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	<title type="html"><![CDATA[ChipMusic.org - Hacking Music into a Tiertex Game Boy Color Game (With Documentation!)]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/15984/"/>
	<updated>2015-02-03T15:59:01Z</updated>
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	<id>https://chipmusic.org/forums/topic/15984/hacking-music-into-a-tiertex-game-boy-color-game-with-documentation/</id>
		<entry>
			<title type="html"><![CDATA[Re: Hacking Music into a Tiertex Game Boy Color Game (With Documentation!)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/225479/#p225479"/>
			<content type="html"><![CDATA[<p><a href="http://www.romhacking.net/documents/689/" target="_blank">http://www.romhacking.net/documents/689/</a><br />alright there it is!</p>]]></content>
			<author>
				<name><![CDATA[lu9]]></name>
				<uri>https://chipmusic.org/lu9</uri>
			</author>
			<updated>2015-02-03T15:59:01Z</updated>
			<id>https://chipmusic.org/forums/post/225479/#p225479</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hacking Music into a Tiertex Game Boy Color Game (With Documentation!)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/225433/#p225433"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>B00daW wrote:</cite><blockquote><p>lu9:&nbsp; do the romhacking community a favor and upload your information to romhacking.net</p></blockquote></div><p>good idea.</p>]]></content>
			<author>
				<name><![CDATA[lu9]]></name>
				<uri>https://chipmusic.org/lu9</uri>
			</author>
			<updated>2015-02-02T18:44:54Z</updated>
			<id>https://chipmusic.org/forums/post/225433/#p225433</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hacking Music into a Tiertex Game Boy Color Game (With Documentation!)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/225355/#p225355"/>
			<content type="html"><![CDATA[<p>lu9:&nbsp; do the romhacking community a favor and upload your information to romhacking.net</p>]]></content>
			<author>
				<name><![CDATA[B00daW]]></name>
				<uri>https://chipmusic.org/B00daW</uri>
			</author>
			<updated>2015-02-01T01:52:02Z</updated>
			<id>https://chipmusic.org/forums/post/225355/#p225355</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hacking Music into a Tiertex Game Boy Color Game (With Documentation!)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/225339/#p225339"/>
			<content type="html"><![CDATA[<p>there are 2 bass waves for all tiertex games in the gbc. But you can replace them.<br />@egr, the composer of the soundtrack of these games uploaded the source files of his works, even with the compiler.<br />using that, I found the hex offset that the music is in.</p>]]></content>
			<author>
				<name><![CDATA[lu9]]></name>
				<uri>https://chipmusic.org/lu9</uri>
			</author>
			<updated>2015-01-31T17:03:39Z</updated>
			<id>https://chipmusic.org/forums/post/225339/#p225339</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hacking Music into a Tiertex Game Boy Color Game (With Documentation!)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/225289/#p225289"/>
			<content type="html"><![CDATA[<p>the wav bass on that first one sounds super meaty, is it sampled or something? anyway this is neat find! like a more &quot;authentic&quot; GXSCC.</p><p>i&#039;d love to try patch switches mid-note to do duty cycle modulation, but that might make the resulting .mid too big :v</p>]]></content>
			<author>
				<name><![CDATA[Victory Road]]></name>
				<uri>https://chipmusic.org/Victory+Road</uri>
			</author>
			<updated>2015-01-30T12:21:55Z</updated>
			<id>https://chipmusic.org/forums/post/225289/#p225289</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hacking Music into a Tiertex Game Boy Color Game (With Documentation!)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/225279/#p225279"/>
			<content type="html"><![CDATA[<p>I can&#039;t open your doc on mobile. Just what is going on here? You located the soundtrack code or...?</p>]]></content>
			<author>
				<name><![CDATA[egr]]></name>
				<uri>https://chipmusic.org/egr</uri>
			</author>
			<updated>2015-01-30T06:48:58Z</updated>
			<id>https://chipmusic.org/forums/post/225279/#p225279</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Hacking Music into a Tiertex Game Boy Color Game (With Documentation!)]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/225266/#p225266"/>
			<content type="html"><![CDATA[<p><a href="https://www.youtube.com/watch?v=FpHK1dgN5Po" target="_blank">https://www.youtube.com/watch?v=FpHK1dgN5Po</a><br />discovered this on my own.<br />I even made a documentation:<br /><a href="https://www.dropbox.com/s/lvt9zye0kq02vxi/tiertex_gbc_music_documentation.rtf?dl=1" target="_blank">https://www.dropbox.com/s/lvt9zye0kq02v &#133; n.rtf?dl=1</a><br />If anyone would like to contribute with information, if you know more about this, <br />and/or has experience with musyx&#039;s audio tools, you&#039;re welcome.</p>]]></content>
			<author>
				<name><![CDATA[lu9]]></name>
				<uri>https://chipmusic.org/lu9</uri>
			</author>
			<updated>2015-01-29T23:05:59Z</updated>
			<id>https://chipmusic.org/forums/post/225266/#p225266</id>
		</entry>
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