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	<title type="html"><![CDATA[ChipMusic.org - Super Gameboy ||]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/1609/"/>
	<updated>2010-11-16T06:22:18Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/1609/super-gameboy/</id>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/46417/#p46417"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>wedanced wrote:</cite><blockquote><div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><p><a class="postimg" href="http://farm2.static.flickr.com/1300/4679619084_5940d824e6_b.jpg" title="http://farm2.static.flickr.com/1300/4679619084_5940d824e6_b.jpg" id="forum_image_60443375"><img src="http://farm2.static.flickr.com/1300/4679619084_5940d824e6_b.jpg" /></a></p></blockquote></div><p>The super gamboy runs at a different speed then a gameboy. the tones are slightly higher. The tones will be out of pitch. wont they?</p></blockquote></div><p>if you want you can just put a DMG crystal in the super gameboy. the super gameboy is out of pitch because it takes the 20 something Mhz crystal from the Snes and steps it down to 4. something, but it doesn&#039;t do it very well.</p>]]></content>
			<author>
				<name><![CDATA[NeX]]></name>
				<uri>https://chipmusic.org/NeX</uri>
			</author>
			<updated>2010-11-16T06:22:18Z</updated>
			<id>https://chipmusic.org/forums/post/46417/#p46417</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/46321/#p46321"/>
			<content type="html"><![CDATA[<p><a href="http://www.littlesounddj.com/lsd/latest/CHANGELOG" target="_blank">http://www.littlesounddj.com/lsd/latest/CHANGELOG</a></p><div class="quotebox"><blockquote><p>2004-06-06: v3.1.6 (special swedish national day sucks-release)</p><p> * adjusted pitch table for use with super game boy (no longer detuned)</p><br /><p>2009-07-26: v3.9.e</p><p> * fix tempo and pitch for super gameboy 2. (thx michael dufault)</p></blockquote></div>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2010-11-15T18:19:32Z</updated>
			<id>https://chipmusic.org/forums/post/46321/#p46321</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/46311/#p46311"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><p><a class="postimg" href="http://farm2.static.flickr.com/1300/4679619084_5940d824e6_b.jpg" title="http://farm2.static.flickr.com/1300/4679619084_5940d824e6_b.jpg" id="forum_image_20928207"><img src="http://farm2.static.flickr.com/1300/4679619084_5940d824e6_b.jpg" /></a></p></blockquote></div><p>The super gamboy runs at a different speed then a gameboy. the tones are slightly higher. The tones will be out of pitch. wont they?</p>]]></content>
			<author>
				<name><![CDATA[wedanced]]></name>
				<uri>https://chipmusic.org/wedanced</uri>
			</author>
			<updated>2010-11-15T17:13:07Z</updated>
			<id>https://chipmusic.org/forums/post/46311/#p46311</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/46310/#p46310"/>
			<content type="html"><![CDATA[<p>just a note that might be interesting.</p><p>first of all it seems like the japanese super gameboy 2 works in a european snes without modifcation to the lock out chip (i did the mod first on a switch before trying the cart, only to find it works regardless of the switch possition)</p><p>the super gameboy 2 is based on the gameboy pocket, i have actually put the CPU from a SGB2 into a pocket to make a silent quick boot pocket.</p><p>it is possible to put a normal gameboy CPU back into a super gameboy, and then booting it using a special cart (nitro2k came up with some code which will get the super gameboy to boot with a DMG chip, then you can just switch the carts after)</p><p>not only is it possible to put a link port in a super gameboy (in fact its very easy) but you can go as far to install an arduinoboy inside one, i have done this on my super gameboy 2, and on my gamecube adapter.</p><p>lastly, a small idea. the super gameboy 2 has a small transistor which switches on an LED when you are using the link port, it might be kinda cool to have a similar transistor in a normal gameboy</p>]]></content>
			<author>
				<name><![CDATA[NeX]]></name>
				<uri>https://chipmusic.org/NeX</uri>
			</author>
			<updated>2010-11-15T17:03:06Z</updated>
			<id>https://chipmusic.org/forums/post/46310/#p46310</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/46300/#p46300"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>PlainFlavored wrote:</cite><blockquote><p>I believe there are passthrough carts that will allow you to play a Super Famicom-shaped game in an American SNES.</p><p>What&#039;s the difference between the Super Game Boy and the Super Game Boy II?</p></blockquote></div><p>im selling these actually </p><p>there called super magic key</p><p>email me at cool2bscott@gmail.com</p>]]></content>
			<author>
				<name><![CDATA[Alley Beach]]></name>
				<uri>https://chipmusic.org/Alley+Beach</uri>
			</author>
			<updated>2010-11-15T15:45:19Z</updated>
			<id>https://chipmusic.org/forums/post/46300/#p46300</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/46285/#p46285"/>
			<content type="html"><![CDATA[<p>Athelos: You live so close, yet, you&#039;re such a mystery. <br />I&#039;ve got all the components to do this, I&#039;m just unsure of my soldering capabilities.</p><p>Any tips?</p><p>Also, in the devrs tutorial, it was stated he used a link cable cut in half. Though a constructing a small board is inevitable, would anyone suggest the female port over the male?(or vice versa)</p>]]></content>
			<author>
				<name><![CDATA[ovenrake]]></name>
				<uri>https://chipmusic.org/ovenrake</uri>
			</author>
			<updated>2010-11-15T12:25:43Z</updated>
			<id>https://chipmusic.org/forums/post/46285/#p46285</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/25742/#p25742"/>
			<content type="html"><![CDATA[<p><a href="http://8bc.org/images/athleos/Modded+Super+Game+Boy/" target="_blank">http://8bc.org/images/athleos/Modded+Super+Game+Boy/</a></p>]]></content>
			<author>
				<name><![CDATA[athleos]]></name>
				<uri>https://chipmusic.org/athleos</uri>
			</author>
			<updated>2010-06-08T12:00:39Z</updated>
			<id>https://chipmusic.org/forums/post/25742/#p25742</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/25732/#p25732"/>
			<content type="html"><![CDATA[<p>Ah.<br />I kind of gathered that it wasn&#039;t necessary after finding out the SGB innards are so close to the actual GB.</p><p>thanks though!</p>]]></content>
			<author>
				<name><![CDATA[ovenrake]]></name>
				<uri>https://chipmusic.org/ovenrake</uri>
			</author>
			<updated>2010-06-08T05:44:46Z</updated>
			<id>https://chipmusic.org/forums/post/25732/#p25732</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/25731/#p25731"/>
			<content type="html"><![CDATA[<p>as the original question has been answered i just thought i would point out, the super gameboy, and supergameboy 2 have different CPUs. you can&#039;t flash a CPU and you wouldn&#039;t need to anyway because its nothing to do with the CPU boot strap that allows for a link port or not</p>]]></content>
			<author>
				<name><![CDATA[NeX]]></name>
				<uri>https://chipmusic.org/NeX</uri>
			</author>
			<updated>2010-06-08T05:33:42Z</updated>
			<id>https://chipmusic.org/forums/post/25731/#p25731</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/25670/#p25670"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>nickmaynard wrote:</cite><blockquote><p>imagine using the DMG-007 4 way connector and playing 4 super nintendos at once with 4 tvs!</p><p>4 lsdj&#039;s synced up with 4 tv&#039;s. insane.</p></blockquote></div><p>I just need 4 modded SGB&#039;s (and a few more SNES&#039;), and consider it done <img src="https://chipmusic.org/forums/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[ovenrake]]></name>
				<uri>https://chipmusic.org/ovenrake</uri>
			</author>
			<updated>2010-06-07T20:05:35Z</updated>
			<id>https://chipmusic.org/forums/post/25670/#p25670</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/25667/#p25667"/>
			<content type="html"><![CDATA[<p>imagine using the DMG-007 4 way connector and playing 4 super nintendos at once with 4 tvs!</p><p>4 lsdj&#039;s synced up with 4 tv&#039;s. insane.</p>]]></content>
			<author>
				<name><![CDATA[nickmaynard]]></name>
				<uri>https://chipmusic.org/nickmaynard</uri>
			</author>
			<updated>2010-06-07T19:24:27Z</updated>
			<id>https://chipmusic.org/forums/post/25667/#p25667</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/25661/#p25661"/>
			<content type="html"><![CDATA[<p><img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>it just keeps getting better.</p><p>seriously, thanks everyone!</p>]]></content>
			<author>
				<name><![CDATA[ovenrake]]></name>
				<uri>https://chipmusic.org/ovenrake</uri>
			</author>
			<updated>2010-06-07T19:03:24Z</updated>
			<id>https://chipmusic.org/forums/post/25661/#p25661</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/25654/#p25654"/>
			<content type="html"><![CDATA[<p>also, here&#039;s another tutorial.</p><p><a href="http://www.mksmks.de/technical/sgblink.htm" target="_blank">http://www.mksmks.de/technical/sgblink.htm</a></p>]]></content>
			<author>
				<name><![CDATA[nickmaynard]]></name>
				<uri>https://chipmusic.org/nickmaynard</uri>
			</author>
			<updated>2010-06-07T18:11:56Z</updated>
			<id>https://chipmusic.org/forums/post/25654/#p25654</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/25653/#p25653"/>
			<content type="html"><![CDATA[<p>i&#039;m going to be doing this mod soon and documenting it.</p><p>but for now, here are the pictures from the original japanese website that this tutorial ( <a href="http://www.devrs.com/gb/files/sgbmod.txt" target="_blank">http://www.devrs.com/gb/files/sgbmod.txt</a> ) was based on.</p><p><a class="postimg" href="http://farm5.static.flickr.com/4066/4678987585_d4b809760c.jpg" title="http://farm5.static.flickr.com/4066/4678987585_d4b809760c.jpg" id="forum_image_92853232"><img src="http://farm5.static.flickr.com/4066/4678987585_d4b809760c.jpg" /></a></p><p><a class="postimg" href="http://farm5.static.flickr.com/4045/4679618964_abaab6e3bd.jpg" title="http://farm5.static.flickr.com/4045/4679618964_abaab6e3bd.jpg" id="forum_image_80029250"><img src="http://farm5.static.flickr.com/4045/4679618964_abaab6e3bd.jpg" /></a></p><p><a class="postimg" href="http://farm5.static.flickr.com/4026/4678987729_a61c76f577_b.jpg" title="http://farm5.static.flickr.com/4026/4678987729_a61c76f577_b.jpg" id="forum_image_39331149"><img src="http://farm5.static.flickr.com/4026/4678987729_a61c76f577_b.jpg" /></a></p><p><a class="postimg" href="http://farm2.static.flickr.com/1300/4679619084_5940d824e6_b.jpg" title="http://farm2.static.flickr.com/1300/4679619084_5940d824e6_b.jpg" id="forum_image_63259211"><img src="http://farm2.static.flickr.com/1300/4679619084_5940d824e6_b.jpg" /></a></p>]]></content>
			<author>
				<name><![CDATA[nickmaynard]]></name>
				<uri>https://chipmusic.org/nickmaynard</uri>
			</author>
			<updated>2010-06-07T18:10:32Z</updated>
			<id>https://chipmusic.org/forums/post/25653/#p25653</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy ||]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/25632/#p25632"/>
			<content type="html"><![CDATA[<p>at one time there was pictures of this mod....but all i can find is that dev&#039;rs link atm....</p>]]></content>
			<author>
				<name><![CDATA[Emar]]></name>
				<uri>https://chipmusic.org/Emar</uri>
			</author>
			<updated>2010-06-07T12:29:36Z</updated>
			<id>https://chipmusic.org/forums/post/25632/#p25632</id>
		</entry>
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