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	<title type="html"><![CDATA[ChipMusic.org - Super Game Boy and LSDJ?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/13291/"/>
	<updated>2014-03-09T18:18:38Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/13291/super-game-boy-and-lsdj/</id>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/203004/#p203004"/>
			<content type="html"><![CDATA[<p>The SGB is a great workshop type tool. I had a few of the Piko Piko guys stay here one night and Monotony was all showing us LSDJ tricks on the SGB while we all had our own Game Boys in our hands. It was really fun! <br />It&#039;s also probably a pretty good studio setup as you could connect a monitor and not really have to worry about anything but the controller.<br />And not intending to try to promote here but we just released a kit that allows you to easily add a link port to an SGB so you could use a keyboard, USB-Boy or Arduino Boy.</p>]]></content>
			<author>
				<name><![CDATA[thursdaycustoms]]></name>
				<uri>https://chipmusic.org/thursdaycustoms</uri>
			</author>
			<updated>2014-03-09T18:18:38Z</updated>
			<id>https://chipmusic.org/forums/post/203004/#p203004</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/202994/#p202994"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>kineticturtle wrote:</cite><blockquote><p>I just cracked out an SGB for the first time in awhile - of course the pitch is correct, but it seems like most other stuff sounds wrong because even though the pitch tables and the tempo are up to date, the clock is still running at the wrong speed and certain effects don&#039;t work correctly. Anybody else experience this?</p><p>I have another SGB at work, so I&#039;m going to try that again soon.</p><p>Here&#039;s a couple other questions:<br />People like to mod the SGB with an internal clock at normal gameboy speed. If you run a corrected version of LSDJ on that, will it run too slow?<br />What about the SGB 2? Does LSDJ know the difference and use the normal pitch tables?</p></blockquote></div><p>Together We Are Robots has an SGB2.</p>]]></content>
			<author>
				<name><![CDATA[katsumbhong]]></name>
				<uri>https://chipmusic.org/katsumbhong</uri>
			</author>
			<updated>2014-03-09T15:35:27Z</updated>
			<id>https://chipmusic.org/forums/post/202994/#p202994</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/202992/#p202992"/>
			<content type="html"><![CDATA[<p>I just cracked out an SGB for the first time in awhile - of course the pitch is correct, but it seems like most other stuff sounds wrong because even though the pitch tables and the tempo are up to date, the clock is still running at the wrong speed and certain effects don&#039;t work correctly. Anybody else experience this?</p><p>I have another SGB at work, so I&#039;m going to try that again soon.</p><p>Here&#039;s a couple other questions:<br />People like to mod the SGB with an internal clock at normal gameboy speed. If you run a corrected version of LSDJ on that, will it run too slow?<br />What about the SGB 2? Does LSDJ know the difference and use the normal pitch tables?</p>]]></content>
			<author>
				<name><![CDATA[kineticturtle]]></name>
				<uri>https://chipmusic.org/kineticturtle</uri>
			</author>
			<updated>2014-03-09T15:06:25Z</updated>
			<id>https://chipmusic.org/forums/post/202992/#p202992</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199242/#p199242"/>
			<content type="html"><![CDATA[<p>Thats what you get for listening to modders who dont actualy use lsdj <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2014-01-28T14:00:56Z</updated>
			<id>https://chipmusic.org/forums/post/199242/#p199242</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199240/#p199240"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><div class="quotebox"><cite>Limitbreak wrote:</cite><blockquote><p>Wait, so all that talk about the SNES running about 2% faster and effecting the pitch is no longer valid...?</p></blockquote></div><p>Not for almost a decade now:<br /><a href="http://www.littlesounddj.com/lsd/latest/CHANGELOG" target="_blank">http://www.littlesounddj.com/lsd/latest/CHANGELOG</a></p><p>2004-06-06: v3.1.6 (special swedish national day sucks-release)</p><p> * adjusted pitch table for use with super game boy (no longer detuned)</p></blockquote></div><p>Huh. I could have sworn I saw recent posts about it still being detuned. The more you know...</p>]]></content>
			<author>
				<name><![CDATA[Limitbreak]]></name>
				<uri>https://chipmusic.org/Limitbreak</uri>
			</author>
			<updated>2014-01-28T13:54:20Z</updated>
			<id>https://chipmusic.org/forums/post/199240/#p199240</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199235/#p199235"/>
			<content type="html"><![CDATA[<p>one of my favorite ways to work, pick up a super gameboy 2 if you don&#039;t want to try adding a link port later should you decide to use the keyboard.</p>]]></content>
			<author>
				<name><![CDATA[zerolanding]]></name>
				<uri>https://chipmusic.org/zerolanding</uri>
			</author>
			<updated>2014-01-28T10:57:23Z</updated>
			<id>https://chipmusic.org/forums/post/199235/#p199235</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199233/#p199233"/>
			<content type="html"><![CDATA[<p>Sounds good. I&#039;ll need to get one of these sorted out then</p>]]></content>
			<author>
				<name><![CDATA[Anonymouse]]></name>
				<uri>https://chipmusic.org/Anonymouse</uri>
			</author>
			<updated>2014-01-28T09:28:46Z</updated>
			<id>https://chipmusic.org/forums/post/199233/#p199233</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199221/#p199221"/>
			<content type="html"><![CDATA[<p><a class="postimg" href="https://24.media.tumblr.com/c96cf52e80132a89a40696c48c9a4b76/tumblr_mwld03Rhr11ra5ohjo1_500.jpg" title="https://24.media.tumblr.com/c96cf52e80132a89a40696c48c9a4b76/tumblr_mwld03Rhr11ra5ohjo1_500.jpg" id="forum_image_63492153"><img src="https://24.media.tumblr.com/c96cf52e80132a89a40696c48c9a4b76/tumblr_mwld03Rhr11ra5ohjo1_500.jpg" /></a></p>]]></content>
			<author>
				<name><![CDATA[Jansaw]]></name>
				<uri>https://chipmusic.org/Jansaw</uri>
			</author>
			<updated>2014-01-28T06:01:19Z</updated>
			<id>https://chipmusic.org/forums/post/199221/#p199221</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199218/#p199218"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Limitbreak wrote:</cite><blockquote><div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>There are not really any cons, Later versions of LSDJ support SGB pitch table so everything should be in tune. You can also add a link port.</p></blockquote></div><p>Wait, so all that talk about the SNES running about 2% faster and effecting the pitch is no longer valid...?</p></blockquote></div><p>Not for almost a decade now:<br /><a href="http://www.littlesounddj.com/lsd/latest/CHANGELOG" target="_blank">http://www.littlesounddj.com/lsd/latest/CHANGELOG</a></p><p>2004-06-06: v3.1.6 (special swedish national day sucks-release)</p><p> * adjusted pitch table for use with super game boy (no longer detuned)</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2014-01-28T03:34:51Z</updated>
			<id>https://chipmusic.org/forums/post/199218/#p199218</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199214/#p199214"/>
			<content type="html"><![CDATA[<p>Pro: Great for collaboration if you have friends over. Did a track with Kris Keyser on a super gameboy and it was a blast.</p>]]></content>
			<author>
				<name><![CDATA[AdamGetsAwesome]]></name>
				<uri>https://chipmusic.org/AdamGetsAwesome</uri>
			</author>
			<updated>2014-01-28T03:13:38Z</updated>
			<id>https://chipmusic.org/forums/post/199214/#p199214</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199213/#p199213"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>There are not really any cons, Later versions of LSDJ support SGB pitch table so everything should be in tune. You can also add a link port.</p></blockquote></div><p>Wait, so all that talk about the SNES running about 2% faster and effecting the pitch is no longer valid...?</p>]]></content>
			<author>
				<name><![CDATA[Limitbreak]]></name>
				<uri>https://chipmusic.org/Limitbreak</uri>
			</author>
			<updated>2014-01-28T03:13:02Z</updated>
			<id>https://chipmusic.org/forums/post/199213/#p199213</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199207/#p199207"/>
			<content type="html"><![CDATA[<p>Pro: eyesight.<br />Con: less portable (in case you are one of those spur of the moment inspiration types).&nbsp; Then again you are going to be using it with a keyboard.</p>]]></content>
			<author>
				<name><![CDATA[rygD]]></name>
				<uri>https://chipmusic.org/rygD</uri>
			</author>
			<updated>2014-01-28T02:02:19Z</updated>
			<id>https://chipmusic.org/forums/post/199207/#p199207</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199202/#p199202"/>
			<content type="html"><![CDATA[<p>Is con: </p><p>Clock</p><p>Edit: forgot about that ^</p>]]></content>
			<author>
				<name><![CDATA[12ianma]]></name>
				<uri>https://chipmusic.org/12ianma</uri>
			</author>
			<updated>2014-01-28T01:26:01Z</updated>
			<id>https://chipmusic.org/forums/post/199202/#p199202</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199201/#p199201"/>
			<content type="html"><![CDATA[<p>There are not really any cons, Later versions of LSDJ support SGB pitch table so everything should be in tune. You can also add a link port.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2014-01-28T00:42:12Z</updated>
			<id>https://chipmusic.org/forums/post/199201/#p199201</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Super Game Boy and LSDJ?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199200/#p199200"/>
			<content type="html"><![CDATA[<p>I&#039;m considering buying a snes and using a super game boy to run lsdj. What are the pros and cons of using this with lsdj? Is there anything that should be noted? If I do this I&#039;ll be adding a jack and ps/2 port to the super game boy</p>]]></content>
			<author>
				<name><![CDATA[Anonymouse]]></name>
				<uri>https://chipmusic.org/Anonymouse</uri>
			</author>
			<updated>2014-01-28T00:38:59Z</updated>
			<id>https://chipmusic.org/forums/post/199200/#p199200</id>
		</entry>
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