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	<title type="html"><![CDATA[ChipMusic.org - Android Nanoloop Samples]]></title>
	<link rel="self" href="https://chipmusic.org:80/forums/feed/atom/topic/18522/"/>
	<updated>2016-06-01T18:14:39Z</updated>
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	<id>https://chipmusic.org/forums/topic/18522/android-nanoloop-samples/</id>
		<entry>
			<title type="html"><![CDATA[Re: Android Nanoloop Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/244501/#p244501"/>
			<content type="html"><![CDATA[<p>i&#039;m going to assume they&#039;ve got to be 16bit wavs</p>]]></content>
			<author>
				<name><![CDATA[ellen_page]]></name>
				<uri>https://chipmusic.org/ellen_page</uri>
			</author>
			<updated>2016-06-01T18:14:39Z</updated>
			<id>https://chipmusic.org/forums/post/244501/#p244501</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Android Nanoloop Samples]]></title>
			<link rel="alternate" href="https://chipmusic.org/forums/post/244496/#p244496"/>
			<content type="html"><![CDATA[<p>I downloaded a pack of world music sounds as .wavs, but when Nanoloop loads them, they are empty, even though the sample name displays. The samples play fine with a music player, so I&#039;m wonder what are the requirements for samples to be accepted by Nanoloop on Android?</p>]]></content>
			<author>
				<name><![CDATA[Robin]]></name>
				<uri>https://chipmusic.org/Robin</uri>
			</author>
			<updated>2016-06-01T10:48:22Z</updated>
			<id>https://chipmusic.org/forums/post/244496/#p244496</id>
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