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	<title type="html"><![CDATA[ChipMusic.org - Super Gameboy / LSDj Sound Issue]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/16646/"/>
	<updated>2015-05-30T12:38:47Z</updated>
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	<id>https://chipmusic.org/forums/topic/16646/super-gameboy-lsdj-sound-issue/</id>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy / LSDj Sound Issue]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/230759/#p230759"/>
			<content type="html"><![CDATA[<p>Did you try to disable the power saving mode?</p>]]></content>
			<author>
				<name><![CDATA[cyberic]]></name>
				<uri>https://chipmusic.org/cyberic</uri>
			</author>
			<updated>2015-05-30T12:38:47Z</updated>
			<id>https://chipmusic.org/forums/post/230759/#p230759</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy / LSDj Sound Issue]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/230642/#p230642"/>
			<content type="html"><![CDATA[<p>i had a 1/8th. Maybe mine was grounded somewhere else.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2015-05-27T20:04:05Z</updated>
			<id>https://chipmusic.org/forums/post/230642/#p230642</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy / LSDj Sound Issue]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/230640/#p230640"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>herr_prof wrote:</cite><blockquote><p>Maybe its a problem with the prosound, when I had mine it never did that. Are you using nice shielded cables?</p></blockquote></div><p>Nothing seems to be wrong with the pro sound or the cables. Just to rule out all possibilities, did yours have RCA or an 1/8 in ?</p>]]></content>
			<author>
				<name><![CDATA[TREYFREY]]></name>
				<uri>https://chipmusic.org/TREYFREY</uri>
			</author>
			<updated>2015-05-27T19:36:21Z</updated>
			<id>https://chipmusic.org/forums/post/230640/#p230640</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Super Gameboy / LSDj Sound Issue]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/230639/#p230639"/>
			<content type="html"><![CDATA[<p>Maybe its a problem with the prosound, when I had mine it never did that. Are you using nice shielded cables?</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2015-05-27T19:16:34Z</updated>
			<id>https://chipmusic.org/forums/post/230639/#p230639</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Super Gameboy / LSDj Sound Issue]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/230638/#p230638"/>
			<content type="html"><![CDATA[<p>Hey everyone, </p><p>So I recently set up my home &quot;studio&quot; with 2 old tvs connected to 2 SNESs with Super Gameboy carts running LSDj. Both of the super gameboys are pro sound. The audio issue I&#039;m having is that whenever I press start after the track has been paused there is a sharp &#039;popping&#039; noise that spikes the volume in my headphones. It also happens every single time a K command is used or an E00 command is used. </p><p>I wanted to see if this is a fixable problem or if it is just the nature of the super gameboy / SNES / etc. </p><p>Thanks for the help!</p>]]></content>
			<author>
				<name><![CDATA[TREYFREY]]></name>
				<uri>https://chipmusic.org/TREYFREY</uri>
			</author>
			<updated>2015-05-27T19:12:03Z</updated>
			<id>https://chipmusic.org/forums/post/230638/#p230638</id>
		</entry>
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