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	<title type="html"><![CDATA[ChipMusic.org - Looking for a DMG (Non-CGB) Multi-ROM Menu]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/14259/"/>
	<updated>2014-05-10T04:42:01Z</updated>
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	<id>https://chipmusic.org/forums/topic/14259/looking-for-a-dmg-noncgb-multirom-menu/</id>
		<entry>
			<title type="html"><![CDATA[Re: Looking for a DMG (Non-CGB) Multi-ROM Menu]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/208235/#p208235"/>
			<content type="html"><![CDATA[<p>Thanks.&nbsp; I&#039;d had a look around Subport previously, but all the menus there seemed to have CGB support (not that I tried them exhaustively).&nbsp; The source code from the other site was potentially promising;&nbsp; I was thinking I could compile it as a DMG-only ROM.&nbsp; I was then struck with the idea to change byte 0143h of the header of GBPACK.V13 to disable CGB mode, and then recalculate the header checksum.&nbsp; This worked successfully.</p><p>That being said, I would still very much enjoy a Color version of Shitwave, especially if it has a Color randomize option.</p>]]></content>
			<author>
				<name><![CDATA[rvan]]></name>
				<uri>https://chipmusic.org/rvan</uri>
			</author>
			<updated>2014-05-10T04:42:01Z</updated>
			<id>https://chipmusic.org/forums/post/208235/#p208235</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Looking for a DMG (Non-CGB) Multi-ROM Menu]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/208057/#p208057"/>
			<content type="html"><![CDATA[<p>Try these places:</p><p><a href="http://www.personal.triticom.com/~erm/GameBoy/" target="_blank">http://www.personal.triticom.com/~erm/GameBoy/</a><br /><a href="http://www.subport.org/gbc/" target="_blank">http://www.subport.org/gbc/</a></p><p>I might also consider making a GBC compatible version of Shitwave (that is, including the graphics) but it was all meant to be a half joke originally.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2014-05-08T12:17:58Z</updated>
			<id>https://chipmusic.org/forums/post/208057/#p208057</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Looking for a DMG (Non-CGB) Multi-ROM Menu]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/208056/#p208056"/>
			<content type="html"><![CDATA[<p>I have a Doctor 16M cart and have successfully used the GBPACK.V13 menu to make multi-ROMs.&nbsp; These do run fine on an original DMG, but when used in an AGB or CGB (I have only tested in an AGB), they load in CGB mode.&nbsp; This is generally a good thing, as it allows you to use Color games / software.&nbsp; However, it also means that when I am using original Game Boy ROMs in my AGB I lose the ability to change palettes (I especially like the look of Nitro2k01&#039;s Shitwave with the various palettes).&nbsp; I can still do this by flashing a single ROM to the cart, but would also like to have this ability when using a menu.&nbsp; Does anyone know of a suitable multi-ROM menu which runs in Game Boy mode (i.e., does <em>not</em> have CGB support)?</p>]]></content>
			<author>
				<name><![CDATA[rvan]]></name>
				<uri>https://chipmusic.org/rvan</uri>
			</author>
			<updated>2014-05-08T11:46:12Z</updated>
			<id>https://chipmusic.org/forums/post/208056/#p208056</id>
		</entry>
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