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	<title type="html"><![CDATA[ChipMusic.org - NES sound mods]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/1387/"/>
	<updated>2010-05-11T00:04:27Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/1387/nes-sound-mods/</id>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22523/#p22523"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nordloef wrote:</cite><blockquote><p>Now I feel pretty stupid using my stock game boys. Very unprofessional of me. I&#039;m sorry.</p></blockquote></div><p>I feel like a lot of people have modded DMGs before they have even tinkered with LSDJ/nanoloop. </p><p>I must say though, if you are going to multitrack, modding is the way to go with a DMG.</p>]]></content>
			<author>
				<name><![CDATA[10k]]></name>
				<uri>https://chipmusic.org/10k</uri>
			</author>
			<updated>2010-05-11T00:04:27Z</updated>
			<id>https://chipmusic.org/forums/post/22523/#p22523</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22522/#p22522"/>
			<content type="html"><![CDATA[<p>i did the direct stereo mod. its nice. right now i am working on making an in built mixer for each channel.</p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2010-05-10T23:45:05Z</updated>
			<id>https://chipmusic.org/forums/post/22522/#p22522</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22488/#p22488"/>
			<content type="html"><![CDATA[<p>Thanks for all the input everyone! And damn I thought I was getting +100 spell power for a second...</p>]]></content>
			<author>
				<name><![CDATA[FuturNari]]></name>
				<uri>https://chipmusic.org/FuturNari</uri>
			</author>
			<updated>2010-05-10T20:28:33Z</updated>
			<id>https://chipmusic.org/forums/post/22488/#p22488</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22471/#p22471"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>low-gain wrote:</cite><blockquote><div class="quotebox"><cite>xero wrote:</cite><blockquote><p>there&#039;s a *fun* aspect in modding things. <br />a lot of the time the mod isnt necessary, <br />but useful and a fun experience.</p></blockquote></div><br /><p>Not to mention gives you +100SP (scene points)</p></blockquote></div><p>fuck..&nbsp; now wonder my scene point score is so low :&#039;(</p>]]></content>
			<author>
				<name><![CDATA[infradead]]></name>
				<uri>https://chipmusic.org/infradead</uri>
			</author>
			<updated>2010-05-10T17:57:40Z</updated>
			<id>https://chipmusic.org/forums/post/22471/#p22471</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22464/#p22464"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>xero wrote:</cite><blockquote><div class="quotebox"><cite>nordloef wrote:</cite><blockquote><p>On a more serious note. I think that the whole pro sound mod DMG thing has gone a bit out of hand. So just listen to herr_prof.</p></blockquote></div><p>there&#039;s a *fun* aspect in modding things. <br />a lot of the time the mod isnt necessary, <br />but useful and a fun experience.</p></blockquote></div><br /><p>Not to mention gives you +100SP (scene points)</p>]]></content>
			<author>
				<name><![CDATA[low-gain]]></name>
				<uri>https://chipmusic.org/low-gain</uri>
			</author>
			<updated>2010-05-10T17:38:05Z</updated>
			<id>https://chipmusic.org/forums/post/22464/#p22464</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22415/#p22415"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nordloef wrote:</cite><blockquote><p>On a more serious note. I think that the whole pro sound mod DMG thing has gone a bit out of hand. So just listen to herr_prof.</p></blockquote></div><p>there&#039;s a *fun* aspect in modding things. <br />a lot of the time the mod isnt necessary, <br />but useful and a fun experience.</p>]]></content>
			<author>
				<name><![CDATA[xero]]></name>
				<uri>https://chipmusic.org/xero</uri>
			</author>
			<updated>2010-05-10T12:54:57Z</updated>
			<id>https://chipmusic.org/forums/post/22415/#p22415</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22397/#p22397"/>
			<content type="html"><![CDATA[<p>i bought a low-gain mod and i haven&#039;t installed it yet.. i&#039;ll get round to it. someday.</p>]]></content>
			<author>
				<name><![CDATA[an-cat-max]]></name>
				<uri>https://chipmusic.org/an-cat-max</uri>
			</author>
			<updated>2010-05-10T09:17:24Z</updated>
			<id>https://chipmusic.org/forums/post/22397/#p22397</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22377/#p22377"/>
			<content type="html"><![CDATA[<p>*yawns*</p><p>buy my shit. </p><br /><p>lol</p><p>*passes out*</p>]]></content>
			<author>
				<name><![CDATA[low-gain]]></name>
				<uri>https://chipmusic.org/low-gain</uri>
			</author>
			<updated>2010-05-10T05:57:21Z</updated>
			<id>https://chipmusic.org/forums/post/22377/#p22377</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22366/#p22366"/>
			<content type="html"><![CDATA[<p>Or don&#039;t mess with Low-Gain&#039;s mod and do it yourself. It&#039;s not that hard, honestly. Bypassing the RF modulator is actually a really good idea, since it induces a very large amount of noise into the signal. The only problem is then you might need an op-amp to bump it back up to a usable volume level. Not hard at all. Actually, if I recall correctly, you can actually get audio output off the expansion connector... I&#039;ll check and report back.</p>]]></content>
			<author>
				<name><![CDATA[arfink]]></name>
				<uri>https://chipmusic.org/arfink</uri>
			</author>
			<updated>2010-05-10T03:02:33Z</updated>
			<id>https://chipmusic.org/forums/post/22366/#p22366</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22362/#p22362"/>
			<content type="html"><![CDATA[<p>little-scale uses his NES with the stock RCA output and we all know how awesome that sounds, so I don&#039;t think its necessary, but definitely cool if you get the cash for the mod.</p>]]></content>
			<author>
				<name><![CDATA[Theta_Frost]]></name>
				<uri>https://chipmusic.org/Theta_Frost</uri>
			</author>
			<updated>2010-05-10T02:46:35Z</updated>
			<id>https://chipmusic.org/forums/post/22362/#p22362</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22355/#p22355"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nordloef wrote:</cite><blockquote><p>Now I feel pretty stupid using my stock game boys. Very unprofessional of me. I&#039;m sorry.</p></blockquote></div><p>And to think all of that music you composed was for nothing, eh?</p>]]></content>
			<author>
				<name><![CDATA[Beverage]]></name>
				<uri>https://chipmusic.org/Beverage</uri>
			</author>
			<updated>2010-05-10T01:32:56Z</updated>
			<id>https://chipmusic.org/forums/post/22355/#p22355</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22353/#p22353"/>
			<content type="html"><![CDATA[<p>On a more serious note. I think that the whole pro sound mod DMG thing has gone a bit out of hand. So just listen to herr_prof.</p>]]></content>
			<author>
				<name><![CDATA[nordloef]]></name>
				<uri>https://chipmusic.org/nordloef</uri>
			</author>
			<updated>2010-05-10T01:23:56Z</updated>
			<id>https://chipmusic.org/forums/post/22353/#p22353</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22352/#p22352"/>
			<content type="html"><![CDATA[<p>Now I feel pretty stupid using my stock game boys. Very unprofessional of me. I&#039;m sorry.</p>]]></content>
			<author>
				<name><![CDATA[nordloef]]></name>
				<uri>https://chipmusic.org/nordloef</uri>
			</author>
			<updated>2010-05-10T01:18:46Z</updated>
			<id>https://chipmusic.org/forums/post/22352/#p22352</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22349/#p22349"/>
			<content type="html"><![CDATA[<p>listen to herr prof, not me.</p>]]></content>
			<author>
				<name><![CDATA[pixls]]></name>
				<uri>https://chipmusic.org/pixls</uri>
			</author>
			<updated>2010-05-10T01:11:17Z</updated>
			<id>https://chipmusic.org/forums/post/22349/#p22349</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: NES sound mods]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/22348/#p22348"/>
			<content type="html"><![CDATA[<p>Dmg prosound mod only increases signal to noise.. if you dont mulitrack or are using it live, i feel its definitely an optional mod. the nes mod is more essential.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2010-05-10T01:02:08Z</updated>
			<id>https://chipmusic.org/forums/post/22348/#p22348</id>
		</entry>
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