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	<title type="html"><![CDATA[ChipMusic.org - Noiseless DMG is it possible]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/15858/"/>
	<updated>2015-01-06T19:08:09Z</updated>
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	<id>https://chipmusic.org/forums/topic/15858/noiseless-dmg-is-it-possible/</id>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224152/#p224152"/>
			<content type="html"><![CDATA[<p>Good to know</p>]]></content>
			<author>
				<name><![CDATA[TetrisEffect]]></name>
				<uri>https://chipmusic.org/TetrisEffect</uri>
			</author>
			<updated>2015-01-06T19:08:09Z</updated>
			<id>https://chipmusic.org/forums/post/224152/#p224152</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224119/#p224119"/>
			<content type="html"><![CDATA[<p>They&#039;ll kill a ground loop hum, but not this as it&#039;s a noise not being caused by earthing.</p>]]></content>
			<author>
				<name><![CDATA[radian]]></name>
				<uri>https://chipmusic.org/radian</uri>
			</author>
			<updated>2015-01-06T12:27:36Z</updated>
			<id>https://chipmusic.org/forums/post/224119/#p224119</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224118/#p224118"/>
			<content type="html"><![CDATA[<p>Most PA&#039;s are going to have a Di box that is going to eliminate most of that kinda carry on anyway aint they?</p>]]></content>
			<author>
				<name><![CDATA[TetrisEffect]]></name>
				<uri>https://chipmusic.org/TetrisEffect</uri>
			</author>
			<updated>2015-01-06T09:58:32Z</updated>
			<id>https://chipmusic.org/forums/post/224118/#p224118</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224117/#p224117"/>
			<content type="html"><![CDATA[<p>I&#039;ve played a fair number of shows with my Gameboys. Both straight to PA and through my little mixer and then to PA. You can&#039;t hear the hum, just EQ your music a little bump the bass lower the highs and it seems to cut it out. Any other humming can just be put down to standard PA feedback.</p>]]></content>
			<author>
				<name><![CDATA[J3wel]]></name>
				<uri>https://chipmusic.org/J3wel</uri>
			</author>
			<updated>2015-01-06T09:52:47Z</updated>
			<id>https://chipmusic.org/forums/post/224117/#p224117</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224109/#p224109"/>
			<content type="html"><![CDATA[<p>Can&#039;t you just use a gate with a threshold only high enough to kill the hum and nothing else? It&#039;s really not even that bad. Just be glad your not playin&#039; with Commodores or something. Those things have quite the hum <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[TylerBarnes]]></name>
				<uri>https://chipmusic.org/TylerBarnes</uri>
			</author>
			<updated>2015-01-06T07:13:14Z</updated>
			<id>https://chipmusic.org/forums/post/224109/#p224109</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224083/#p224083"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Victory Road wrote:</cite><blockquote><p>i don&#039;t get why you&#039;re asking if not for live purposes</p><p>fwiw i don&#039;t use a prosounded gb and a software noise gate works a treat (not a &quot;noise cancellation&quot; process, just a simple gate). i also notch out the 9.25K overtone with a parametric EQ.</p></blockquote></div><br /><p>curiosity mostly. I am yet to test my DMG tunes on a big soundsystem but im confident from the gameboy the bass im making will drown it out, and once I have tested it on big soundsystem I will weigh up the three options of using studio edited versions live, dealing with the noise or live noise cancelation</p>]]></content>
			<author>
				<name><![CDATA[JodyBigfoot]]></name>
				<uri>https://chipmusic.org/JodyBigfoot</uri>
			</author>
			<updated>2015-01-05T19:39:22Z</updated>
			<id>https://chipmusic.org/forums/post/224083/#p224083</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224077/#p224077"/>
			<content type="html"><![CDATA[<p>fwiw ive run my gameboy through a line 6 m5 pedal which comes with a noise gate and it sounds pretty good.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2015-01-05T15:31:14Z</updated>
			<id>https://chipmusic.org/forums/post/224077/#p224077</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224072/#p224072"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Victory Road wrote:</cite><blockquote><p>i don&#039;t get why you&#039;re asking if not for live purposes</p><p>fwiw i don&#039;t use a prosounded gb and a software noise gate works a treat (not a &quot;noise cancellation&quot; process, just a simple gate). i also notch out the 9.25K overtone with a parametric EQ.</p></blockquote></div><p>Now that you mentioned it, I thought of the idea to calculate an exact value. I ended up with about 9198 Hz. The LCD refresh rate is very close to 59.7275 Hz. That comes from 4194304/70224, the CPU clock frequency divided by the number of cycles it takes for one screen refresh to be performed. Then multiply that by 154, the number of &quot;virtual&quot; vertical lines on the LCD, 144 lines + the equivalent of 10 lines in the vertical blanking period. And nevertheless, the empirical value I&#039;m getting from recording a DMG is clearly situated a bit above 9.2 kHz. Hmm!</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2015-01-05T14:54:52Z</updated>
			<id>https://chipmusic.org/forums/post/224072/#p224072</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224067/#p224067"/>
			<content type="html"><![CDATA[<p>i don&#039;t get why you&#039;re asking if not for live purposes</p><p>fwiw i don&#039;t use a prosounded gb and a software noise gate works a treat (not a &quot;noise cancellation&quot; process, just a simple gate). i also notch out the 9.25K overtone with a parametric EQ.</p>]]></content>
			<author>
				<name><![CDATA[Victory Road]]></name>
				<uri>https://chipmusic.org/Victory+Road</uri>
			</author>
			<updated>2015-01-05T14:26:51Z</updated>
			<id>https://chipmusic.org/forums/post/224067/#p224067</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224066/#p224066"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>JodyBigfoot wrote:</cite><blockquote><p>sorry mate thought you were telling me to quit the bit</p><p>anyway.</p><p>Looking at what the pissbox does it seems that it can be done just as easily on a DAW except not live. and I wouldnt be able to use it live as I need to use stereo channels for dubbing</p></blockquote></div><p>you could look into a more serious piece of hardware with a noise gate then... something like this <a href="http://www.sweetwater.com/store/detail/MDX2600?adpos=1o2&amp;creative=55686342961&amp;device=c&amp;matchtype=&amp;network=g&amp;gclid=CI-iqqv8_MICFQySaQodVncABw" target="_blank">http://www.sweetwater.com/store/detail/ &#133; aQodVncABw</a><br /><a class="postimg" href="http://www.sweetwater.com/images/items/750/MDX2600-large.jpg" title="http://www.sweetwater.com/images/items/750/MDX2600-large.jpg" id="forum_image_40516745"><img src="http://www.sweetwater.com/images/items/750/MDX2600-large.jpg" /></a></p>]]></content>
			<author>
				<name><![CDATA[e.s.c.]]></name>
				<uri>https://chipmusic.org/e.s.c.</uri>
			</author>
			<updated>2015-01-05T13:38:07Z</updated>
			<id>https://chipmusic.org/forums/post/224066/#p224066</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224053/#p224053"/>
			<content type="html"><![CDATA[<p>Thanks man<br />Theres a remove silence function on many DAWs, could save you some time if you have to do that again!</p>]]></content>
			<author>
				<name><![CDATA[JodyBigfoot]]></name>
				<uri>https://chipmusic.org/JodyBigfoot</uri>
			</author>
			<updated>2015-01-05T07:05:42Z</updated>
			<id>https://chipmusic.org/forums/post/224053/#p224053</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224046/#p224046"/>
			<content type="html"><![CDATA[<p>if your noise issues are coming from writing minimal tunes (like you said you were doing) and having breaks of silence where the hum is real loud&nbsp; you could always cut out the parts where there is silence (aka noise) in your daw/recording program, i used to do this for vocals when i had a ghetto as fuck setup and even though it was time consuming it did work well...</p>]]></content>
			<author>
				<name><![CDATA[TetrisEffect]]></name>
				<uri>https://chipmusic.org/TetrisEffect</uri>
			</author>
			<updated>2015-01-05T03:33:12Z</updated>
			<id>https://chipmusic.org/forums/post/224046/#p224046</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224042/#p224042"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Saskrotch wrote:</cite><blockquote><p>just turn it off</p></blockquote></div><p>Good advice for anyone writing chip.</p>]]></content>
			<author>
				<name><![CDATA[Dire Hit]]></name>
				<uri>https://chipmusic.org/Dire+Hit</uri>
			</author>
			<updated>2015-01-04T23:57:03Z</updated>
			<id>https://chipmusic.org/forums/post/224042/#p224042</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224041/#p224041"/>
			<content type="html"><![CDATA[<p>just turn it off</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2015-01-04T23:47:35Z</updated>
			<id>https://chipmusic.org/forums/post/224041/#p224041</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Noiseless DMG is it possible]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/224034/#p224034"/>
			<content type="html"><![CDATA[<p>sorry mate thought you were telling me to quit the bit</p><p>anyway.</p><p>Looking at what the pissbox does it seems that it can be done just as easily on a DAW except not live. and I wouldnt be able to use it live as I need to use stereo channels for dubbing</p>]]></content>
			<author>
				<name><![CDATA[JodyBigfoot]]></name>
				<uri>https://chipmusic.org/JodyBigfoot</uri>
			</author>
			<updated>2015-01-04T21:11:39Z</updated>
			<id>https://chipmusic.org/forums/post/224034/#p224034</id>
		</entry>
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