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	<title type="html"><![CDATA[ChipMusic.org - What is VRC6?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/17489/"/>
	<updated>2016-01-05T03:47:13Z</updated>
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	<id>https://chipmusic.org/forums/topic/17489/what-is-vrc6/</id>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238137/#p238137"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Princedmorn wrote:</cite><blockquote><p>Thank you so much for this! Downloaded everything last night but test it all out tomorrow (my day off work). Do you happen to know if it accepts midi controllers?</p></blockquote></div><p>Sweet! I&#039;m glad I could be of service. I haven&#039;t really made an SNES tune, but I have gained the knowledge from friends and Google searching throughout all my chipping exploits. It may take a bit of toying around with to figure out though, but that can be half the fun don&#039;tcha know. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>To my best memory, Yes it can accept MIDI controllers for OpenMPT. However, I don&#039;t know if the control is very great. You&#039;ll just have to read up on the website a little.</p><div class="quotebox"><cite>Princedmorn wrote:</cite><blockquote><p>Also, another silly question to ask. If I have LSDJ and the SNES adapter for gameboy cartridges, will I be using the SNES sounds?</p></blockquote></div><p>Looks like some other chipper&#039;s were able to help you out. I&#039;m not the most knowledgeable with LSDJ, or with how Super Gameboy works.</p>]]></content>
			<author>
				<name><![CDATA[marcb0t]]></name>
				<uri>https://chipmusic.org/marcb0t</uri>
			</author>
			<updated>2016-01-05T03:47:13Z</updated>
			<id>https://chipmusic.org/forums/post/238137/#p238137</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238121/#p238121"/>
			<content type="html"><![CDATA[<p>Actually there are some GB games that use the SNES sound chip! <a href="http://loveconquersallgam.es/post/2424872085/fuck-the-super-game-boy-now-youre-playing-with" target="_blank">http://loveconquersallgam.es/post/24248 &#133; aying-with</a></p><p>So while lsdj doesnt, it does not mean it CANT.</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2016-01-04T17:52:36Z</updated>
			<id>https://chipmusic.org/forums/post/238121/#p238121</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238115/#p238115"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Princedmorn wrote:</cite><blockquote><p>If I have LSDJ and the SNES adapter for gameboy cartridges, will I be using the SNES sounds?</p></blockquote></div><p>That cannot happen because LSDj is a GB ROM, not an SNES ROM. It doesn&#039;t work that way because they&#039;re 2 different systems.</p>]]></content>
			<author>
				<name><![CDATA[nanode]]></name>
				<uri>https://chipmusic.org/nanode</uri>
			</author>
			<updated>2016-01-04T17:08:31Z</updated>
			<id>https://chipmusic.org/forums/post/238115/#p238115</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238112/#p238112"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Princedmorn wrote:</cite><blockquote><p>Thank you so much for this! Downloaded everything last night but test it all out tomorrow (my day off work). Do you happen to know if it accepts midi controllers?<br />Also, another silly question to ask. If I have LSDJ and the SNES adapter for gameboy cartridges, will I be using the SNES sounds?</p></blockquote></div><p>LSDJ on a flash cart will still operate the same way if connected to a Super Gameboy (I assume that&#039;s what you mean by adapter?) as it would if you ran it on your computer or from an actual Gameboy. So you won&#039;t be using SNES sounds, still GB sounds.</p><p>edited: for clarification</p>]]></content>
			<author>
				<name><![CDATA[DBOYD]]></name>
				<uri>https://chipmusic.org/DBOYD</uri>
			</author>
			<updated>2016-01-04T16:55:27Z</updated>
			<id>https://chipmusic.org/forums/post/238112/#p238112</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238109/#p238109"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>marcb0t wrote:</cite><blockquote><div class="quotebox"><cite>Princedmorn wrote:</cite><blockquote><p>Do I need a copy of the game or are the sounds provided for me?</p></blockquote></div><p>My apologies, Princedmorn.</p><p>No, you don&#039;t need a copy of the game. I will provide what you need below.</p><p>Here is the &quot;.SPC&quot; file for Chrono Trigger: <a href="http://chronofan.com/Black/Music%20(Chrono%20Trigger)/cts.rar" target="_blank">http://chronofan.com/Black/Music%20(Chr &#133; r)/cts.rar</a></p><p>And here is the &quot;.SPC&quot; file for Final Fantasy VI: <a href="http://ocremix.org/chip/6384" target="_blank">http://ocremix.org/chip/6384</a></p><p>Just so you know, an .SPC file is the music data that is actually extracted from the original SNES game. It&#039;s in a small portable format which is good for playing on special media players that can read the format. The sound you get is always at highest quality and only takes a few KB! But if you use an .mp3 version, it takes much more space and may not sound as good.</p><p>For NES files, the format is &quot;.NSF&quot;. <br />For Sega Genesis, it is most often a &quot;.VGM&quot; file.</p><p>Various old video game console and computer systems have their own specialized Sound Data file formats.</p><p>By the way, that OCR Remix website is a huge source of extracted music data from a variety of old games.</p><p>Have a great day now! ^-^</p></blockquote></div><p>Thank you so much for this! Downloaded everything last night but test it all out tomorrow (my day off work). Do you happen to know if it accepts midi controllers?<br />Also, another silly question to ask. If I have LSDJ and the SNES adapter for gameboy cartridges, will I be using the SNES sounds?</p>]]></content>
			<author>
				<name><![CDATA[Princedmorn]]></name>
				<uri>https://chipmusic.org/Princedmorn</uri>
			</author>
			<updated>2016-01-04T16:29:16Z</updated>
			<id>https://chipmusic.org/forums/post/238109/#p238109</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238074/#p238074"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Princedmorn wrote:</cite><blockquote><p>Do I need a copy of the game or are the sounds provided for me?</p></blockquote></div><p>My apologies, Princedmorn.</p><p>No, you don&#039;t need a copy of the game. I will provide what you need below.</p><p>Here is the &quot;.SPC&quot; file for Chrono Trigger: <a href="http://chronofan.com/Black/Music%20(Chrono%20Trigger)/cts.rar" target="_blank">http://chronofan.com/Black/Music%20(Chr &#133; r)/cts.rar</a></p><p>And here is the &quot;.SPC&quot; file for Final Fantasy VI: <a href="http://ocremix.org/chip/6384" target="_blank">http://ocremix.org/chip/6384</a></p><p>Just so you know, an .SPC file is the music data that is actually extracted from the original SNES game. It&#039;s in a small portable format which is good for playing on special media players that can read the format. The sound you get is always at highest quality and only takes a few KB! But if you use an .mp3 version, it takes much more space and may not sound as good.</p><p>For NES files, the format is &quot;.NSF&quot;. <br />For Sega Genesis, it is most often a &quot;.VGM&quot; file.</p><p>Various old video game console and computer systems have their own specialized Sound Data file formats.</p><p>By the way, that OCR Remix website is a huge source of extracted music data from a variety of old games.</p><p>Have a great day now! ^-^</p>]]></content>
			<author>
				<name><![CDATA[marcb0t]]></name>
				<uri>https://chipmusic.org/marcb0t</uri>
			</author>
			<updated>2016-01-03T00:56:29Z</updated>
			<id>https://chipmusic.org/forums/post/238074/#p238074</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238059/#p238059"/>
			<content type="html"><![CDATA[<p>There&#039;s a site with MIDI maps for ripped SNES game samples, but you could also use your own provided you know how to use the tracker module conversion utility.</p>]]></content>
			<author>
				<name><![CDATA[NoyemiK]]></name>
				<uri>https://chipmusic.org/NoyemiK</uri>
			</author>
			<updated>2016-01-02T19:34:47Z</updated>
			<id>https://chipmusic.org/forums/post/238059/#p238059</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238058/#p238058"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>marcb0t wrote:</cite><blockquote><div class="quotebox"><cite>Princedmorn wrote:</cite><blockquote><p>Thank you everyone for the responses! I&#039;m just looking for the best way to get a sound similar to Nobuo Uemastu&#039;s Final Fantasy VI or Yasunori Mitsuda&#039;s Chrono Trigger. They are what influenced me to compose my own music, and I would like to incorporate that with this software.</p></blockquote></div><p>Ah! Those are actually Super Nintendo games you mentioned. You have to use samples for that.</p><p>I recommend getting the actual sample set from those particular games, for starters.</p><p>Then using a program like Open MPT, use 8 channels ONLY, using the samples. This stays within the SNES limits.</p><p>Open up Super Nintendo game music file (in SPC format) with this utility: <a href="http://www.dwedit.org/dwedit_board/attachment.php?item=348" target="_blank">http://www.dwedit.org/dwedit_board/atta &#133; p?item=348</a></p><p>Follow the instructions on the last post found on this thread: <a href="http://www.zophar.net/forums/showthread.php?t=8085" target="_blank">http://www.zophar.net/forums/showthread.php?t=8085</a></p><p>Don&#039;t forget to download OpenMPT: <a href="http://openmpt.org/" target="_blank">http://openmpt.org/</a></p><p>OpenMPT will allow you to design music for the SNES by opening up the IT file that is produced by the first utility I linked to you.</p><p>I&#039;ll be looking into how to convert that back to an SNES file afterwards.</p></blockquote></div><p>Do I need a copy of the game or are the sounds provided for me?</p>]]></content>
			<author>
				<name><![CDATA[Princedmorn]]></name>
				<uri>https://chipmusic.org/Princedmorn</uri>
			</author>
			<updated>2016-01-02T19:14:35Z</updated>
			<id>https://chipmusic.org/forums/post/238058/#p238058</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238057/#p238057"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><p>You know what&#039;d be cool? if people used their own samples to make tunes that they convert to spc, then reripped the samples back from SNES and then they&#039;d be legit SNES samples <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>My biggest problem is finding the right sound... I&#039;ve spent 20 years around live instruments, knowing sounds that different woods and strings give when plucks or bowed, and making an instrument off of a computer is way more complicated than I thought <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Princedmorn]]></name>
				<uri>https://chipmusic.org/Princedmorn</uri>
			</author>
			<updated>2016-01-02T19:13:20Z</updated>
			<id>https://chipmusic.org/forums/post/238057/#p238057</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238042/#p238042"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Princedmorn wrote:</cite><blockquote><p>Thank you everyone for the responses! I&#039;m just looking for the best way to get a sound similar to Nobuo Uemastu&#039;s Final Fantasy VI or Yasunori Mitsuda&#039;s Chrono Trigger. They are what influenced me to compose my own music, and I would like to incorporate that with this software.</p></blockquote></div><p>Hey Princedmorn,</p><p>Here is a conversion tool that will transform your .IT file into a .SPC file which is playable off of a real Super Nintendo.</p><p><a href="http://snes.mukunda.com/snesmodlite_july09.zip" target="_blank">http://snes.mukunda.com/snesmodlite_july09.zip</a></p><p>Read the instructions, and they&#039;ll tell you how to structure your tracker module.</p><p>It may involve a bit of &quot;trial and error&quot;, but you&#039;ll figure it out.</p>]]></content>
			<author>
				<name><![CDATA[marcb0t]]></name>
				<uri>https://chipmusic.org/marcb0t</uri>
			</author>
			<updated>2016-01-02T04:40:29Z</updated>
			<id>https://chipmusic.org/forums/post/238042/#p238042</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238041/#p238041"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>SketchMan3 wrote:</cite><blockquote><div class="quotebox"><cite>marcb0t wrote:</cite><blockquote><p>Ah! Those are actually Super Nintendo games you mentioned. You have to use samples for that.</p><p>I recommend getting the actual sample set from those particular games, for starters.</p><p>Then using a program like Open MPT, use 8 channels ONLY, using the samples. This stays within the SNES limits.</p><p>Open up Super Nintendo game music file (in SPC format) with this utility: <a href="http://www.dwedit.org/dwedit_board/attachment.php?item=348" target="_blank">http://www.dwedit.org/dwedit_board/atta &#133; p?item=348</a></p><p>Follow the instructions on the last post found on this thread: <a href="http://www.zophar.net/forums/showthread.php?t=8085" target="_blank">http://www.zophar.net/forums/showthread.php?t=8085</a></p><p>Don&#039;t forget to download OpenMPT: <a href="http://openmpt.org/" target="_blank">http://openmpt.org/</a></p><p>OpenMPT will allow you to design music for the SNES by opening up the IT file that is produced by the first utility I linked to you.</p><p>I&#039;ll be looking into how to convert that back to an SNES file afterwards.</p></blockquote></div><p>You know what&#039;d be cool? if people used their own samples to make tunes that they convert to spc, then reripped the samples back from SNES and then they&#039;d be legit SNES samples <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>True, but you gotta start somewhere. Sometimes using something that&#039;s already there and making a cover song, or your own tune with premade samples is a good way to &quot;learn the ropes&quot; or &quot;get your hands dirty&quot; with designing for a particular chip set.</p><p>I started Genesis music making by using preset samples. Eventually, I learned how to design my own FM and PSG instruments and inserting samples that don&#039;t come from Sonic games. <img src="https://chipmusic.org/forums/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[marcb0t]]></name>
				<uri>https://chipmusic.org/marcb0t</uri>
			</author>
			<updated>2016-01-02T04:38:34Z</updated>
			<id>https://chipmusic.org/forums/post/238041/#p238041</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238030/#p238030"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>marcb0t wrote:</cite><blockquote><div class="quotebox"><cite>Princedmorn wrote:</cite><blockquote><p>Thank you everyone for the responses! I&#039;m just looking for the best way to get a sound similar to Nobuo Uemastu&#039;s Final Fantasy VI or Yasunori Mitsuda&#039;s Chrono Trigger. They are what influenced me to compose my own music, and I would like to incorporate that with this software.</p></blockquote></div><p>Ah! Those are actually Super Nintendo games you mentioned. You have to use samples for that.</p><p>I recommend getting the actual sample set from those particular games, for starters.</p><p>Then using a program like Open MPT, use 8 channels ONLY, using the samples. This stays within the SNES limits.</p><p>Open up Super Nintendo game music file (in SPC format) with this utility: <a href="http://www.dwedit.org/dwedit_board/attachment.php?item=348" target="_blank">http://www.dwedit.org/dwedit_board/atta &#133; p?item=348</a></p><p>Follow the instructions on the last post found on this thread: <a href="http://www.zophar.net/forums/showthread.php?t=8085" target="_blank">http://www.zophar.net/forums/showthread.php?t=8085</a></p><p>Don&#039;t forget to download OpenMPT: <a href="http://openmpt.org/" target="_blank">http://openmpt.org/</a></p><p>OpenMPT will allow you to design music for the SNES by opening up the IT file that is produced by the first utility I linked to you.</p><p>I&#039;ll be looking into how to convert that back to an SNES file afterwards.</p></blockquote></div><p>You know what&#039;d be cool? if people used their own samples to make tunes that they convert to spc, then reripped the samples back from SNES and then they&#039;d be legit SNES samples <img src="https://chipmusic.org/forums/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[SketchMan3]]></name>
				<uri>https://chipmusic.org/SketchMan3</uri>
			</author>
			<updated>2016-01-01T21:51:24Z</updated>
			<id>https://chipmusic.org/forums/post/238030/#p238030</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/238025/#p238025"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Princedmorn wrote:</cite><blockquote><p>Thank you everyone for the responses! I&#039;m just looking for the best way to get a sound similar to Nobuo Uemastu&#039;s Final Fantasy VI or Yasunori Mitsuda&#039;s Chrono Trigger. They are what influenced me to compose my own music, and I would like to incorporate that with this software.</p></blockquote></div><p>Ah! Those are actually Super Nintendo games you mentioned. You have to use samples for that.</p><p>I recommend getting the actual sample set from those particular games, for starters.</p><p>Then using a program like Open MPT, use 8 channels ONLY, using the samples. This stays within the SNES limits.</p><p>Open up Super Nintendo game music file (in SPC format) with this utility: <a href="http://www.dwedit.org/dwedit_board/attachment.php?item=348" target="_blank">http://www.dwedit.org/dwedit_board/atta &#133; p?item=348</a></p><p>Follow the instructions on the last post found on this thread: <a href="http://www.zophar.net/forums/showthread.php?t=8085" target="_blank">http://www.zophar.net/forums/showthread.php?t=8085</a></p><p>Don&#039;t forget to download OpenMPT: <a href="http://openmpt.org/" target="_blank">http://openmpt.org/</a></p><p>OpenMPT will allow you to design music for the SNES by opening up the IT file that is produced by the first utility I linked to you.</p><p>I&#039;ll be looking into how to convert that back to an SNES file afterwards.</p>]]></content>
			<author>
				<name><![CDATA[marcb0t]]></name>
				<uri>https://chipmusic.org/marcb0t</uri>
			</author>
			<updated>2016-01-01T20:08:13Z</updated>
			<id>https://chipmusic.org/forums/post/238025/#p238025</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/237996/#p237996"/>
			<content type="html"><![CDATA[<p>Thank you everyone for the responses! I&#039;m just looking for the best way to get a sound similar to Nobuo Uemastu&#039;s Final Fantasy VI or Yasunori Mitsuda&#039;s Chrono Trigger. They are what influenced me to compose my own music, and I would like to incorporate that with this software.</p>]]></content>
			<author>
				<name><![CDATA[Princedmorn]]></name>
				<uri>https://chipmusic.org/Princedmorn</uri>
			</author>
			<updated>2016-01-01T02:52:47Z</updated>
			<id>https://chipmusic.org/forums/post/237996/#p237996</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is VRC6?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/237945/#p237945"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Princedmorn wrote:</cite><blockquote><p>So yea, kind of new to the chipmusic scene. I&#039;m coming from a background in music, but now wish to combine my love of video games from when I was a kid to music that I compose. I have been seeing a lot of this VRC6/7 and when I saw a screenshot of it I noticed more channels. Thought this might come in handy since I write a lot of &#039;full chords&#039; (7ths and 9ths, and don&#039;t really want the arpeggio feel). Can anyone help explain this to me? And if it is something useful, where could I download it?</p></blockquote></div><p>Yes, VRC 6 and 7 expansion chips would definitely allow for those 7ths and 9th chords you want. (By the way, I really like music that deals with more complex chords like that <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>These are special expansion chips that were only available in only a few Japanese NES (Famicom) cartridges.</p><p>VRC 6 - this expansion adds 2 additional square wave channels, and 1 Saw wave channel. There is a little more variety of sound from the 2 new square channels for the Pulse Width.</p><p>VRC 7 - this expansion, as stated above adds 6 channels of FM sound. The FM is only 2OP and has 15 presets, and 1 setting that allows you to make custom FM sound.</p><p>Other chips you might be interested in are the Turbo Grafx (PC-Engine). It has 6 channels of Wave Table modulated sound. The sounds can sound as much like an NES as you want, or beyond!</p><p>Sega Genesis has 6 channels of 4OP FM sound, and 3 additional channels of PSG (square wave/blip bleep) sound. Combining all 9 of these melodic channels can really expand your polyphony and chord structures quite a bit. And that&#039;s not even mentioning special tricks to get chords from a single FM channel!</p><p>Hope this helps to answer you question. <img src="https://chipmusic.org/forums/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[marcb0t]]></name>
				<uri>https://chipmusic.org/marcb0t</uri>
			</author>
			<updated>2015-12-31T02:17:16Z</updated>
			<id>https://chipmusic.org/forums/post/237945/#p237945</id>
		</entry>
</feed>
