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	<title type="html"><![CDATA[ChipMusic.org - Pitched Samples on the Gameboy]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/18161/"/>
	<updated>2016-03-06T00:07:36Z</updated>
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	<id>https://chipmusic.org/forums/topic/18161/pitched-samples-on-the-gameboy/</id>
		<entry>
			<title type="html"><![CDATA[Re: Pitched Samples on the Gameboy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/241097/#p241097"/>
			<content type="html"><![CDATA[<p>One of the Batman games had almost nothing but slap bass samples on the WAV channel.</p>]]></content>
			<author>
				<name><![CDATA[MaxDolensky]]></name>
				<uri>https://chipmusic.org/MaxDolensky</uri>
			</author>
			<updated>2016-03-06T00:07:36Z</updated>
			<id>https://chipmusic.org/forums/post/241097/#p241097</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pitched Samples on the Gameboy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/241080/#p241080"/>
			<content type="html"><![CDATA[<p>You can get a nice octave if you do single cycle waves</p>]]></content>
			<author>
				<name><![CDATA[herr_prof]]></name>
				<uri>https://chipmusic.org/herr_prof</uri>
			</author>
			<updated>2016-03-05T15:24:33Z</updated>
			<id>https://chipmusic.org/forums/post/241080/#p241080</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pitched Samples on the Gameboy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/241068/#p241068"/>
			<content type="html"><![CDATA[<p>It&#039;s a pain in the butt, but it works, I&#039;ve done it. I suggest naming all the samples after note values, and putting only one octave in each sample pack.</p>]]></content>
			<author>
				<name><![CDATA[kineticturtle]]></name>
				<uri>https://chipmusic.org/kineticturtle</uri>
			</author>
			<updated>2016-03-05T06:46:40Z</updated>
			<id>https://chipmusic.org/forums/post/241068/#p241068</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pitched Samples on the Gameboy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/241067/#p241067"/>
			<content type="html"><![CDATA[<p>Oh I didn&#039;t know that! I&#039;ll look up how to do that</p>]]></content>
			<author>
				<name><![CDATA[Dolby-Z]]></name>
				<uri>https://chipmusic.org/Dolby-Z</uri>
			</author>
			<updated>2016-03-05T06:40:39Z</updated>
			<id>https://chipmusic.org/forums/post/241067/#p241067</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pitched Samples on the Gameboy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/241066/#p241066"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Dolby-Z wrote:</cite><blockquote><p>Does anyone know of any trackers for the DMG featuring melodic sample support? I know there are a few games for the NES with sampled basslines that sound pretty nice (absolutely filthy, but nice) and I&#039;d love to get that kind of sound .</p></blockquote></div><p>You could easily do this with LSDJ, just create a sample pack with each of the notes you need.</p>]]></content>
			<author>
				<name><![CDATA[jefftheworld]]></name>
				<uri>https://chipmusic.org/jefftheworld</uri>
			</author>
			<updated>2016-03-05T06:36:52Z</updated>
			<id>https://chipmusic.org/forums/post/241066/#p241066</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Pitched Samples on the Gameboy]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/241065/#p241065"/>
			<content type="html"><![CDATA[<p>Does anyone know of any trackers for the DMG featuring melodic sample support? I know there are a few games for the NES with sampled basslines that sound pretty nice (absolutely filthy, but nice) and I&#039;d love to get that kind of sound .</p>]]></content>
			<author>
				<name><![CDATA[Dolby-Z]]></name>
				<uri>https://chipmusic.org/Dolby-Z</uri>
			</author>
			<updated>2016-03-05T06:31:26Z</updated>
			<id>https://chipmusic.org/forums/post/241065/#p241065</id>
		</entry>
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