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	<title type="html"><![CDATA[ChipMusic.org - MusyX Soundtool]]></title>
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	<updated>2015-12-13T18:30:59Z</updated>
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			<title type="html"><![CDATA[MusyX Soundtool]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/237492/#p237492"/>
			<content type="html"><![CDATA[<p>So, I was looking through the internet for the sound tool that was used in a bunch of Game Boy Color games back in 1999/2000/2001,<br />especially ones by Tiertex, and I actually found the tool.<br />Conveniently, the composer of various of these games shared the source files of his work online.<br />I was able to open them in MusyX and &quot;compile&quot; ROMs, but these ROMs are the ones the program call &quot;Slave&quot; ROMs,<br />they&#039;re like how you&#039;re able to connect between MIDI inputs and LSDJ, for example, but it sends the MIDI data between MusyX and the<br />&quot;slave&quot; ROM. However, there is, on a folder, an &quot;example&quot; ROM, which has built-in music... but you&#039;re not able to create &quot;example&quot; ROMs, <br />just &quot;slave&quot; ones... which is unfortunate, since I wanted this to work on an emulator... and the real MusyX Soundtool package might not even exist anymore, so you couldn&#039;t do the link between a gameboy and the program... (unless the thing you use to connect MIDI input to LSDJ is the same as MusyX&#039;s?)<br />There&#039;s not much information about MusyX Soundtool in the internet, anyways...</p><p>(Extra Information: Without MusyX, I was already able to &quot;replace&quot; music in some of these games, by using an hex editor, since the source files also came with a simple compiler that compiled the project into a .pool file, which was exactly the whole hex data for the audio system in the game...)</p>]]></content>
			<author>
				<name><![CDATA[lu9]]></name>
				<uri>https://chipmusic.org/lu9</uri>
			</author>
			<updated>2015-12-13T18:30:59Z</updated>
			<id>https://chipmusic.org/forums/post/237492/#p237492</id>
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