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	<title type="html"><![CDATA[ChipMusic.org - LSDJ Sample Editing]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/16890/"/>
	<updated>2015-07-23T15:40:38Z</updated>
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	<id>https://chipmusic.org/forums/topic/16890/lsdj-sample-editing/</id>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ Sample Editing]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/232814/#p232814"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>jefftheworld wrote:</cite><blockquote><p>I could easily make a graphical editor that would run on a desktop or mobile platform but getting it to work as an actual Game Boy ROM would be a bit more difficult.</p><p>Does anyone have a map of exactly where the sample data is stored on LSDJ? If not, this weekend I&#039;ll use a sample patcher and just figure it out myself. As a proof-of-concept I might just put together a quick desktop version and then see where it goes from there.</p></blockquote></div><br /><p><a href="http://littlesounddj.wikia.com/wiki/ROM_Structure" target="_blank">http://littlesounddj.wikia.com/wiki/ROM_Structure</a></p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2015-07-23T15:40:38Z</updated>
			<id>https://chipmusic.org/forums/post/232814/#p232814</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ Sample Editing]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/232800/#p232800"/>
			<content type="html"><![CDATA[<p>There is <a href="https://github.com/jkotlinski/lsdpatch" target="_blank">https://github.com/jkotlinski/lsdpatch</a> with sources, which should help you to find where the data is.<br />Samples seem to start at offset 0x4000</p>]]></content>
			<author>
				<name><![CDATA[cyberic]]></name>
				<uri>https://chipmusic.org/cyberic</uri>
			</author>
			<updated>2015-07-23T10:47:55Z</updated>
			<id>https://chipmusic.org/forums/post/232800/#p232800</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: LSDJ Sample Editing]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/232799/#p232799"/>
			<content type="html"><![CDATA[<p>I could easily make a graphical editor that would run on a desktop or mobile platform but getting it to work as an actual Game Boy ROM would be a bit more difficult.</p><p>Does anyone have a map of exactly where the sample data is stored on LSDJ? If not, this weekend I&#039;ll use a sample patcher and just figure it out myself. As a proof-of-concept I might just put together a quick desktop version and then see where it goes from there.</p>]]></content>
			<author>
				<name><![CDATA[jefftheworld]]></name>
				<uri>https://chipmusic.org/jefftheworld</uri>
			</author>
			<updated>2015-07-23T08:16:10Z</updated>
			<id>https://chipmusic.org/forums/post/232799/#p232799</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[LSDJ Sample Editing]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/232798/#p232798"/>
			<content type="html"><![CDATA[<p>Would it be possible to make LSDJ samples editable like Protracker, or make an lsdj syncable rom that only edits samples?</p>]]></content>
			<author>
				<name><![CDATA[HardstyleFox]]></name>
				<uri>https://chipmusic.org/HardstyleFox</uri>
			</author>
			<updated>2015-07-23T07:30:28Z</updated>
			<id>https://chipmusic.org/forums/post/232798/#p232798</id>
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