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	<title type="html"><![CDATA[ChipMusic.org - Question about DIY GB flashcarts, LSDj and SRAM]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/14683/"/>
	<updated>2017-06-07T11:01:02Z</updated>
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	<id>https://chipmusic.org/forums/topic/14683/question-about-diy-gb-flashcarts-lsdj-and-sram/</id>
		<entry>
			<title type="html"><![CDATA[Re: Question about DIY GB flashcarts, LSDj and SRAM]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/252959/#p252959"/>
			<content type="html"><![CDATA[<p>That&#039;s a sexy project.</p>]]></content>
			<author>
				<name><![CDATA[irony7]]></name>
				<uri>https://chipmusic.org/irony7</uri>
			</author>
			<updated>2017-06-07T11:01:02Z</updated>
			<id>https://chipmusic.org/forums/post/252959/#p252959</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question about DIY GB flashcarts, LSDj and SRAM]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/252958/#p252958"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>ultrageranium wrote:</cite><blockquote><div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>It should be possible. [...]</p></blockquote></div><p>Thanks! I will look into it in the coming weeks and will report ... hopefully some success <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p> so did you make it successfully?</p>]]></content>
			<author>
				<name><![CDATA[Feonaoh]]></name>
				<uri>https://chipmusic.org/Feonaoh</uri>
			</author>
			<updated>2017-06-07T09:41:01Z</updated>
			<id>https://chipmusic.org/forums/post/252958/#p252958</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question about DIY GB flashcarts, LSDj and SRAM]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/212616/#p212616"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nitro2k01 wrote:</cite><blockquote><p>It should be possible. [...]</p></blockquote></div><p>Thanks! I will look into it in the coming weeks and will report ... hopefully some success <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[ultrageranium]]></name>
				<uri>https://chipmusic.org/ultrageranium</uri>
			</author>
			<updated>2014-07-06T16:31:46Z</updated>
			<id>https://chipmusic.org/forums/post/212616/#p212616</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question about DIY GB flashcarts, LSDj and SRAM]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/212470/#p212470"/>
			<content type="html"><![CDATA[<p>It should be possible. You could use an existing cartridge, but apart from GB Camera, the games listed above are super rare. <br />for inspiration on how to convert a game cartridge to a flash cartridge, see:<br /><a href="http://www.reinerziegler.de/readplus.htm" target="_blank">http://www.reinerziegler.de/readplus.htm</a><br />For their suggested methods, you would take a PLCC package flash chip and place at an angle. There might be flash chips for sale that are plane drop-in replacements, though.</p><p>As for SRAM, you need to find a suitable SRAM chip that is still for sale. It needs to be a 5V, low power, 128k x8 SRAM chip. Here&#039;s a random one I found and it seems to be for sale, still:<br /><a href="http://www.tme.eu/en/Document/add608bdeef4bc2a8472f51a3f9fcc63/AS6C1008L.PDF" target="_blank">http://www.tme.eu/en/Document/add608bde &#133; C1008L.PDF</a><br />If you get the right package, you should be able to solder it onto the footprint of the GM76C256CLL chip used on MBC5 cartridges, and get it working with just a couple of mod wires.</p><p>But you do need to make sure that the donor cart is an MBC5 game, or you won&#039;t be able to do the RAM expansion. (MBC5 is the memory controller chip in the cartridge.) That is, cartridge type ROM+MBC5+RAM+Battery.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2014-07-03T19:56:46Z</updated>
			<id>https://chipmusic.org/forums/post/212470/#p212470</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question about DIY GB flashcarts, LSDj and SRAM]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/212463/#p212463"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>12ianma wrote:</cite><blockquote><p>I believe some games may have had that much. I can&#039;t remember exactly, I&#039;m sure someone will.</p></blockquote></div><p>Unfortunately there were very very very few, and not the easiest ones to find or that you would cannibalise I imagine.</p><div class="codebox"><pre><code>GAMEJACKV2,32,128,ROM+MBC1+RAM+Battery,JPN,Challenger GB BIOS [C][!].gb.gz
SUPER GALS,4096,128,ROM+MBC5+RAM+Battery,JPN,Chou Gals! Kotobuki Ran (J) [C][!].gbc.gz
EMSMENU,32,128,ROM+MBC1+RAM+Battery,JPN,EMS Multi-ROM Menu V1.0 (PD) [C][h1] (Set Colors).gbc.gz
EMSMENU,32,128,ROM+MBC1+RAM+Battery,JPN,EMS Multi-ROM Menu V1.1 (PD) [C][h1] (Set Colors).gbc.gz
EMSMENU,32,128,ROM+MBC1+RAM+Battery,JPN,EMS Multi-ROM Menu V1.2 (PD) [C][h1] (Set Colors).gbc.gz
EMSMENU,32,128,ROM+MBC1+RAM+Battery,JPN,EMS Multi-ROM Menu V1.3 (PD) [C].gbc.gz
GAMEBOYCAMERA ,1024,128,Nintendo Pocket Camera,INT,Gameboy Camera Gold - Zelda Edition (U) [S].sgb.gz
GAMEBOYCAMERA,1024,128,Nintendo Pocket Camera,INT,Gameboy Camera (UE) [S][b1].sgb.gz
GAMEBOYCAMERA,1024,128,Nintendo Pocket Camera,INT,Gameboy Camera (UE) [S][!].sgb.gz
GB WARS3,1024,128,ROM+MBC5+RAM+Battery,JPN,Gameboy Wars 3 (J) [C][!].gbc.gz
TEST,2048,128,ROM+MBC5+RAM+Battery,JPN,GB Gamejack 16M Test (Unl).gb.gz
MOBILEGOLF,4096,128,ROM+MBC5+RAM+Battery,JPN,Mobile Golf (J) [C][!].gbc.gz
OBGBTC,32,128,ROM+MBC5+RAM+Battery,JPN,OBGBTC (Tile Creator) (PD) [C].gbc.gz
POCKETCAMERA,1024,128,Nintendo Pocket Camera,JPN,Pocket Camera (J) (V1.1) [S].sgb.gz</code></pre></div><p>So the question remains ... Is it possible to take a cart with 32K SRAM and upgrade it to 128K?</p>]]></content>
			<author>
				<name><![CDATA[ultrageranium]]></name>
				<uri>https://chipmusic.org/ultrageranium</uri>
			</author>
			<updated>2014-07-03T18:40:44Z</updated>
			<id>https://chipmusic.org/forums/post/212463/#p212463</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Question about DIY GB flashcarts, LSDj and SRAM]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/212431/#p212431"/>
			<content type="html"><![CDATA[<p>I believe some games may have had that much. I can&#039;t remember exactly, I&#039;m sure someone will.</p>]]></content>
			<author>
				<name><![CDATA[12ianma]]></name>
				<uri>https://chipmusic.org/12ianma</uri>
			</author>
			<updated>2014-07-03T10:37:02Z</updated>
			<id>https://chipmusic.org/forums/post/212431/#p212431</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Question about DIY GB flashcarts, LSDj and SRAM]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/212419/#p212419"/>
			<content type="html"><![CDATA[<p>Hello,</p><p>I&#039;m looking into making my own GB(C) flashcart, using the trick that consists in replacing the game ROM with a flash chip on a suitable commercial cartridge.</p><p>While starting to gather the different parts needed for the project, I suddenly realise that I am unlikely to find commercial carts with 128K SRAM, which I believe is needed for LSDj to deal with more than one song at a time.</p><p>So, my question is: are there drop-in replacements for the SRAM chip to extend the cart to 128K?</p><p>Thanks!</p><p>PS: Please do not suggest a commercial flashcart as a workaround, I am interested in doing the mod to learn a bit more about the GB(C) cart hardware <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[ultrageranium]]></name>
				<uri>https://chipmusic.org/ultrageranium</uri>
			</author>
			<updated>2014-07-03T07:12:14Z</updated>
			<id>https://chipmusic.org/forums/post/212419/#p212419</id>
		</entry>
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