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	<title type="html"><![CDATA[ChipMusic.org - Need help compiling Famislayer]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/13662/"/>
	<updated>2014-03-13T03:15:13Z</updated>
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	<id>https://chipmusic.org/forums/topic/13662/need-help-compiling-famislayer/</id>
		<entry>
			<title type="html"><![CDATA[Re: Need help compiling Famislayer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/203329/#p203329"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Scripterio wrote:</cite><blockquote><p>Deleting the first 80 bytes did the trick. I thought that changing the size of the rom would throw off the address values.<br />Now it loads the ROM and i can change tracks. I can&#039;t play the song by hitting any buttons, but my understanding is that famislayer requires some kind of constant clock pulse, not just me hitting play.</p></blockquote></div><p>Good Deal. Yea, a single trigger will only play a single frame of the NSF file, The NSF Player is called at a 60Hz rate so you wouldn&#039;t be able to trigger the play back too well by &#039;Hand&quot;.<br /> Yogi</p>]]></content>
			<author>
				<name><![CDATA[yogi]]></name>
				<uri>https://chipmusic.org/yogi</uri>
			</author>
			<updated>2014-03-13T03:15:13Z</updated>
			<id>https://chipmusic.org/forums/post/203329/#p203329</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Need help compiling Famislayer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/203324/#p203324"/>
			<content type="html"><![CDATA[<p>Deleting the first 80 bytes did the trick. I thought that changing the size of the rom would throw off the address values.<br />Now it loads the ROM and i can change tracks. I can&#039;t play the song by hitting any buttons, but my understanding is that famislayer requires some kind of constant clock pulse, not just me hitting play.</p>]]></content>
			<author>
				<name><![CDATA[Scripterio]]></name>
				<uri>https://chipmusic.org/Scripterio</uri>
			</author>
			<updated>2014-03-13T02:37:15Z</updated>
			<id>https://chipmusic.org/forums/post/203324/#p203324</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Need help compiling Famislayer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/203317/#p203317"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Scripterio wrote:</cite><blockquote><p>Doesn&#039;t seem to be much documentation out there. I tried and failed, here are the steps i took.</p><p>1. Compose music in famitracker and export it as &quot;track01.nsf&quot; ( i have NTSC selected, not sure if that matters)</p><p>2. Open &quot;track01.nsf&quot; with Nestopia, it sounds good. Go to View --&gt; &quot;Image info&quot; and take note of the load, init, and play values. For my track the values are <br />Load Address:&nbsp; &nbsp;0xA801<br />Init Address:&nbsp; &nbsp;0xAA55<br />Play Address:&nbsp; &nbsp;0xAA58</p><p>3.Removing the header. Open &quot;track01.nsf with a hex editor. I am using HxD. Configure it to show 16 bytes per row ( this makes it visually easier). Replace all bytes before 00000080 with &quot;00&quot;. And save it as &quot;temp.nsf&quot;</p></blockquote></div><p> You need to Delete these 80 bytes not replace with $00<br /></p><div class="quotebox"><blockquote><p>4. Open Famislayer.asm with a text editor. Replace the value of the first three variables with the values noted earlier.<br />LoadAddy = $a801&nbsp; &nbsp; &nbsp; &nbsp; ;NSF VARIABLES&nbsp; (SAME AS VEGAPLAY)<br />InitAddy = $aa55<br />PlayAddy = $aa58</p><p>5. Place &quot;temp.nsf&quot; in the famislayer directory and run compile.bat.</p><p>6. The resulting Famislayer.nes rom should contain your music.</p><p>But it doesn&#039;t work for me. When i open it with Nestopia i get an error that says &quot;CPU jam!&quot;</p></blockquote></div><p>???? never seen that ?????<br /></p><div class="quotebox"><blockquote><p>Does my NSF not comply with NES? <br />Is it because i am on 64bit Win7?<br />Any help is appreciated.<br />Need to get this process down before a drop the money on a Powerpak</p></blockquote></div><p>Is the .NES 41k? Should be 33k PRG (32K PRG+ &lt;1K Header+ 8k CHR). But try removing the Header rather that clearing, I think that&#039;s you prob.<br />Also your NSF MUST be less then 30K and not bankingswiching.<br />Yogi</p>]]></content>
			<author>
				<name><![CDATA[yogi]]></name>
				<uri>https://chipmusic.org/yogi</uri>
			</author>
			<updated>2014-03-13T01:39:01Z</updated>
			<id>https://chipmusic.org/forums/post/203317/#p203317</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Need help compiling Famislayer]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/203315/#p203315"/>
			<content type="html"><![CDATA[<p>Doesn&#039;t seem to be much documentation out there. I tried and failed, here are the steps i took.</p><p>1. Compose music in famitracker and export it as &quot;track01.nsf&quot; ( i have NTSC selected, not sure if that matters)</p><p>2. Open &quot;track01.nsf&quot; with Nestopia, it sounds good. Go to View --&gt; &quot;Image info&quot; and take note of the load, init, and play values. For my track the values are <br />Load Address:&nbsp; &nbsp;0xA801<br />Init Address:&nbsp; &nbsp;0xAA55<br />Play Address:&nbsp; &nbsp;0xAA58</p><p>3.Removing the header. Open &quot;track01.nsf with a hex editor. I am using HxD. Configure it to show 16 bytes per row ( this makes it visually easier). Replace all bytes before 00000080 with &quot;00&quot;. And save it as &quot;temp.nsf&quot;</p><p>4. Open Famislayer.asm with a text editor. Replace the value of the first three variables with the values noted earlier.<br />LoadAddy = $a801&nbsp; &nbsp; &nbsp; &nbsp; ;NSF VARIABLES&nbsp; (SAME AS VEGAPLAY)<br />InitAddy = $aa55<br />PlayAddy = $aa58</p><p>5. Place &quot;temp.nsf&quot; in the famislayer directory and run compile.bat.</p><p>6. The resulting Famislayer.nes rom should contain your music.</p><p>But it doesn&#039;t work for me. When i open it with Nestopia i get an error that says &quot;CPU jam!&quot; <br />Does my NSF not comply with NES? <br />Is it because i am on 64bit Win7?<br />Any help is appreciated.<br />Need to get this process down before a drop the money on a Powerpak</p>]]></content>
			<author>
				<name><![CDATA[Scripterio]]></name>
				<uri>https://chipmusic.org/Scripterio</uri>
			</author>
			<updated>2014-03-13T00:57:42Z</updated>
			<id>https://chipmusic.org/forums/post/203315/#p203315</id>
		</entry>
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