The cartridge does get contact, but there are sporadic errors. I would guess there&#039;s an electrical problem somewhere in the Player, eg a blown capacitor in the 5V power regulator. (5V is used for old GB games, and 3.3V is used for GBA games.)</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2010-05-03T12:03:27Z</updated>
			<id>https://chipmusic.org/forums/post/21630/#p21630</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21629/#p21629"/>
			<content type="html"><![CDATA[<p>I think someone said that it is the EMS cart itself, it does not fit in the slot properly so a good connection with the gameboy player is not made.&nbsp; i think if you swap out the cartridge case it should work.&nbsp; also maybe try putting something thin like a dime in between the bottom of the cart and the player housing after you stick the cart in.&nbsp; the leverage might help it connect better.&nbsp; thretris needs to chime in because i know he had this problem and was able to fix it.</p>]]></content>
			<author>
				<name><![CDATA[sxe_weekend]]></name>
				<uri>https://chipmusic.org/sxe_weekend</uri>
			</author>
			<updated>2010-05-03T11:52:30Z</updated>
			<id>https://chipmusic.org/forums/post/21629/#p21629</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21627/#p21627"/>
			<content type="html"><![CDATA[<p>@ 2XAA it shouldnt actually both PAL<br />@ nitro 2k01 it shows the GBC logo and spells the Nintendo(R), sometimes its corrupted but most of the time fully alive. GBA games work.<br />Edit: now that i tried it some moar, it appears the Nintendo(R) Logo is corrupted for small parts very often, but it never worked even if logo is alive.<br />Sometimes the GBC Logo fades away but nothing else happens; whitescreen.</p>]]></content>
			<author>
				<name><![CDATA[Menschendrahtzaun]]></name>
				<uri>https://chipmusic.org/Menschendrahtzaun</uri>
			</author>
			<updated>2010-05-03T11:49:40Z</updated>
			<id>https://chipmusic.org/forums/post/21627/#p21627</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21625/#p21625"/>
			<content type="html"><![CDATA[<p>Which startup logo does it show? The GBA or GBC one?<br />GBA=Bouncing letters and non-chippy sound.<br />GBC=Non-moving rainbow gameboy logo and chip po-ling.</p><p>Does it work with GBA games? Do you see the word Nintendo, or a black bar under &quot;GAME BOY&quot;?</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2010-05-03T11:03:49Z</updated>
			<id>https://chipmusic.org/forums/post/21625/#p21625</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21611/#p21611"/>
			<content type="html"><![CDATA[<p>It should work, mine does.</p><p>I&#039;m in the UK if that makes any difference...</p>]]></content>
			<author>
				<name><![CDATA[2xAA]]></name>
				<uri>https://chipmusic.org/2xAA</uri>
			</author>
			<updated>2010-05-03T06:39:01Z</updated>
			<id>https://chipmusic.org/forums/post/21611/#p21611</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Help on Gamecube Gameboy Player]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21564/#p21564"/>
			<content type="html"><![CDATA[<p>Hi Folks,<br />I was wondering if im able to use LSDJ on my Gameboy player of the GC and connected all the old stuff. But it only showed the Gameboy startscreen and wouldnt continue. Any ideas why? If i use the GB Player with a standard Gameboy game it works. And if i use my EMS USB Cartridge on a normal Gameboy it works, too.</p><p>Im using a PAL GC with PAL Gameboy Player and a 64M Smart Card EMS USB Cartridge with LSDJ on Page 1. <br />Btw: of course i blew all the dust out of any connector!</p><p>Thanks in advance</p>]]></content>
			<author>
				<name><![CDATA[Menschendrahtzaun]]></name>
				<uri>https://chipmusic.org/Menschendrahtzaun</uri>
			</author>
			<updated>2010-05-02T18:26:23Z</updated>
			<id>https://chipmusic.org/forums/post/21564/#p21564</id>
		</entry>
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