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	<title type="html"><![CDATA[ChipMusic.org - LSDJ vibrato cutting short on a Game Boy Color]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/15031/"/>
	<updated>2014-08-18T02:37:00Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/15031/lsdj-vibrato-cutting-short-on-a-game-boy-color/</id>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ vibrato cutting short on a Game Boy Color]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/215586/#p215586"/>
			<content type="html"><![CDATA[<p>Nope. It&#039;s a bright green GBC.</p>]]></content>
			<author>
				<name><![CDATA[jmc1987]]></name>
				<uri>https://chipmusic.org/jmc1987</uri>
			</author>
			<updated>2014-08-18T02:37:00Z</updated>
			<id>https://chipmusic.org/forums/post/215586/#p215586</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ vibrato cutting short on a Game Boy Color]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/215585/#p215585"/>
			<content type="html"><![CDATA[<p>My GBC does this too... Vibrato and Note Slides didn&#039;t work... I think it might only be the early GBC models. Do you happen to have either the dark purple or transparent purple GBCs?</p>]]></content>
			<author>
				<name><![CDATA[199X]]></name>
				<uri>https://chipmusic.org/199X</uri>
			</author>
			<updated>2014-08-18T01:57:54Z</updated>
			<id>https://chipmusic.org/forums/post/215585/#p215585</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ vibrato cutting short on a Game Boy Color]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/215580/#p215580"/>
			<content type="html"><![CDATA[<p>I suspect that it is an op-code glitch with the GBC. I would like to hear what Nitro has to say too. <br />Each boy revision seems to have a glitch or two with particular op codes and op code combos.</p>]]></content>
			<author>
				<name><![CDATA[Jazzmarazz]]></name>
				<uri>https://chipmusic.org/Jazzmarazz</uri>
			</author>
			<updated>2014-08-17T23:29:38Z</updated>
			<id>https://chipmusic.org/forums/post/215580/#p215580</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ vibrato cutting short on a Game Boy Color]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/215579/#p215579"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>egr wrote:</cite><blockquote><p>I had this happen on the GBboy Colour clones but never on a real gbc and that&#039;s all I use. Are you on the newest lsdj version? If you change the vibrato setting slightly does it still happen?</p></blockquote></div><p>I actually upgraded to 4.7.3 to see if it would help, but no dice. It still cuts off with a different vibrato value.</p>]]></content>
			<author>
				<name><![CDATA[jmc1987]]></name>
				<uri>https://chipmusic.org/jmc1987</uri>
			</author>
			<updated>2014-08-17T23:23:48Z</updated>
			<id>https://chipmusic.org/forums/post/215579/#p215579</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ vibrato cutting short on a Game Boy Color]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/215578/#p215578"/>
			<content type="html"><![CDATA[<p>I found that thread a bit later. It seems like it&#039;s only certain CGB models that do it. I wish I had noticed before I shipped it off and paid for a prosound mod. <img src="https://chipmusic.org/forums/img/smilies/sad.png" width="15" height="15" alt="sad" /> </p><p>Did nitro2k01 ever get back to you about that special ROM that might fix it?</p><p>In the meantime, I&#039;ve discovered some other workarounds, like adding an extra W command or two in the same table as the V command, but it&#039;s still not perfect.</p><p>I mainly got the Color to do 2xLSDJ with the Pocket, so I&#039;m figuring I&#039;ll still be able to use it. I was mostly wanting to be able to do WAV bass and use the GBC WAV channel for kits. I guess as long as I keep any sustained notes with V or L commands on the Pocket, I&#039;ll be fine.</p>]]></content>
			<author>
				<name><![CDATA[jmc1987]]></name>
				<uri>https://chipmusic.org/jmc1987</uri>
			</author>
			<updated>2014-08-17T23:22:38Z</updated>
			<id>https://chipmusic.org/forums/post/215578/#p215578</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ vibrato cutting short on a Game Boy Color]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/215577/#p215577"/>
			<content type="html"><![CDATA[<p>I had this happen on the GBboy Colour clones but never on a real gbc and that&#039;s all I use. Are you on the newest lsdj version? If you change the vibrato setting slightly does it still happen?</p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2014-08-17T23:20:26Z</updated>
			<id>https://chipmusic.org/forums/post/215577/#p215577</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ vibrato cutting short on a Game Boy Color]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/215575/#p215575"/>
			<content type="html"><![CDATA[<p>I think it&#039;s a problem only with Game Boy Colors. I wondered about this a while back, too: <a href="http://chipmusic.org/forums/topic/5095/game-boy-color-problem/" target="_blank">http://chipmusic.org/forums/topic/5095/ &#133; r-problem/</a></p>]]></content>
			<author>
				<name><![CDATA[an0va]]></name>
				<uri>https://chipmusic.org/an0va</uri>
			</author>
			<updated>2014-08-17T23:12:48Z</updated>
			<id>https://chipmusic.org/forums/post/215575/#p215575</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ vibrato cutting short on a Game Boy Color]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/215568/#p215568"/>
			<content type="html"><![CDATA[<p>Even weirder, sometimes it&#039;ll cut off in a few ticks, sometimes it will sustain the note with no problem. I can play the phrase on loop and it will cut off on the first play, then sustain on every other one.</p>]]></content>
			<author>
				<name><![CDATA[jmc1987]]></name>
				<uri>https://chipmusic.org/jmc1987</uri>
			</author>
			<updated>2014-08-17T19:55:41Z</updated>
			<id>https://chipmusic.org/forums/post/215568/#p215568</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[LSDJ vibrato cutting short on a Game Boy Color]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/215567/#p215567"/>
			<content type="html"><![CDATA[<p>EDIT: I think I figured this out... the Color seems to be having troubles with the Vib. Type being set to HF with vibrato. I&#039;ve discovered that if I turn it to another setting, then up the vibrato speed to compensate, it seems to do fine. I noticed the same problem seemed to appear on pitch bends too. Seems odd that a faster processor would have issues with HF, but at least I found a solution.</p><p>-----</p><p>I just got a prosounded Game Boy Color and I really like how it sounds, except I&#039;ve discovered one odd problem. Songs I wrote with my Pocket that have long sustained pulse notes (envelope at about 78 or 88) seem to cut off really fast with vibrato set at 01. I can almost get it to stick by adding an E command with the same numbers as the instrument envelope, but it changes the sound a bit when the table loops.</p><p>Anyone else ever had this problem? The songs still play fine with vibrato on the Pocket.</p>]]></content>
			<author>
				<name><![CDATA[jmc1987]]></name>
				<uri>https://chipmusic.org/jmc1987</uri>
			</author>
			<updated>2014-08-17T19:14:04Z</updated>
			<id>https://chipmusic.org/forums/post/215567/#p215567</id>
		</entry>
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