<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[ChipMusic.org - MEGADRIVE FM Drive - Sonic 2 chemical Plant Zone]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/13490/"/>
	<updated>2014-02-23T09:47:47Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/13490/megadrive-fm-drive-sonic-2-chemical-plant-zone/</id>
		<entry>
			<title type="html"><![CDATA[Re: MEGADRIVE FM Drive - Sonic 2 chemical Plant Zone]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/201650/#p201650"/>
			<content type="html"><![CDATA[<p>If you use FMDrive, simply use the &quot;vgm2tfi 2.0&quot; tools which is on the download page at the website alyjameslab.com and drop the chemical plant zone vgm/vgz onto it, it will outputs .tfi presets from the track that you can load into FMDrive <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />Another way to check and dump a particular tone is to use Regen or GenKmod emulator that can also dump .tfi preset of a particular channel.</p><p>As a more general dump import features, FMDrive can also import registers data line directly...<br />I have recently made a mod with FMDrive support for the Hoot Voice Ripper which let you dump the current track FM presets from Japanese computer FM music, X68000, PC88, PC98 etc..<br /><a class="postimg" href="http://www.alyjameslab.com/tutorials/Hoot_FMDrive.png" title="Hoot Voice Ripper AJMOD" id="forum_image_73919802"><img src="http://www.alyjameslab.com/tutorials/Hoot_FMDrive.png" /></a></p><p>This will output an .FMD file with a DATA LINE you can directly import into FMDrive <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p><a class="postimg" href="http://www.alyjameslab.com/tutorials/Hoot_FMDrive_FMD.png" title="Hoot Voice Ripper AJMOD FMD File" id="forum_image_97879696"><img src="http://www.alyjameslab.com/tutorials/Hoot_FMDrive_FMD.png" /></a></p><p>Also available at the download page &gt;&gt; <a href="http://www.alyjameslab.com/download.html" target="_blank">http://www.alyjameslab.com/download.html</a></p><p>Hoot Player (translated page): <a href="http://translate.google.fr/translate?sl=auto&amp;tl=en&amp;js=n&amp;prev=_t&amp;hl=fr&amp;ie=UTF-8&amp;u=http%3A%2F%2Fdmpsoft.s17.xrea.com%2Fhoot%2Findex.html%23program" target="_blank">http://translate.google.fr/translate?sl &#133; %23program</a><br />Hoot Music Archive: <a href="http://snesmusic.org/hoot/v2/" target="_blank">http://snesmusic.org/hoot/v2/</a></p>]]></content>
			<author>
				<name><![CDATA[Aly James]]></name>
				<uri>https://chipmusic.org/Aly+James</uri>
			</author>
			<updated>2014-02-23T09:47:47Z</updated>
			<id>https://chipmusic.org/forums/post/201650/#p201650</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MEGADRIVE FM Drive - Sonic 2 chemical Plant Zone]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/201638/#p201638"/>
			<content type="html"><![CDATA[<p>You can definitely rip instrument files out of ROMs, but I&#039;m almost positive you can&#039;t rip .tfm files of songs out of them.</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2014-02-23T04:54:07Z</updated>
			<id>https://chipmusic.org/forums/post/201638/#p201638</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MEGADRIVE FM Drive - Sonic 2 chemical Plant Zone]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/201637/#p201637"/>
			<content type="html"><![CDATA[<p>Should be doable by extracting the song from the ROM into something like a tfm file then importing it into Deflemask which makes it easy to see/change modify instrument settings.</p>]]></content>
			<author>
				<name><![CDATA[MaxDolensky]]></name>
				<uri>https://chipmusic.org/MaxDolensky</uri>
			</author>
			<updated>2014-02-23T04:51:18Z</updated>
			<id>https://chipmusic.org/forums/post/201637/#p201637</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[MEGADRIVE FM Drive - Sonic 2 chemical Plant Zone]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/201613/#p201613"/>
			<content type="html"><![CDATA[<p>Hi all! </p><p>Im making a remix of &#039;chemical plant zone&#039; those of you who played sonic 2 on the sega megadrive / genisis will know the one I mean. </p><p>I have recently got FM Drive (the sega genasis synth). Its great although Im having diffeculty finding the wright patches to use to re-create those epic 16-bit tones. </p><p>Im new to FM synthesis. I normally use it for tear out dubsted aka transformer porn.&nbsp; :borg: </p><p>So making these synths is proving to be a challenge. </p><p>Does anyone know what patch is used for the 2nd lead under the main 1st synth line, and what kind of bases are used? </p><p>Thanks alot. </p><p>D</p>]]></content>
			<author>
				<name><![CDATA[bIOtAPEstry]]></name>
				<uri>https://chipmusic.org/bIOtAPEstry</uri>
			</author>
			<updated>2014-02-22T21:48:29Z</updated>
			<id>https://chipmusic.org/forums/post/201613/#p201613</id>
		</entry>
</feed>
