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	<title type="html"><![CDATA[ChipMusic.org - (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/16824/"/>
	<updated>2019-03-11T16:09:49Z</updated>
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	<id>https://chipmusic.org/forums/topic/16824/incomplete-list-of-gbgbc-games-to-use-pcm-samples/</id>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/261576/#p261576"/>
			<content type="html"><![CDATA[<p>is it possible to listen to those tracks or FXs with a .gbs player?<br />I tried several track from the games from the above list with an android player and gbsplay, and I couldn&#039;t hear any digi...</p>]]></content>
			<author>
				<name><![CDATA[cyberic]]></name>
				<uri>https://chipmusic.org/cyberic</uri>
			</author>
			<updated>2019-03-11T16:09:49Z</updated>
			<id>https://chipmusic.org/forums/post/261576/#p261576</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/256250/#p256250"/>
			<content type="html"><![CDATA[<p>Austin Powers Welcome To My Underground Lair.&nbsp; Its a Dr.Evil operating system for gbc. lol. Lots and lots of Dr.Evil quotes.</p>]]></content>
			<author>
				<name><![CDATA[shitbird]]></name>
				<uri>https://chipmusic.org/shitbird</uri>
			</author>
			<updated>2018-05-10T19:51:23Z</updated>
			<id>https://chipmusic.org/forums/post/256250/#p256250</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/256249/#p256249"/>
			<content type="html"><![CDATA[<p>Harry Potter and the Sorcerer&#039;s Stone<br />Harry Potter and the Chamber of Secrets</p><p>I think these both use PCM, at least for the door opening sound. Thanks for maintaining this list.</p>]]></content>
			<author>
				<name><![CDATA[Wacko22]]></name>
				<uri>https://chipmusic.org/Wacko22</uri>
			</author>
			<updated>2018-05-10T18:04:23Z</updated>
			<id>https://chipmusic.org/forums/post/256249/#p256249</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/256022/#p256022"/>
			<content type="html"><![CDATA[<p>I&#039;m not sure if it is useful but i was looking for the exact same thing and stumbled upon: <a href="https://www.youtube.com/watch?v=1lzHfLYzyRM" target="_blank">https://www.youtube.com/watch?v=1lzHfLYzyRM</a> before reading your thread. Hopefully it is of use to you!</p>]]></content>
			<author>
				<name><![CDATA[DSnB]]></name>
				<uri>https://chipmusic.org/DSnB</uri>
			</author>
			<updated>2018-04-15T21:49:14Z</updated>
			<id>https://chipmusic.org/forums/post/256022/#p256022</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/255847/#p255847"/>
			<content type="html"><![CDATA[<p>I have updated this list once again with even MORE games!</p><p>I also suspect that the Austin Powers games feature PCM audio, but I couldn&#039;t figure out exactly when it is used.</p>]]></content>
			<author>
				<name><![CDATA[turboboy215]]></name>
				<uri>https://chipmusic.org/turboboy215</uri>
			</author>
			<updated>2018-03-19T01:20:49Z</updated>
			<id>https://chipmusic.org/forums/post/255847/#p255847</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/252499/#p252499"/>
			<content type="html"><![CDATA[<p>pretty much all of the music and sound effects in Vigilante8 are samples. its pretty impressive even tho theres a really obnoxious buzzing over every sound</p>]]></content>
			<author>
				<name><![CDATA[Dolby-Z]]></name>
				<uri>https://chipmusic.org/Dolby-Z</uri>
			</author>
			<updated>2017-05-02T06:11:23Z</updated>
			<id>https://chipmusic.org/forums/post/252499/#p252499</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/252494/#p252494"/>
			<content type="html"><![CDATA[<p>I&#039;ve finally updated this list some more after a year and a half. You wouldn&#039;t believe what I&#039;ve found!<br />@Saskrotch<br />I took a look at Project S-11, and it does use PCM samples for the music - it sounds at a weird quality, as well - maybe they used a very low sampling rate? I don&#039;t know for sure.</p>]]></content>
			<author>
				<name><![CDATA[turboboy215]]></name>
				<uri>https://chipmusic.org/turboboy215</uri>
			</author>
			<updated>2017-05-02T02:15:52Z</updated>
			<id>https://chipmusic.org/forums/post/252494/#p252494</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/249163/#p249163"/>
			<content type="html"><![CDATA[<p>Boxxle for GameBoy is the first game I heard PCM in. <a href="https://en.wikipedia.org/wiki/Boxxle" target="_blank">https://en.wikipedia.org/wiki/Boxxle</a></p>]]></content>
			<author>
				<name><![CDATA[turbogaming]]></name>
				<uri>https://chipmusic.org/turbogaming</uri>
			</author>
			<updated>2016-11-06T10:47:38Z</updated>
			<id>https://chipmusic.org/forums/post/249163/#p249163</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/248349/#p248349"/>
			<content type="html"><![CDATA[<p>Kirby Tilt &#039;n&#039; Tumble used samples.</p>]]></content>
			<author>
				<name><![CDATA[freezedream]]></name>
				<uri>https://chipmusic.org/freezedream</uri>
			</author>
			<updated>2016-09-24T05:45:04Z</updated>
			<id>https://chipmusic.org/forums/post/248349/#p248349</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/248308/#p248308"/>
			<content type="html"><![CDATA[<p><a href="https://www.youtube.com/playlist?list=PLthKojOtRS32c_mDIk6LEjyhRwFR4lYhM" target="_blank">Project S-11</a><br /><div class="embed_video"><iframe width="560" height="340" src="https://www.youtube.com/embed/aQSg4_KPwvU" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div> </p><p>(I think. There&#039;s something going on in the wav channel that only makes sense to me if there&#039;s some modulated samples going on)</p><p>Either way it&#039;s pretty good</p>]]></content>
			<author>
				<name><![CDATA[Saskrotch]]></name>
				<uri>https://chipmusic.org/Saskrotch</uri>
			</author>
			<updated>2016-09-22T16:08:11Z</updated>
			<id>https://chipmusic.org/forums/post/248308/#p248308</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/248305/#p248305"/>
			<content type="html"><![CDATA[<p>Mary-Kate and Ashley: Get a Clue had PCM samples.<br /><a href="https://youtu.be/GOjQcPqz4KM" target="_blank">https://youtu.be/GOjQcPqz4KM</a></p>]]></content>
			<author>
				<name><![CDATA[Gameputer_Bryan3]]></name>
				<uri>https://chipmusic.org/Gameputer_Bryan3</uri>
			</author>
			<updated>2016-09-22T04:48:20Z</updated>
			<id>https://chipmusic.org/forums/post/248305/#p248305</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/234142/#p234142"/>
			<content type="html"><![CDATA[<p><a href="http://chipmusic.org/forums/topic/7000/any-game-boy-games-that-use-wav-samples-for-music-sfx-like-lsdj/" target="_blank">http://chipmusic.org/forums/topic/7000/ &#133; like-lsdj/</a><br />I can&#039;t remember if there is anything useful in this old thread, but it&#039;s relevant, so figured I&#039;d post it in case there&#039;s anything there that isn&#039;t here.<br />Edit: Also, thanks for THIS thread, haha. Nice list <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2015-09-01T23:41:25Z</updated>
			<id>https://chipmusic.org/forums/post/234142/#p234142</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/234120/#p234120"/>
			<content type="html"><![CDATA[<p>Boxxle got Samples. When Level is finished for example.</p>]]></content>
			<author>
				<name><![CDATA[Tronimal]]></name>
				<uri>https://chipmusic.org/Tronimal</uri>
			</author>
			<updated>2015-09-01T18:54:17Z</updated>
			<id>https://chipmusic.org/forums/post/234120/#p234120</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/234111/#p234111"/>
			<content type="html"><![CDATA[<p>I recall that the Pokemon Pinball game also had PCM samples, as well as a built in rumble!</p>]]></content>
			<author>
				<name><![CDATA[jaytee]]></name>
				<uri>https://chipmusic.org/jaytee</uri>
			</author>
			<updated>2015-09-01T16:16:56Z</updated>
			<id>https://chipmusic.org/forums/post/234111/#p234111</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: (Incomplete) List of GB/GBC Games to Use PCM Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/233115/#p233115"/>
			<content type="html"><![CDATA[<p>Thanks for the info, will give that a try some time!</p>]]></content>
			<author>
				<name><![CDATA[Cementimental]]></name>
				<uri>https://chipmusic.org/Cementimental</uri>
			</author>
			<updated>2015-07-30T16:30:56Z</updated>
			<id>https://chipmusic.org/forums/post/233115/#p233115</id>
		</entry>
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