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	<title type="html"><![CDATA[ChipMusic.org - Quick Question; clocking mod]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/16248/"/>
	<updated>2015-03-19T12:30:26Z</updated>
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	<id>https://chipmusic.org/forums/topic/16248/quick-question-clocking-mod/</id>
		<entry>
			<title type="html"><![CDATA[Re: Quick Question; clocking mod]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/227442/#p227442"/>
			<content type="html"><![CDATA[<p>have an off switch (for the mod) if you get a variable clock</p>]]></content>
			<author>
				<name><![CDATA[bitjacker]]></name>
				<uri>https://chipmusic.org/bitjacker</uri>
			</author>
			<updated>2015-03-19T12:30:26Z</updated>
			<id>https://chipmusic.org/forums/post/227442/#p227442</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Quick Question; clocking mod]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/227441/#p227441"/>
			<content type="html"><![CDATA[<p>Tomorrow is payday. The long awaited day for me to send in my DMG and have it ready so I may finally start using LSDJ for recording (and also playing around with some extra things).<br />To be quick, because I am running late for work: Would it be safe/needed to have a Variable Clock (Pitch mod is what I think it is normally called) and a Half-Clock on the same gameboy? I don&#039;t want both to be installed and then have something burn up since I am guessing both do deal with tampering with the processor.<br />Thank you again for all your help in advance!</p>]]></content>
			<author>
				<name><![CDATA[Princedmorn]]></name>
				<uri>https://chipmusic.org/Princedmorn</uri>
			</author>
			<updated>2015-03-19T12:18:29Z</updated>
			<id>https://chipmusic.org/forums/post/227441/#p227441</id>
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