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	<title type="html"><![CDATA[ChipMusic.org - Creating a wave/shore water effect]]></title>
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	<updated>2015-04-17T19:00:02Z</updated>
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	<id>https://chipmusic.org/forums/topic/16424/creating-a-waveshore-water-effect/</id>
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			<title type="html"><![CDATA[Re: Creating a wave/shore water effect]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/229005/#p229005"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>start vol at 0, play white noise, increase slowly to max and then fade back to zero. Add sea gulls to taste.</p></blockquote></div><p>pan up to a washed up young boy on a sea shore surrounded by intermittent sea shells, he is eating sea gulls</p>]]></content>
			<author>
				<name><![CDATA[2PLAYER]]></name>
				<uri>https://chipmusic.org/2PLAYER</uri>
			</author>
			<updated>2015-04-17T19:00:02Z</updated>
			<id>https://chipmusic.org/forums/post/229005/#p229005</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Creating a wave/shore water effect]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/228944/#p228944"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>start vol at 0, play white noise, increase slowly to max and then fade back to zero. Add sea gulls to taste.</p></blockquote></div><p>pan up to a washed up young boy on a sea shore surrounded by intermittent sea shells, a young lady named marin approaches...</p>]]></content>
			<author>
				<name><![CDATA[JodyBigfoot]]></name>
				<uri>https://chipmusic.org/JodyBigfoot</uri>
			</author>
			<updated>2015-04-16T21:10:42Z</updated>
			<id>https://chipmusic.org/forums/post/228944/#p228944</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Creating a wave/shore water effect]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/228943/#p228943"/>
			<content type="html"><![CDATA[<p>start vol at 0, play white noise, increase slowly to max and then fade back to zero. Add sea gulls to taste.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2015-04-16T20:50:04Z</updated>
			<id>https://chipmusic.org/forums/post/228943/#p228943</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Creating a wave/shore water effect]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/228942/#p228942"/>
			<content type="html"><![CDATA[<p>Moved to the audio production subforum.</p>]]></content>
			<author>
				<name><![CDATA[nitro2k01]]></name>
				<uri>https://chipmusic.org/nitro2k01</uri>
			</author>
			<updated>2015-04-16T20:29:54Z</updated>
			<id>https://chipmusic.org/forums/post/228942/#p228942</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Creating a wave/shore water effect]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/228941/#p228941"/>
			<content type="html"><![CDATA[<p>So im new to all this and i use mixcraft with the 38911bits plguin and i was wonder how to make water coming up and down a shore effect. Could i have some methods or different things i could use to emulate the effect. thank you</p>]]></content>
			<author>
				<name><![CDATA[tekloc]]></name>
				<uri>https://chipmusic.org/tekloc</uri>
			</author>
			<updated>2015-04-16T20:13:41Z</updated>
			<id>https://chipmusic.org/forums/post/228941/#p228941</id>
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