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	<title type="html"><![CDATA[ChipMusic.org - Why no GBA Mods?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/13588/"/>
	<updated>2014-09-15T02:17:07Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/13588/why-no-gba-mods/</id>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/217269/#p217269"/>
			<content type="html"><![CDATA[<p>You could buy a broken AGS-101 and the ribbon &quot;adapter&quot; it will cost you around $30-$40 total. But you have to be patient since even broken SPs are too bloody expensive these days.</p>]]></content>
			<author>
				<name><![CDATA[friendofmegaman]]></name>
				<uri>https://chipmusic.org/friendofmegaman</uri>
			</author>
			<updated>2014-09-15T02:17:07Z</updated>
			<id>https://chipmusic.org/forums/post/217269/#p217269</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/217219/#p217219"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>thursdaycustoms wrote:</cite><blockquote><div class="quotebox"><cite>Pugbath wrote:</cite><blockquote><p>Correct me if I&#039;m wrong, but Gba should be the same as the dmg, right?</p></blockquote></div><p>Nope. The amp is pre-pot. So if you solder to the pot you still have the amp messing everything up.<br />If you look up from the pot/jack area you will see 2 copper pads. Follow those traces back until you see 2 smd resistors.<br />Remove the resistors or just solder to the side closest to the CPU.<br />Sorry this is very badly detailed but I don&#039;t have an AGB in front of me right now.<br />Hope it helps!</p><p>P.S. No volume control.</p></blockquote></div>]]></content>
			<author>
				<name><![CDATA[TylerBarnes]]></name>
				<uri>https://chipmusic.org/TylerBarnes</uri>
			</author>
			<updated>2014-09-14T11:57:09Z</updated>
			<id>https://chipmusic.org/forums/post/217219/#p217219</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/217217/#p217217"/>
			<content type="html"><![CDATA[<p>Backlight mod&#039;s over folks, unless you want to spend $100 on a backlit screen. You can also search for modder GBAs on eBay, but these are becoming scarse.</p>]]></content>
			<author>
				<name><![CDATA[thedimitry]]></name>
				<uri>https://chipmusic.org/thedimitry</uri>
			</author>
			<updated>2014-09-14T11:32:50Z</updated>
			<id>https://chipmusic.org/forums/post/217217/#p217217</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/217207/#p217207"/>
			<content type="html"><![CDATA[<p>Any link for BACKLIGHT? And PROSOUND mods? Step by step tutorials?</p>]]></content>
			<author>
				<name><![CDATA[Matej]]></name>
				<uri>https://chipmusic.org/Matej</uri>
			</author>
			<updated>2014-09-14T07:11:34Z</updated>
			<id>https://chipmusic.org/forums/post/217207/#p217207</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/217204/#p217204"/>
			<content type="html"><![CDATA[<p>Awesome, thanks so much! Question though, I&#039;m a little hesitant to permanantly mod my gameboy, I&#039;d still like to do some gaming. How hard would it be to wire a switch up to this? Probably a dpdt switch like this:<br /><a href="https://www.sparkfun.com/products/597" target="_blank">https://www.sparkfun.com/products/597</a></p><p>The only tricky part I&#039;m thinking would be the resistor, but that could just be inline with the circuit right? I apologize, I havent looked into this extensively. I was thinking that tiny switch would fit perfectly in that little window where the battery clip goes. You&#039;d have to use a small tool to switch it, but that would be acceptable.</p>]]></content>
			<author>
				<name><![CDATA[stargazer]]></name>
				<uri>https://chipmusic.org/stargazer</uri>
			</author>
			<updated>2014-09-14T03:53:11Z</updated>
			<id>https://chipmusic.org/forums/post/217204/#p217204</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/217203/#p217203"/>
			<content type="html"><![CDATA[<p>.</p>]]></content>
			<author>
				<name><![CDATA[Apeshit]]></name>
				<uri>https://chipmusic.org/Apeshit</uri>
			</author>
			<updated>2014-09-14T03:17:17Z</updated>
			<id>https://chipmusic.org/forums/post/217203/#p217203</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/217200/#p217200"/>
			<content type="html"><![CDATA[<p>Thanks!</p>]]></content>
			<author>
				<name><![CDATA[stargazer]]></name>
				<uri>https://chipmusic.org/stargazer</uri>
			</author>
			<updated>2014-09-14T01:43:40Z</updated>
			<id>https://chipmusic.org/forums/post/217200/#p217200</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/217195/#p217195"/>
			<content type="html"><![CDATA[<p>.</p>]]></content>
			<author>
				<name><![CDATA[Apeshit]]></name>
				<uri>https://chipmusic.org/Apeshit</uri>
			</author>
			<updated>2014-09-13T23:47:00Z</updated>
			<id>https://chipmusic.org/forums/post/217195/#p217195</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/217191/#p217191"/>
			<content type="html"><![CDATA[<p>Sorry to bump, but I&#039;m looking for the start/select mod tutorial. It looks like the like apeshit posted is dead. Does anyone have it?</p>]]></content>
			<author>
				<name><![CDATA[stargazer]]></name>
				<uri>https://chipmusic.org/stargazer</uri>
			</author>
			<updated>2014-09-13T22:41:12Z</updated>
			<id>https://chipmusic.org/forums/post/217191/#p217191</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/202729/#p202729"/>
			<content type="html"><![CDATA[<p>:&#039;(</p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2014-03-05T20:41:12Z</updated>
			<id>https://chipmusic.org/forums/post/202729/#p202729</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/202727/#p202727"/>
			<content type="html"><![CDATA[<p>Marc couldnt get a single piggy channel working on a DSI, so I wouldnt dream that hard about it <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2014-03-05T20:17:04Z</updated>
			<id>https://chipmusic.org/forums/post/202727/#p202727</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/202726/#p202726"/>
			<content type="html"><![CDATA[<p>LittleGameboyPiggyTracker: A GBA rom that combines all the fun of lsdj using the classic dmg sound channels with the new school awesome of lgpt on the direct sound channels.</p><p>8===D - - - $$$$</p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2014-03-05T20:14:43Z</updated>
			<id>https://chipmusic.org/forums/post/202726/#p202726</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/202724/#p202724"/>
			<content type="html"><![CDATA[<p>Yea for all intents and purposes, gb and gba are different beasts, so a new program would need to happen. Modding the GBA should be much more trivial.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2014-03-05T20:12:44Z</updated>
			<id>https://chipmusic.org/forums/post/202724/#p202724</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/202722/#p202722"/>
			<content type="html"><![CDATA[<p>It&#039;d be kinda neat if there was simply an LSDJ version that could use the L/R buttons as start and select so you wouldn&#039;t have to mod your GBA and lose that functionality. But I guess this is not feasible.</p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2014-03-05T20:06:47Z</updated>
			<id>https://chipmusic.org/forums/post/202722/#p202722</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Why no GBA Mods?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/202720/#p202720"/>
			<content type="html"><![CDATA[<p>this is the new best thread. well one that really speaks to me. i have always wondered why there hasn&#039;t been more homebrew GBA stuff.<br />as a person who syncs nanoloop 2.x with lsdj, lsdj on a DMG it will get knocked out of time EASILY. but if i sync NL with lsdj on a GBA= ROCK SOLID always. so for me there is a bigger need to go all GBA</p><p>this happens even when lsdj plays on a single DMG with no &#039;slow processor&#039; issues</p><p>edit: GBA SP&#039;s of course. i hate plain ol GBA</p>]]></content>
			<author>
				<name><![CDATA[dasid]]></name>
				<uri>https://chipmusic.org/dasid</uri>
			</author>
			<updated>2014-03-05T19:53:19Z</updated>
			<id>https://chipmusic.org/forums/post/202720/#p202720</id>
		</entry>
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