<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[ChipMusic.org - Very short and unplayable samples with Snessor95]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/13318/"/>
	<updated>2014-01-31T12:43:21Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/13318/very-short-and-unplayable-samples-with-snessor95/</id>
		<entry>
			<title type="html"><![CDATA[Re: Very short and unplayable samples with Snessor95]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199508/#p199508"/>
			<content type="html"><![CDATA[<p>Ok, I tried C700 and it is far better than using wav files. Very good advice, thank you.<br />Basically I followed these instructions<br /><a href="http://www.smwcentral.net/?p=viewthread&amp;t=65193" target="_blank">http://www.smwcentral.net/?p=viewthread&amp;t=65193</a><br />but there&#039;s no need to convert from hex to decimal and do all those steps, everything can be done much faster.</p><p>I search the .spc on <a href="http://www.snesmusic.org" target="_blank">www.snesmusic.org</a>, then open a spc player and see which instruments are playing in a piece (the .spc file). Then I load that .spc file into C700, scroll the instruments (32 instruments, many of them are just noise) and save the one I need, with the possibility to edit ADSR and other stuff. <br />Once the samples are saved into an archive they are ready to be used in the future with the stored settings, very good sounding and easy to recall too.</p>]]></content>
			<author>
				<name><![CDATA[Composition86]]></name>
				<uri>https://chipmusic.org/Composition86</uri>
			</author>
			<updated>2014-01-31T12:43:21Z</updated>
			<id>https://chipmusic.org/forums/post/199508/#p199508</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Very short and unplayable samples with Snessor95]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199496/#p199496"/>
			<content type="html"><![CDATA[<p><a href="http://picopicose.com/software.html" target="_blank">C700</a> is a VSTi that loads .spc files, that might be a better way to go</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2014-01-31T07:05:59Z</updated>
			<id>https://chipmusic.org/forums/post/199496/#p199496</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Very short and unplayable samples with Snessor95]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199490/#p199490"/>
			<content type="html"><![CDATA[<p>Check that you&#039;ve ripped them at the correct sample rate or try pitching them down.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2014-01-31T04:28:55Z</updated>
			<id>https://chipmusic.org/forums/post/199490/#p199490</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Very short and unplayable samples with Snessor95]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/199476/#p199476"/>
			<content type="html"><![CDATA[<p>Hi to everyone, I would like to compose music using snes sounds. I am extracing samples with snessor95, but it creates very short .wav files (max 1 second), which seems to be almost impossible to use in a sequencer such as cubase (I also use shortcircuit as sample player), because there are severe troubles with loop points so, if I want to play a long sound such as a flute, the best result I can obtain is just a &quot;glitchy sound&quot; that continuosly repeat itself, not smooth at all, it&#039;s not playable.</p><p>In the past I worked with cps2 samples, which were a little bit longer, so setting loop points was pretty easy and the result was quite good for most of the sounds.</p><p>I really like the idea to get exactly the sound I need from a certain game, so I would like to continue to use snessor95 or similar programs and cubase. Do you know any solution to this problem? Otherwise, do you have any advice? Thank you.</p>]]></content>
			<author>
				<name><![CDATA[Composition86]]></name>
				<uri>https://chipmusic.org/Composition86</uri>
			</author>
			<updated>2014-01-31T01:03:23Z</updated>
			<id>https://chipmusic.org/forums/post/199476/#p199476</id>
		</entry>
</feed>
