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	<title type="html"><![CDATA[ChipMusic.org - GBA - Advance Wars 2 soundtrack, how does it work?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/15700/"/>
	<updated>2014-12-04T16:21:06Z</updated>
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	<id>https://chipmusic.org/forums/topic/15700/gba-advance-wars-2-soundtrack-how-does-it-work/</id>
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			<title type="html"><![CDATA[Re: GBA - Advance Wars 2 soundtrack, how does it work?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/222399/#p222399"/>
			<content type="html"><![CDATA[<p>you can also mix sample voices in software before you use those channels, or just use a low bitrate codec to render computer produced music.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2014-12-04T16:21:06Z</updated>
			<id>https://chipmusic.org/forums/post/222399/#p222399</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GBA - Advance Wars 2 soundtrack, how does it work?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/222395/#p222395"/>
			<content type="html"><![CDATA[<p>GBA has the 4 DMG sound channels (2 pulse, one sample/wave, 1 noise) PLUS it has 2 DAC streaming audio channels (like the soundcard you have in your personal computer), which is where all the organic-sounding samples are coming from.</p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2014-12-04T15:33:29Z</updated>
			<id>https://chipmusic.org/forums/post/222395/#p222395</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[GBA - Advance Wars 2 soundtrack, how does it work?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/222380/#p222380"/>
			<content type="html"><![CDATA[<p>Hello everyone,</p><p>I was listening to the (IMO fantastic) Advance Wars II soundtrack for GBA and what struck me is how organic it all sounds. I know the GBA has 4 sound channels (2 pulse, on sample/wave, 1 noise), but it seems like almost all of the tracks use multiple samples at the same time. This led me to conclude that the entire soundtrack was composed &quot;out of the box&quot; and then imported as samples. Can anyone confirm, or explain what is going on? </p><p>Thanks!</p><p>P.S.: link to the jessie&#039;s theme, a good example: <a href="https://www.youtube.com/watch?v=frCqmmEHT5g&amp;list=PLhHcMbVmbwCcT5_HiVvjtkkTPtG-M0Bc_&amp;index=6" target="_blank">https://www.youtube.com/watch?v=frCqmmE &#133; mp;index=6</a></p>]]></content>
			<author>
				<name><![CDATA[Vegasdiamond]]></name>
				<uri>https://chipmusic.org/Vegasdiamond</uri>
			</author>
			<updated>2014-12-04T12:25:19Z</updated>
			<id>https://chipmusic.org/forums/post/222380/#p222380</id>
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