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	<title type="html"><![CDATA[ChipMusic.org - Plz help with troubleshooting my LSDJ keyboard?]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/18337/"/>
	<updated>2016-04-12T05:46:08Z</updated>
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	<id>https://chipmusic.org/forums/topic/18337/plz-help-with-troubleshooting-my-lsdj-keyboard/</id>
		<entry>
			<title type="html"><![CDATA[Plz help with troubleshooting my LSDJ keyboard?]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/242417/#p242417"/>
			<content type="html"><![CDATA[<p>So I thought it would be pretty straightforward; last night I thought the idea of LSDJ&#039;s keyboard mode sounded cool, so I went and got everything I thought I needed and started putting it together. This is roughly the design I settled upon:</p><div class="codebox"><pre><code>FEMALE PS/2  (%)__________,_____[} GB LINK
USB (power to kbd)  []___/</code></pre></div><p>I had to use a USB&#039;s 5 volts to power the keyboard because <a href="http://www.amazon.com/GBC-Player-Game-Link-Cable-Boy/dp/B00GKL905O/ref=sr_1_2?s=videogames&amp;ie=UTF8&amp;qid=1460438886&amp;sr=1-2&amp;keywords=Tomee+2+player+game+link+cable" target="_blank">the link cable I&#039;m using</a> isn&#039;t powered. I used a female PS/2 connector instead of splicing the keyboard directly to the cable cuz I didn&#039;t want to sacrifice it. Other than some slightly dodgy deployment of shrink-wrap tubing, I&#039;m happy with how it turned out, except as you&#039;ve already guessed it doesn&#039;t work and I have no idea why. I hook everything up, turn on LSDJ, make sure the sync mode is set to keyboard, press start, and test a few keys. Nothing. I tested the pins with my multimeter; the keyboard is receiving 5 volts of power, and I use it with my computer without a hitch, so it can&#039;t be the keyboard itself.</p><p><strong>My specific questions are:</strong> could I have misunderstood the instructions for either building the cable or setting up LSDJ? and is there a way for sure to tell whether or not the Game Boy is synced with the keyboard? If it helps, I&#039;m using a Game Boy Pocket and LSDJ v4.7.3.</p><p>Thanks in advance for any help or advice you can give!</p><p>Edit: </p><h5>Nvm, I found the problem: I accidentally connected the PS/2&#039;s data to pin 3 instead of pin 4 on the GB link.</h5><p>Edit 2: Double nvm. As it turns out none of the GB link&#039;s wires corresponded to the pins i thought they did, so I tested, desoldered, spliced everything up correctly this time, tested again, hooked it all up, and it <em>still</em> doesn&#039;t work! and this time I double checked every connection so the build itself should be fine it&#039;s just I have no idea how to use it. Isn&#039;t there supposed to be some sort of sync indicator on the project screen? I don&#039;t see anything.</p><p><strong>Final Edit:</strong> It works! Along with all the other things I messed up, I also realized that I had apparently forgotten how electricity works and neglected to ground the GB link so that signals would actually flow into it, even though it <em>explicitly</em> reminds you to do this in the LSDJ wiki tutorial. My take-away from this is <strong>don&#039;t cut corners or take shortcuts</strong>. If I had tested out my design on a solderless breadboard first instead of jumping straight to the connections I could have avoided multiple mistakes and instead of a lumpy, tapey mess, my cable would be much cleaner.</p>]]></content>
			<author>
				<name><![CDATA[pack]]></name>
				<uri>https://chipmusic.org/pack</uri>
			</author>
			<updated>2016-04-12T05:46:08Z</updated>
			<id>https://chipmusic.org/forums/post/242417/#p242417</id>
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