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	<title type="html"><![CDATA[ChipMusic.org - A new resource : Soundfonts for chipmusic and retro games]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/1330/"/>
	<updated>2010-05-12T09:11:30Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/1330/a-new-resource-soundfonts-for-chipmusic-and-retro-games/</id>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22701/#p22701"/>
			<content type="html"><![CDATA[<p>Yes Xero, Soundfonts using is an other way to do &#039;fake&#039; chiptunes/chipmusic. <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[jikoo]]></name>
				<uri>https://chipmusic.org/jikoo</uri>
			</author>
			<updated>2010-05-12T09:11:30Z</updated>
			<id>https://chipmusic.org/forums/post/22701/#p22701</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22628/#p22628"/>
			<content type="html"><![CDATA[<p>oh kewl!<br />i almost forgot about soundfonts!</p>]]></content>
			<author>
				<name><![CDATA[xero]]></name>
				<uri>https://chipmusic.org/xero</uri>
			</author>
			<updated>2010-05-11T19:52:50Z</updated>
			<id>https://chipmusic.org/forums/post/22628/#p22628</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22612/#p22612"/>
			<content type="html"><![CDATA[<p>MisfitChris that&#039;s the method I would use, yeah. though with earthbound, making sure you have every unique sample from across all songs is what takes the most time. if you play each tune in spctool for one loop, the samples it uses will light up white (rather than unused light grey.) then you can highlight-export those ones. the problem is many songs use the same samples, so you have to keep track of which ones you&#039;ve already ripped, else you&#039;ll end up with tonnes of redundant samples. long story short it&#039;s a big job to do properly.</p><p>as for arranging into a soundfont, it&#039;s not necessary, it&#039;s just something i like to do to make the sounds more universally accessible and &quot;hassle-free.&quot;</p>]]></content>
			<author>
				<name><![CDATA[Blitz Lunar]]></name>
				<uri>https://chipmusic.org/Blitz+Lunar</uri>
			</author>
			<updated>2010-05-11T16:40:44Z</updated>
			<id>https://chipmusic.org/forums/post/22612/#p22612</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22050/#p22050"/>
			<content type="html"><![CDATA[<p>I do that !</p><p><a href="http://woolyss.com/chipmusic-samples.php?s=WOOLYSS" target="_blank">http://woolyss.com/chipmusic-samples.php?s=WOOLYSS</a></p><p>Can you send your archive here or via my PM ? I will add and credit you. Thx</p>]]></content>
			<author>
				<name><![CDATA[jikoo]]></name>
				<uri>https://chipmusic.org/jikoo</uri>
			</author>
			<updated>2010-05-06T19:38:34Z</updated>
			<id>https://chipmusic.org/forums/post/22050/#p22050</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22049/#p22049"/>
			<content type="html"><![CDATA[<p>A while back I spent a day ripping samples from megman 7 to use in my tracks. I wonder if I still have them... It&nbsp; would be great if people made samples packs from those games.</p>]]></content>
			<author>
				<name><![CDATA[Liphian]]></name>
				<uri>https://chipmusic.org/Liphian</uri>
			</author>
			<updated>2010-05-06T19:32:01Z</updated>
			<id>https://chipmusic.org/forums/post/22049/#p22049</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22048/#p22048"/>
			<content type="html"><![CDATA[<p>Hell, I&#039;d be satisfied with just .wav samples. I&#039;m not exactly sure what, if any, advantages there are to soundfonts; I just like them because it&#039;s one file seperated into instrument banks. Somehow (perhaps erroneously), I find that more convenient.</p>]]></content>
			<author>
				<name><![CDATA[fluidvolt]]></name>
				<uri>https://chipmusic.org/fluidvolt</uri>
			</author>
			<updated>2010-05-06T19:24:06Z</updated>
			<id>https://chipmusic.org/forums/post/22048/#p22048</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22044/#p22044"/>
			<content type="html"><![CDATA[<p>I happen to have all those samples ripped ; ] I&#039;ll hook you guys up tonight.</p><p>edit: Shit I they are just wav tho... not SF2 or w/e I forgot about that file format. But I have all the instruments from earthbound. As well as sound effects. OPENSPC man. DL OpenSPC from zophars domain as well as the SPC&#039;s from most SNES roms. Then you can just rip the instruments in every song to .IT, then export the samples to .wav. Blitz Lunar probably knows though, I didn&#039;t read his post slow enough.</p>]]></content>
			<author>
				<name><![CDATA[MisfitChris]]></name>
				<uri>https://chipmusic.org/MisfitChris</uri>
			</author>
			<updated>2010-05-06T19:08:11Z</updated>
			<id>https://chipmusic.org/forums/post/22044/#p22044</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22038/#p22038"/>
			<content type="html"><![CDATA[<p>I&#039;m thinking about making one <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /> it will be a big/ambitious project. I can&#039;t think of a SNES game that would be harder to collect and organise all the samples for. I figure if Earthbound is possible, any other SNES game should be =p it&#039;s nice to know that there is demand for one though~</p>]]></content>
			<author>
				<name><![CDATA[Blitz Lunar]]></name>
				<uri>https://chipmusic.org/Blitz+Lunar</uri>
			</author>
			<updated>2010-05-06T18:10:33Z</updated>
			<id>https://chipmusic.org/forums/post/22038/#p22038</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21975/#p21975"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>kaptainkaffeine wrote:</cite><blockquote><p>I&#039;m still looking for an Earthbound/Mother 2 soundfont pack. Someone, somewhere, help me!</p></blockquote></div><p> Oh dear lord how I wish that would happen.</p>]]></content>
			<author>
				<name><![CDATA[fluidvolt]]></name>
				<uri>https://chipmusic.org/fluidvolt</uri>
			</author>
			<updated>2010-05-05T23:10:38Z</updated>
			<id>https://chipmusic.org/forums/post/21975/#p21975</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21974/#p21974"/>
			<content type="html"><![CDATA[<p>I&#039;m still looking for an Earthbound/Mother 2 soundfont pack. Someone, somewhere, help me!</p>]]></content>
			<author>
				<name><![CDATA[kaptainkaffeine]]></name>
				<uri>https://chipmusic.org/kaptainkaffeine</uri>
			</author>
			<updated>2010-05-05T22:45:32Z</updated>
			<id>https://chipmusic.org/forums/post/21974/#p21974</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21678/#p21678"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><p>that&#039;s what people say when i tell them i make music on an original gameboy.</p></blockquote></div><p>Image removed by nitro2k01: Keep that shit to 8bc. We&#039;re better than that.</p></blockquote></div><p>It was fun ! You do not like stories of couple !!! <img src="https://chipmusic.org/forums/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></content>
			<author>
				<name><![CDATA[jikoo]]></name>
				<uri>https://chipmusic.org/jikoo</uri>
			</author>
			<updated>2010-05-03T18:07:46Z</updated>
			<id>https://chipmusic.org/forums/post/21678/#p21678</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21624/#p21624"/>
			<content type="html"><![CDATA[<p>Lol, Reason users.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2010-05-03T10:50:10Z</updated>
			<id>https://chipmusic.org/forums/post/21624/#p21624</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21620/#p21620"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>i didnt even know soundfonts still existed!</p></blockquote></div><p>that&#039;s what people say when i tell them i make music on an original gameboy.</p></blockquote></div><p>Image removed by nitro2k01: Keep that shit to 8bc. We&#039;re better than that.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2010-05-03T10:19:32Z</updated>
			<id>https://chipmusic.org/forums/post/21620/#p21620</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21605/#p21605"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>i didnt even know soundfonts still existed!</p></blockquote></div><p>that&#039;s what people say when i tell them i make music on an original gameboy.</p>]]></content>
			<author>
				<name><![CDATA[nickmaynard]]></name>
				<uri>https://chipmusic.org/nickmaynard</uri>
			</author>
			<updated>2010-05-03T04:28:32Z</updated>
			<id>https://chipmusic.org/forums/post/21605/#p21605</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: A new resource : Soundfonts for chipmusic and retro games]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/21584/#p21584"/>
			<content type="html"><![CDATA[<p>i didnt even know soundfonts still existed!</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2010-05-02T22:34:34Z</updated>
			<id>https://chipmusic.org/forums/post/21584/#p21584</id>
		</entry>
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