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	<title type="html"><![CDATA[ChipMusic.org - First full LSDJ track, any ideas welcome re: structure]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/16561/"/>
	<updated>2015-05-12T21:45:29Z</updated>
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	<id>https://chipmusic.org/forums/topic/16561/first-full-lsdj-track-any-ideas-welcome-re-structure/</id>
		<entry>
			<title type="html"><![CDATA[Re: First full LSDJ track, any ideas welcome re: structure]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/230070/#p230070"/>
			<content type="html"><![CDATA[<p>Thanks guys! </p><p>Regarding the panning, yeah I mostly produce in mono and only ever really use the stereo field for reverb space, but those tips are useful—especially the bassdrum one. I tried some stereo table effects on a chord kit I&#039;m working on and it sounded really nice so I might have to start using it.<br />I&#039;m usually from the school of trying to make everything sound like it&#039;s one &#039;object&#039; like in Autechre&#039;s later work, but I&#039;m starting to realise it doesn&#039;t make as much sense to do that on a gameboy <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Glad I&#039;m on the right track! I think I might try some more adventurous sound design on the next one though (ie. FM).</p>]]></content>
			<author>
				<name><![CDATA[pselodux]]></name>
				<uri>https://chipmusic.org/pselodux</uri>
			</author>
			<updated>2015-05-12T21:45:29Z</updated>
			<id>https://chipmusic.org/forums/post/230070/#p230070</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: First full LSDJ track, any ideas welcome re: structure]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/230069/#p230069"/>
			<content type="html"><![CDATA[<p>I really like all the sounds you get out of the wave channel. That&#039;s been one of the hardest things for me to learn in LSDJ, but you&#039;re already coming up with good stuff.</p><p>One piece of advice I&#039;ve heard a lot that I&#039;ll pass on is to use O commands to achieve a wider stereo field. Correct me if I&#039;m wrong, but to me the track sounded mostly mono. A few things to try:</p><p>1. Alternate panning of those echoes in the beginning. Or put the primary note in the left channel and the echo in the right.<br />2. When you have two melodic voices simultaneously, pan one left and the other right.<br />3. Add this table to the kick drum or other instruments to give extra pop to the attack:<br />&nbsp; &nbsp; &nbsp; &nbsp; CMD<br />&nbsp; &nbsp;0&nbsp; &nbsp;OR (or OL)<br />&nbsp; &nbsp;1&nbsp; &nbsp;OLR<br />&nbsp; &nbsp;2&nbsp; &nbsp;H01</p><p>Looking forward to hearing more <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[QuietMind]]></name>
				<uri>https://chipmusic.org/QuietMind</uri>
			</author>
			<updated>2015-05-12T20:03:51Z</updated>
			<id>https://chipmusic.org/forums/post/230069/#p230069</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: First full LSDJ track, any ideas welcome re: structure]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/230066/#p230066"/>
			<content type="html"><![CDATA[<p>First off, this is a great track and it&#039;s obvious you know what your doing.<br />I could really hear your &quot;roots&quot; in the song. Roots as in your previous time with FT2 and so on. It seemed atari st-ish to me.<br />It&#039;s hard for me to give any CC because to me the song already sounds superb, but Im sure you hear millions of microscopic things that you need to fix. <br />Bottom line: Good track keep it up.</p>]]></content>
			<author>
				<name><![CDATA[Bit wish]]></name>
				<uri>https://chipmusic.org/Bit+wish</uri>
			</author>
			<updated>2015-05-12T17:59:57Z</updated>
			<id>https://chipmusic.org/forums/post/230066/#p230066</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[First full LSDJ track, any ideas welcome re: structure]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/229995/#p229995"/>
			<content type="html"><![CDATA[<p>A bit of a background for those interested: I&#039;ve been using trackers since starting with FT2 in 1996, then moving on to Buzz and then Renoise, so I know the format pretty well. I kinda wanted a challenge though, and thought I might be able to do something cool with &#039;real&#039; chip sounds.. So I got a DMG and LSDJ around three weeks ago, played around with some sounds for a while and ultimately came up with this track.</p><p><a href="https://soundcloud.com/pselodux/turrets-lsdj" target="_blank">https://soundcloud.com/pselodux/turrets-lsdj</a></p><p>I think it&#039;s probably about 80% done, with some of the transitions/breakdowns requiring a bit more work. I tried to make it concise (I find it hard to write short tracks) but the breakdowns and buildups just sound a little rushed.. unless I&#039;m just not used to them being so short and that&#039;s how they&#039;re supposed to sound..?</p><p>Anyway, any ideas/comments/advice etc would be appreciated I think I&#039;ve got the sound design figured out, but if there&#039;s anything glaringly obvious that I&#039;m not getting, I&#039;m happy to know about it!</p>]]></content>
			<author>
				<name><![CDATA[pselodux]]></name>
				<uri>https://chipmusic.org/pselodux</uri>
			</author>
			<updated>2015-05-11T10:09:59Z</updated>
			<id>https://chipmusic.org/forums/post/229995/#p229995</id>
		</entry>
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