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	<title type="html"><![CDATA[ChipMusic.org - nailing a specific reverb sound]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/16088/"/>
	<updated>2015-02-21T17:26:25Z</updated>
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	<id>https://chipmusic.org/forums/topic/16088/nailing-a-specific-reverb-sound/</id>
		<entry>
			<title type="html"><![CDATA[Re: nailing a specific reverb sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/226220/#p226220"/>
			<content type="html"><![CDATA[<p>yeah i found a setup im comfy with, thanks!</p>]]></content>
			<author>
				<name><![CDATA[lovedelic]]></name>
				<uri>https://chipmusic.org/lovedelic</uri>
			</author>
			<updated>2015-02-21T17:26:25Z</updated>
			<id>https://chipmusic.org/forums/post/226220/#p226220</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: nailing a specific reverb sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/226215/#p226215"/>
			<content type="html"><![CDATA[<p>^^ yeah. Find a hall reverb preset and play with the wet-dry mix (probably between 30% and 50%) and the reverb time (between 1 and 5 seconds).</p>]]></content>
			<author>
				<name><![CDATA[ForaBrokenEarth]]></name>
				<uri>https://chipmusic.org/ForaBrokenEarth</uri>
			</author>
			<updated>2015-02-21T16:32:28Z</updated>
			<id>https://chipmusic.org/forums/post/226215/#p226215</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: nailing a specific reverb sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/226214/#p226214"/>
			<content type="html"><![CDATA[<p>sounds like whoever recorded added a touch of hall reverb</p>]]></content>
			<author>
				<name><![CDATA[Fudgers]]></name>
				<uri>https://chipmusic.org/Fudgers</uri>
			</author>
			<updated>2015-02-21T16:14:27Z</updated>
			<id>https://chipmusic.org/forums/post/226214/#p226214</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[nailing a specific reverb sound]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/226213/#p226213"/>
			<content type="html"><![CDATA[<p>hello, i&#039;m making chip music for fun and i&#039;m absolutely in love with the way the music in the first pokemon games sounded (ex: <a href="https://www.youtube.com/watch?v=u3-Pkpxf5K0," target="_blank">https://www.youtube.com/watch?v=u3-Pkpxf5K0,</a> <a href="https://www.youtube.com/watch?v=ZsPHppPxhyk)" target="_blank">https://www.youtube.com/watch?v=ZsPHppPxhyk)</a> i&#039;m using a sample based synth but i cant seem to replicate that echo sound. i don&#039;t really have any production or music making experience so ive just been messing with delay and filters but i&#039;m not satisfied. can any one tell me what&#039;s happening, on a technical &quot;sound&quot; level? (sorry)</p>]]></content>
			<author>
				<name><![CDATA[lovedelic]]></name>
				<uri>https://chipmusic.org/lovedelic</uri>
			</author>
			<updated>2015-02-21T16:10:32Z</updated>
			<id>https://chipmusic.org/forums/post/226213/#p226213</id>
		</entry>
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