<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[ChipMusic.org - Game Developer Looking for Music]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/17195/"/>
	<updated>2015-10-12T19:33:18Z</updated>
	<generator>PunBB</generator>
	<id>https://chipmusic.org/forums/topic/17195/game-developer-looking-for-music/</id>
		<entry>
			<title type="html"><![CDATA[Re: Game Developer Looking for Music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/235344/#p235344"/>
			<content type="html"><![CDATA[<p>$50 per pre-loop minute here, all (mostly) to NES spec.&nbsp; Can&#039;t export in system / assembly-level - can only do mp3s (and Impulse Tracker or other digital module formats, if you&#039;re able to loop into that code-side). For reference, if I were to compose, let&#039;s say, Megaman 5&#039;s soundtrack for the first time, it would cost you around 1200 bucks - that would be like 28-odd tracks, 45-50 seconds before they loop.</p><p><a href="http://www.soundcloud.com/swerdmurd" target="_blank">www.soundcloud.com/swerdmurd</a> - can&#039;t budge much on the base price, but would be happy to help out if this works.&nbsp; Would be down to consult sound-needs side / sound design side of course <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>-swerd / Dan</p>]]></content>
			<author>
				<name><![CDATA[swerdmurd]]></name>
				<uri>https://chipmusic.org/swerdmurd</uri>
			</author>
			<updated>2015-10-12T19:33:18Z</updated>
			<id>https://chipmusic.org/forums/post/235344/#p235344</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game Developer Looking for Music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/235325/#p235325"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Rollerstar wrote:</cite><blockquote><p>I&#039;m an independent game developer looking for some music for my recent project,</p><p>I&#039;m interested in both collaborating or paying for original work.</p><p>Looking for a range of both upbeat and relaxing chiptune.</p></blockquote></div><p>Could you give us screenshots of the project?<br />Could you specify what kind of chiptune? Is it Amiga? Gameboy? Or just any old chiptune?<br />How much would you pay per track?</p>]]></content>
			<author>
				<name><![CDATA[nanode]]></name>
				<uri>https://chipmusic.org/nanode</uri>
			</author>
			<updated>2015-10-12T14:29:26Z</updated>
			<id>https://chipmusic.org/forums/post/235325/#p235325</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game Developer Looking for Music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/235311/#p235311"/>
			<content type="html"><![CDATA[<p>examples of work?</p>]]></content>
			<author>
				<name><![CDATA[The Silph Scope]]></name>
				<uri>https://chipmusic.org/The+Silph+Scope</uri>
			</author>
			<updated>2015-10-12T07:02:04Z</updated>
			<id>https://chipmusic.org/forums/post/235311/#p235311</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Game Developer Looking for Music]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/235310/#p235310"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>I&#039;m an independent game developer looking for some music for my recent project,</p><p>I&#039;m interested in both collaborating or paying for original work.</p><p>Looking for a range of both upbeat and relaxing chiptune.</p><p>If interested please PM.</p><p>Thanks,</p><p>_Rollerstar_</p>]]></content>
			<author>
				<name><![CDATA[Rollerstar]]></name>
				<uri>https://chipmusic.org/Rollerstar</uri>
			</author>
			<updated>2015-10-12T04:50:56Z</updated>
			<id>https://chipmusic.org/forums/post/235310/#p235310</id>
		</entry>
</feed>
